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01-10-2013, 01:50 AM
#31
Joined: Mar 2010
Location: Dallas
Posts: 1,871
Took k4ffanpnrylp. Thanks

This does look a little similar to 100 Rougues. :/

Favorite app of all time - Dungeon Raid
01-10-2013, 02:42 AM
#32
Joined: Sep 2012
Posts: 2,381
Maybe a little too simple for me, everything is done nicely but I'm not sure I'd keep returning. But for people that are mad about this style of game it would no doubt fit the bill.

01-10-2013, 02:51 AM
#33
Joined: Sep 2009
Location: Shanghai, China
Posts: 2,024
All used with only 5 posts.
01-10-2013, 03:42 AM
#34
Joined: Jul 2011
Location: San Jose, CA
Posts: 385
I played the web version during development and really enjoyed it. I downloaded the free version to see how the final turned out before buying, and I'm sorely disappointed in one decision - the ads. These were obviously thrown in at the last minute. The UI is not set up to allow space for the ads, so they end up overlapping critical UI elements (like you can't see or press the bottom row of items!). Really poor development choice! I realize the full version wouldn't have the ads, but out of principle, I'm hesitant to support a fellow developer who makes decisions like these.

[update] this issue with the ads is only on the iPad. I tried on my iPhone, and instead, the UI is weird on top and bottom. On the bottom, the ad looks like its way off center so I only see part of it. At the top, there's a space above the top game border, and then there's another border - almost as if the bottom border is drawn at the top of the window because the ad pushed it down, and it wrapped around to the top of the window. Odd but at least it doesn't get in the way of gameplay.

Last edited by LCDDreams; 01-10-2013 at 03:50 AM.
01-10-2013, 03:58 AM
#35
Joined: May 2010
Location: Burlingame CA
Posts: 2,387
(BUG) When I completed a quest as the last enemy in a dungeon, the message "Quest Completed" and "Dungeon Completed" were displayed at the same time, one on top of the other so it wasn't really readable.

There are some minor spelling errors, especially in the titles that you get bonuses for at the end of each game.

The game seems simpler than I hoped. Especially with the dwarf where it seems like cashing almost all spells for health is a good idea. I got to 18 with the dwarf, but the enemies get tough enough around 15-16 that no matter what you do it seems like you're going to be losing life at a pretty fast clip. I'm sure with a few more tries I can get to 20 and unlock the last hero, though. But I'm not sure I see enough choices in the game to want to play a lot more. I like the concept but I am just not sure there's enough of a game there.
01-10-2013, 04:18 AM
#36
Joined: Jan 2012
Location: Philippines
Posts: 20,099
So any plans for a iOS 5.x release? Coz i bought the paid version only to find out it's 6.x only.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
01-10-2013, 05:23 AM
#37
Joined: Feb 2009
Location: Philippines
Posts: 752
Some comments:

1. The biggest problem I see with this game is that it works best with a mouse (I played the Mac/free version). If you need to, play it on an iPad, it is a lot better (experience) than with an iPhone/iPod Touch.

2. It is also a lot harder than the Mac version. I have yet to encounter bugs such as crashing, using an iPhone 5, 6.0.2. and iPad 3, 6.0.1.

3. Playing on an iPhone, the battle screen or most of the screen are optimized for the iPhone 5, but other screens such as menus are not. Black horizontal bars are visible.

4. Playing on an iPad, there are left and right vertical bars. Yes, vertical, unlike the iPhone 5 which is horizontal. Probably because the squares and character panel are not going to be proportioned with the iPad screen.

5. On an iPad, when loading (black screen) it is kind of annoying to see a 1x1 pixel vertical line (for a few seconds) thanks to the non-optimized screen which is showing the playing area.

These are minor issues, and since the dev is quite active and works hard with updates and changes, I hope the game will only continue to improve and provide a better experience, especially right now, the UI.
01-10-2013, 05:26 AM
#38
Joined: Jan 2012
Posts: 1,173
"Casual" rogue-like. Now, there's a contradiction in terms.
01-10-2013, 05:54 AM
#39
Joined: Jan 2012
Location: Philippines
Posts: 20,099
Quote:
Originally Posted by GeekyDad View Post
"Casual" rogue-like. Now, there's a contradiction in terms.
LOL, true. Roguelikes becoming casual.

Duzzat mean if a dungeon crawler like this is casual it isnt a roguelike?

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
01-10-2013, 06:00 AM
#40
Joined: Jun 2012
Location: Georgia, USA
Posts: 33
Played the free version. I'm not having crash issues on my itouch 4th gen. However most of the pop up boxes with the info on what I've just selected is messed up. It pops up cut off at the top of my screen so much so that all I see is the bottom of the box and green checkmark. I cannot see the text at all. Dunno if its just the free version that only has this issue. Fun little game but cannot buy the paid ver with this issue.