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  #1  
Old 12-01-2012, 05:48 AM
Vovin Vovin is offline
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iPhone 5, iOS 6.x
 
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Default SpellBroken (by Sage Dragon LLC)




Hmmm... reminds me... Guardians for Graxia?

Last edited by Vovin; 12-01-2012 at 06:25 AM..
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  #2  
Old 12-01-2012, 06:23 AM
mekanikal fiend mekanikal fiend is offline
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iPhone 4, OS 4.x
 
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yeah sure does.

looks pretty good.
im gonna buy it
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  #3  
Old 12-03-2012, 01:06 PM
Greyskull Greyskull is offline
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iPad mini, iOS 6.x
 
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Location: Fort Lauderdale
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Well...any thoughts? No reviews in the appstore yet. Anything like Fantasy General by SSI? Loved that old PC game. Well, all of the "General" games, until Panzer General 3d.
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  #4  
Old 12-03-2012, 01:08 PM
Exact-Psience Exact-Psience is offline
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iPad Air, iOS 7.x
 
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Woh... this looks great.
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  #5  
Old 12-03-2012, 01:15 PM
BarbaraM BarbaraM is offline
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Nice!
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  #6  
Old 12-03-2012, 02:25 PM
badmanj badmanj is offline
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Looks like this would be great on the iPad - any plans for this to go Universal or there to be an HD version?
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  #7  
Old 12-24-2012, 09:36 AM
DaviddesJ DaviddesJ is offline
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No comments from anyone?
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  #8  
Old 12-31-2012, 11:13 AM
sagedragonllc sagedragonllc is offline
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iPhone 4S, iOS 5.x
 
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Default Details on SpellBroken from Developer

Hey Folks,

This is Josh from Sage Dragon. Thanks for taking an interest in SpellBroken!

SpellBroken is a mix of a card battle game and a tactical board game. Some of the major play elements of the game include:

(1) Players draw items (cards) from a fixed set of tribe cards. Items include creatures, spells, structures, or land. Every item has unique abilities. There is also a set of common items player's attempt to acquire by bidding against their opponents.
(2) Players build out the board using land items. Arranging land in "clusters" promotes land to more powerful types (player's can destroy opponent land to demote land). Board tiles need to be "energized" before they can accept land. Land can also used to block opponents. For example, air tiles can only be entered by flying creatures, water by seafaring creatures, etc.
(3) Players use Creatures to capture tiles and to fight opponents. Structures are fixed to tiles and can be captured. Spells either have an instantaneous effect or are attached to an item for a persistent effect.
(4) Item actions are governed by a power system. The chance of playing an item to the board is based on the power source of the tribe and the power source of the item. The behavior of actions may require certain power sources, e.g. a fire creature must be played to a fire tile.
(5) Game goal is to capture opponent home tile and to control at least 50% of the board.

We've tried to create a unique gaming experience so there is a learning curve. We suggest watching a CPU vs CPU game to get a feel for the game play.

I know it's hard to make decisions about purchasing a game based on screen shots. For folks who want to learn more about the game, you can download a PDF of the in-app tutorial from our support page:
[URL="http://www.sagedragon.com/contact"]http://www.sagedragon.com/contact[/URL]. Also, check-out or Frequently Asked Questions.
We are putting together a series of walk-though videos so folks can get a taste of the game play.

Our next release is underway and we are committed to evolving SpellBroken to provide the best gaming experience possible. Feel free to send us any comments, questions, or features you'd like to see in upcoming releases using our support page.

We appreciate your financial support so we can continue to make the best games possible. App Store reviews are also greatly appreciated.

Thanks So Much,
Josh Nan
Sage Dragon LLC
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