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01-09-2013, 11:04 PM
#51
Joined: Jan 2012
Location: Philippines
Posts: 19,654
This is a reaaaally good runner game, but more often than not, my success in this game depends on luck rather than skill. It's still a blast to play, but may be because i was "watching" it more than i was playing it as well.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
01-09-2013, 11:24 PM
#52
thanks for the fantastic feedback everyone! it’s so encouraging after putting so much work into the game. we'll definitely be addressing common issues that people are having (like that brutal black and white zone!..lol.)

we have a lot of stuff planned for updates, but we're also very keen to listen to your feedback and adds things you want to see! be it pets, costumes, modes or any other features.

for example, earlier prototypes of the game featured 2 additional modes. zen mode which was a speed run of a set distance, and leap mode, where gaps in the ground simply got wider with distance until there was practically no floor!

Kumobius Games - twitter: @kumobius
Creators of Bean's Quest, Time Surfer & Duet
Check out our new game Bean Dreams: Bean's Quest 2

01-10-2013, 05:19 AM
#53
I give up on this. It might be a great game but it's too frustrating. I can't make it through those big gaps at ~2.500m and I'm really pissed because the game has so much potential.

Game Center: sink_or_swim
01-10-2013, 05:29 AM
#54
Played more and more and I love it, although some sections are hard, the game overall is a blast, and controlling the ability is the key to success here.

Quote:
Originally Posted by Mr Kumobius View Post
for example, earlier prototypes of the game featured 2 additional modes. zen mode which was a speed run of a set distance, and leap mode, where gaps in the ground simply got wider with distance until there was practically no floor!
Those two modes sounds excellent, specially the latter one. Please add it.
01-10-2013, 05:50 AM
#55
Joined: Jan 2012
Location: Philippines
Posts: 19,654
Quote:
Originally Posted by TheFrost View Post
Played more and more and I love it, although some sections are hard, the game overall is a blast, and controlling the ability is the key to success here.



Those two modes sounds excellent, specially the latter one. Please add it.
^+1 to the 2nd mode... seems like a good timesink

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
01-10-2013, 06:46 AM
#56
I've been debating whether it would be a good pet or perk:

A brief period of slow motion when coming out of the rewind. Perhaps the slowdown could be equivalent to the amount of time spent rewinding. To balance, it could use x2 the rewind meter, or maybe it could be a last-ditch thing where you have 1-2 seconds of slow-mo if you've used up the entire bar.

Just throwin it out there.

Also, seconding that pet costs are unbalanced. There should be a flat rate for all pets since you have to work to level up to unlock them, or the lesser pets should cost less (relative to their starting price) at higher levels. A two-thumb tap or button might reduce the simplicity of the controls, but I don't think most would mind.

Or another idea: some of the pets are 'active' vs. passive, i.e. you can trigger a one-time small speed boost at a trouble point of your choice instead of beginning with it.

Last edited by laszlo_kovacs; 01-10-2013 at 06:58 AM.
01-10-2013, 07:10 AM
#57


And again I'm reminded why TA is a curse...
01-10-2013, 07:14 AM
#58
Quote:
Originally Posted by syntheticvoid View Post


And again I'm reminded why TA is a curse...
If in response to me, sorry for being so long-winded. I've only recently discovered how active game devs are here, & the newness and accessibility hasn't worn off yet.
01-10-2013, 07:18 AM
#59
^ You see we're wanna be philosophers that only think deconstruction is the game.....
On a happy note its great to hear the Devs join in and they are worthy of support and encouragement. Plus they sound very nice!
I've held off long enough and I'm buying their game right now and I'm going to enjoy it and not check back on this thread for fear of ...well you know.....but like a magnet I probably will
01-10-2013, 07:21 AM
#60
Yes, I will say my time spent being critical is not in proportion to how much I do enjoy the game. Sorry again.