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Battlemass (by PL Young) [Universal]

01-05-2013, 09:22 PM
#11
Quote:
Originally Posted by TheOctagonTheory View Post
Thanks for the suggestions. Actually the skin I designed had a more SciFi theme but I went with my friend's skin because my family (all women) liked his better. Another friend said the name is bad - it sounds like something a math professor would use. I did do a lot of unsuccessful promotion. And it got some good reviews, one in Edge Online: http://www.edge-online.com/review/oc...theory-review/

But if a game doesn't get noticed by Apple or gain a grass roots popularity it's doomed.
Well apple promotes bad games to even scams at times so I think its who pays the most. You need to develop a base here. As for its a free game there's no iap it just had a price drop.

Its ok but not suited for small touch devices.
01-05-2013, 09:23 PM
#12
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,543
Quote:
Originally Posted by TheOctagonTheory View Post
Thanks for the suggestions. Actually the skin I designed had a more SciFi theme but I went with my friend's skin because my family (all women) liked his better. Another friend said the name is bad - it sounds like something a math professor would use.
Honestly, you should revisit the game, changing the name to something a little less clinical and reworking the art to present the game as a more visually appealing "real-world boardgame" instead of a neon abstract, while keeping the same rules. I can pretty much guarantee that these features would draw greater interest to the game than it has gained thus far, and would also increase the likelihood of gaining notice over at BGG as well. You may not be able to justify the expense involved in doing this, though, which is fair enough.

Quote:
But if a game doesn't get noticed by Apple or gain a grass roots popularity it's doomed.
I'll let you in on a secret... want to know what dooms a game more completely than lack of recognition by Apple or a thundering fanbase? Pulling it from the app store completely. :P
01-06-2013, 12:44 AM
#13
Joined: Sep 2011
Location: Tokyo, Japan
Posts: 129
Appletini, The reason I pulled it from the App store was because of Gree buying and discontinuing OpenFeint. This effectively 'broke' my game. I used Ansca Corona to develop the game and the sales of my game couldn't justify purchasing another year subscription of Corona which would have allowed me to make the necessary changes to the game. So instead of selling a 'broken' game I decided to pull it from the App Store.

Dan
01-06-2013, 09:38 AM
#14
Joined: Jul 2010
Posts: 742
In order for a game to be popular, it first has to have appeal. Battlemass graphics, as seen in iTunes is not appealing. It's not even clean. It's a mess.

It may be a great game, but if nobody else is playing it or even interested in it, then I wouldn't want to waste my time learning how to play it. Let's face it, people want to play games that other people are playing and talking about right now.

Don't bring a game to the IOS market until it is polished and gleaming and has obvious mass appeal (at least within it's own genre). The first couple of weeks are critical. If the initial reviews are not excellent, your game may be sunk, because those reviews won't go away no matter how many improvements you make to your game afterwards.

P.S. What does 600 yen mean to Americans? Nothing, it's a foreign language.
01-06-2013, 10:40 AM
#15
Joined: Jun 2012
Location: Manchester, UK
Posts: 75
Battlemass looked a mess, but Octagon Theory was very interesting.

It needs a defensive unit - something you can drop that doesn't push anything, but can't be pushed. Or different map shapes, maybe, or objective based modes (eg. there are 7 tactical hot spots and it's who can control most of those at the end of the game, rather than just who has most).

The basic mechanic is good, though. Very clean.
01-07-2013, 12:29 AM
#16
Joined: Sep 2011
Location: Tokyo, Japan
Posts: 129
@acrotran, Battlemass has a single-player mode so even if not so many people are playing it it is still worth getting for oneself. Also you write as if it is not "polished and gleaming". That tells me that you've never even tried it. it's VERY polished and gleaming. VERY MUCH so. Last night I was playing it on my Mac against someone on an iPad. And it amazed me at how stable and smooth it was. I thought it was synchronous turn-based. But I found out that it is also async turn-based. If you loose a connection it comes back up and you can continue right where you left off. And you can leave and come back to games later. Dynamite! The network coding behind Battlemass is superb. So download it and try it before you make presumptions. And it does have mass appeal, more than that of Hero Academy (which is good but I think is a bit childish). It's is just one of those games that fell through the cracks.

And @FoolishEarthling, thanks for the ideas for The Octagon Theory. The defensive unit is a great idea, I never thought of that one, nor tactical hotspots either. Cool ideas. I have thought of different map shapes though, that possibility is already built-in. But to tell the truth although my game and Battlemass are totally different I think Battlemass is a light years ahead of my game is all aspects. I just wish I had the skill to make such a superb game.

Dan

Last edited by TheOctagonTheory; 01-07-2013 at 12:31 AM. Reason: addition