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  #21  
Old 01-09-2013, 07:56 PM
brucehoult brucehoult is offline
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iPhone 4, iOS 6.x
 
Join Date: Jan 2013
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Quote:
Originally Posted by Kraudi2k View Post
Very addictive and amazing game. Any future feature plans? Any plans for Android support because of the multiplayer (playing with friends who have android phones)?
As the UI is OpenGL it probably wouldn't be hard to port the game itself to Android, but that wouldn't let you do cross platform multiplayer because it's done using Apple's Game Center.

Big company that they are, I suspect Majic Jungle would rather concentrate on iOS.
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  #22  
Old 01-09-2013, 08:59 PM
Tannorexic Tannorexic is offline
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iPad mini, iOS 7.x
 
Join Date: Dec 2011
Location: Somewhere in the spiritual realm
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Quote:
Originally Posted by .Asa View Post
"This might almost be a better Minecraft than the actual real Minecraft"

How DARE you. How can you even compare some stupid 2.5D game to Minecraft? This is unacceptable.

To me, junk jack is in the same league as minecraft, and its 2d.. Possibly even better than miney. But I've only played the iOS minecraft so I could be biased. I sank way more hours into junk jack than I did minecraft pocket edition, and I paid like $9 for minecraft and not even half that for junkie.

Ill give this one a go. I was going to ignore it when I thought it was just a junk jack clone, but the hunger bars interest me. Could be a nice new sims spin on minecraft.
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  #23  
Old 01-09-2013, 09:03 PM
jeanreno jeanreno is offline
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iPhone 4S, iOS 5.x
 
Join Date: Aug 2009
Location: Brisbane, Australia
Posts: 53
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Nothing will ever beat Crafted.

Kidding aside, this is a fantastic game so far, I really like the control scheme. However, I keep placing blocks instead of moving - need to get used to that!
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  #24  
Old 01-09-2013, 09:44 PM
Dark NRG Dark NRG is offline
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iPad, iOS 5.x
 
Join Date: Jun 2009
Posts: 821
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Oh I'm excited! I'm still lookin forward to Topia getting updated, but the more the merrier!
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  #25  
Old 01-09-2013, 10:01 PM
Pocketnova Pocketnova is offline
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iPad mini, iOS 6.x
 
Join Date: Oct 2012
Posts: 2,084
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Downloading..
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  #26  
Old 01-09-2013, 10:23 PM
ramon31 ramon31 is offline
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iPhone 5s, iOS 7.x
 
Join Date: Sep 2011
Location: Australia
Posts: 425
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Why don't the timer bars count down when you close the app like the rest of the time management games on the App Store?
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  #27  
Old 01-09-2013, 10:34 PM
ramon31 ramon31 is offline
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iPhone 5s, iOS 7.x
 
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Location: Australia
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Quote:
Originally Posted by bramblett05 View Post
Because it doesn't take that long I guess
Some of the crafting takes ages
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  #28  
Old 01-09-2013, 10:38 PM
Ubisububi Ubisububi is offline
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Location: California
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Freemium.

I'm out.
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  #29  
Old 01-09-2013, 10:40 PM
ramon31 ramon31 is offline
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iPhone 5s, iOS 7.x
 
Join Date: Sep 2011
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Quote:
Originally Posted by Ubisububi View Post
Freemium.

I'm out.
I'm liking this but the waiting is killing me, might grab junk jack when it gets widescreen support.
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  #30  
Old 01-09-2013, 10:42 PM
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Acceleroto Acceleroto is offline
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Join Date: Aug 2008
Posts: 288
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I was lucky enough to be a beta tester for The Blockheads. I can't rave about it enough. The controls are great (just click where you want to go or what you want to do). The crafting progress you make is really engaging. Digging/mining and building stuff is really cool (I just built a skyscraper).

I'm a game developer too & the game dev "sickness" is that we typically only play a few minutes of any game then move on. I keep playing The Blockheads and I love it. It's a brilliantly designed and very polished game. Get it!
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