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#41
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Definitely a great game... I still don't understand why it is "Free".. But I won't complain about this
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#42
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If you want, you can buy some credits
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#43
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Ill chime in on the really fun vote. Bought some credits to support the developer
I like this better than air supremacy, actually. Not so much comparing the games, but this one suits my needs better. Very quick levels, simple lineup of great planes with upgrades, and love the shield dynamic.Also, amazing sense of altitude, with climbing almost into the stars. Just a great job overall! Last edited by webman2k; 01-12-2013 at 12:16 PM.. |
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#44
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Thanks again for the support guys !
Don't worry if you don't need the credits 8) Even simply spreading the word about the game can help a lot. In the meantime, we're almost done with the fix for the iPhone 3gs. |
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#45
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Just left my review on itunes for you guys. 5 star for sure! Thanks very much for a great game.
Also just bought a 70,000 credit pack just to support you guys. Just my way of saying thanks, as not too often I get something this fun for free! Last edited by gus1; 01-13-2013 at 01:13 AM.. |
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#46
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Quote:
stay tuned!
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#47
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Just a couple of updates..
As a promotion (effective ?) for FCX, we put FC free for 24 hours. The other thing is that we submitted a 1.0.1 to Apple. It's a minor fix, mostly trying to reduce memory usage so that the game behaves better with iPhone 3GS and the first iPad. Notably, that lack of memory would in some cases make the game quit at the start and leave the player with no initial credits. The workaround for now seems to be reinstalling the game and launcing it with possibly other apps closed. Also the work on the 1.1 goes on.. lots of assets ready, but not much programming done (^^;> |
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#48
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#49
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There are going to be different texture options for the player ship, and probably an option to boost all upgrades. Also more missions for each world, and some general improvements. Probably no new worlds for the 1.1, as we first want to improve what we got. Also adding new worlds will probably make the game over the 50 MB barrier. But I'm not sure how much of a problem that is.. we certainly try to keep the size as small as possible. |
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#50
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