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3D Missile Cannons for Game Development

09-10-2012, 05:45 PM
Joined: Aug 2012
Location: Washington
Posts: 14
3D Missile Cannons for Game Development

Trying out more colorful texture style for Missile Cannons.
Most of my work is dark and colorless, this is just an experiment to see where I'm at.
Any feed back would be appreciated on if I used too much colors or not.

Missile Cannons preview: http://www.moddb.com/members/angryfl...me-development
View in 360 degree: http://www.youtube.com/watch?v=MPqNL0V6gic\

My well known free 3D models for game development:
3D Space ship 1: http://www.turbosquid.com/3d-models/...erral=Angryfly
3D Space Ship 2: http://www.turbosquid.com/3d-models/...erral=Angryfly
3D Space Ship 3: http://www.turbosquid.com/3d-models/...erral=Angryfly
Feel free to use those in any games.

About my work:
I mostly create very low poly 3D Spaceships, 3D Battleships, 3D Space Stations, 3D Space Fighters and destroyers specifically for game design and development.
All my work can be used in any game and any platform. For PC Games, Mobile Games, etc..

My 3D work can be found here: http://www.turbosquid.com/Search/Art...erral=Angryfly
09-10-2012, 06:46 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,478
Is this going to be a game soon? The 3d art is fantabulous, but im not sure what type of game it will be added into. That would help us determine how to improve the visuals. Like for example, if you want some multiplayer strategy games, then you'll need to have bright colors that make identifying your own units easy. Stuff like that.

These are great images nonetheless..

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
01-07-2013, 12:59 AM
Joined: Aug 2012
Location: Washington
Posts: 14
I appreciate for feedback.
All of my work comes with Photoshop file for detail modification with every aspect of detail on separate layer that can be easily customizable.
01-07-2013, 01:01 AM
Joined: Aug 2012
Location: Washington
Posts: 14
I only make 3d game assets but not the game itself, but I have come across very beautiful space games that used a lot of my work.