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Anyone else tired of in-app purchases?

01-04-2013, 10:38 AM
Joined: Jan 2012
Location: Philippines
Posts: 22,664
Originally Posted by seyoon View Post
One of the main reasons why I lost my interest in Gameloft games. Honestly, many kids can just hack those IAPs if they want to cheat on those games anyway. Sigh. I miss the old-school way of having fun. Yes we can still play and enjoy without those IAPs but no one can deny that the IAP system has muddied the waters of this generation in iOS gaming.
Pfft. You're forgetting the fact that they can hack games without IAP too.

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01-04-2013, 10:45 AM
Originally Posted by Exact-Psience View Post
Pfft. You're forgetting the fact that they can hack games without IAP too.
Like the recent dungeon game
01-04-2013, 11:24 AM
Joined: Dec 2012
Location: Detroit, MI USA
Posts: 7
Yeah I hate freemium and not because I don't mind spending money in the shop once in a while. I hate the fact that I have to research and find the formula to what I have to spend to play right.

Like a lot of f2p mmo's first thing I do is research how much does it really cost to play on say a hardcore level. Usually someone always for every game online has figured out what you need to do to stay competitive at the lowest price.

I'm personally sick of it lately. Some games I really like baseball superstars etc that your basicly stuck with paying or face being destroyed most of the time over and over again.

It just sucks now a days. I know people that drop close to $100 or more on IAP for games weekly, INSANE.

So in the end I don't mind it because games have to make money somehow. I just hate having to sit and research to make sure I spend my money wisely. I also hate when they sell weapons etc in multiplayer games so your forced to buy that $20 dollar weapon of face being completely destroyed.
01-04-2013, 04:14 PM
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,564
Originally Posted by AlexsIpad View Post
In fact, I'm more likely to pay 5 for a game than get a game for free and pay 69p for an IAP haha
I suspect that you're in a minority with that position: the number of people around here who claim, "I'd pay $5 for a game with no IAP rather than $1 for a game with no IAP," is suspiciously close to the number of people who can be seen to state, "$5?! Overpriced! I don't care if it doesn't have IAP, I'm waiting for it to drop to $1 or free!" or be seen loitering around the Price Drop/Promo Code forums latching on to sales or codes for games they claimed they'd pay more for.

Several years of observation have made it clear that for many iOS gamers, not wanting cheap games with IAP doesn't mean they actually want realistically and fairly-priced games without IAP, it just means they expect cheap/free games that don't include any IAP either, which is neither realistic nor fair.

I don't go in for consumable IAP at all, and as a rule I ignore many of the free games that pop up in the main forums as they're usually "social city/farm/kingdom builder" types, which I don't find at all interesting even before IAP is factored in. However, there's absolutely nothing inherently wrong with the concept of IAP itself, and it certainly isn't "the devil", despite what Mrs. Boucher might have to say on the matter.
01-04-2013, 04:33 PM
Joined: Apr 2010
Location: California, USA
Posts: 4,961
I hate it too, especially when I'm forced to buy the IAP to even continue the game at all. If it's just an option and I can earn the same through just playing, I don't mind so much. If some people want to just jump in and get it instead right away, that's fine, but I personally won't. I see these freemium games and simply don't bother with them.
01-04-2013, 05:34 PM
Joined: Nov 2009
Posts: 224
As a gamer, I totally agree with you, you want to have fun, enjoy the game and make progress, level up, unfold stories and just have fun right?
I really gets annoyed when the only offered "shortcuts" are IAPs.

But as a developer, man we got to pay the bills and IAPs are really tempting...

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