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View Poll Results: How much would you pay for my game ?
Below $1 (1 uk) 1 33.33%
Between $1 & $2 ( uk) 1 33.33%
Between $2 & $3 ( uk) 0 0%
Only if its free 1 33.33%
Only if its free with Advertising! 0 0%
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  #1  
Old 01-09-2013, 11:16 AM
Patricia Curtis Patricia Curtis is offline
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iPad 2, iOS 5.x
 
Join Date: Jan 2013
Location: Nottingham UK
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Default Announcing Tonga

May be its a bit late, but i would like your feed back on my game Tonga, there is a you tube video here

http://luckyredfish.com/videos/

More information and images

here http://luckyredfish.com/tonga

Some free downloads for android and of course IOs here.

http://luckyredfish.com/downloads


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  #2  
Old 01-10-2013, 12:16 AM
schplurg's Avatar
schplurg schplurg is offline
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iPhone 4, OS 4.x
 
Join Date: Dec 2008
Location: California, USA
Posts: 1,972
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I'm trying the free version. I'm on level 3 and the thing I'm shooting with wants to aim itself after I let go. It only happens when using the Offset Controls option - it doesn't have the problem when using regular aiming. When I aim and let go, the thingie rotates a little bit by itself. I like the offset aiming better too... iPhone 5. Haven't tried on the iPad yet.

Looks pretty cool though.

Update: Offset aiming doesn't seem to work right on iPad 3 either. It doesn't stay where I want it to.

Update 2:
Game is pretty fun, but I don't really understand why I win a level when I do. I'm not very observant so maybe it's right in front of my face. Sometimes being able to launch a ball by touching anywhere on the screen ends up in accidental shots. I'm also a bit colorblind, so some of the colors are kind of difficult for me to differentiate when only little piece of the next ball is sticking out of the turret. That's very subjective though, everyone is different. I see you have designs on the balls but they are sometimes difficult to see. For me, it's the lighter colored balls, like white and some other color hehe. I dunno. It's a common problem for me in match 3 style games.

The aiming is better on the iPad, especially since offset controls don't work right - or if they do I am using them wrong. The game gets difficult after just a few levels, though I keep forgetting to use my powerups.

Last edited by schplurg; 01-10-2013 at 05:58 AM..
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  #3  
Old 01-10-2013, 03:13 AM
Patricia Curtis Patricia Curtis is offline
Developer
iPad 2, iOS 5.x
 
Join Date: Jan 2013
Location: Nottingham UK
Posts: 43
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Quote:
Originally Posted by schplurg View Post
Update: Offset aiming doesn't seem to work right on iPad 3 either. It doesn't stay where I want it to.
The offset controls was for small screen, thanks for finding it and trying, yeah i think its because our fingers are fat and the last point to leave the screen when you lift creates a turn.

Have you tried pressing the head as the firing mechanism, like using outside the circle for turning and then press inside the circle for firing.
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  #4  
Old 01-10-2013, 04:26 PM
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schplurg schplurg is offline
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It doesn't seem that the turrets movement is from finger slip like when you lift it up. It moves sometimes as much as 15-20 degrees, slowly, after I lift my finger.

I like tapping anywhere to fire rather than just on the turret, however sometimes it fires when I don't want it to. Maybe have an option for "tap turret to fire? Or maybe if you tap where you want to fire, the gun has to be aiming at least close to the point you tap. That way if I tap behind the turret it doesn't fire the opposite direction.

I dunno, usually my accidental firing is when I touch the screen inadvertently while moving the iPad or changing seating positions.

I like the game and played it more last night. A couple of other notes: I wish the turret would aim/spin faster sometimes, as I will aim and shoot quickly before the turret has fully rotated. That's okay though, I need to slow down.

The only mild annoyance is the animated doors that open and close when entering a menu, etc. I kinda get impatient waiting for it after awhile, as it seems unnecessary.

All minor gripes though, except the Offset aiming, that's driving me nuts. I like the game and will purchase it. I still don't know what makes a completed level, perhaps I should read the Help section more haha I tend to rush things.

Nice game!
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  #5  
Old 01-10-2013, 04:43 PM
touchten touchten is offline
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iPhone 3G, OS 3.x
 
Join Date: Nov 2009
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congrats on the release!

How long did it take to make?
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  #6  
Old 01-11-2013, 04:43 AM
Patricia Curtis Patricia Curtis is offline
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iPad 2, iOS 5.x
 
Join Date: Jan 2013
Location: Nottingham UK
Posts: 43
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Quote:
Originally Posted by touchten View Post
congrats on the release!

How long did it take to make?
I put some information about Tonga on my website http://luckyredfish.com/tonga , but if your in a rush, I spent 12 months writing the game then shelved it for 1 and half years because of an argument with Oberon games over another project, then discovered the backup, and spent 6 months making the PC and Mac versions with new graphics, sold the mac version through big fish games, and the pc version i shelved again because they wanted it to run on too low spec machines. Then a year later I spent another 2-3 months making the mobile versions, with odd time here and there adjusting it for Blackberry play-book, Android, and Ios. But its just been me the whole time and when I say 12 months, that's normally 12 months at 10 hours a day 6-7 days a week. so quite a lot of hours.

To all of you on the post , thanks for your feedback!
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  #7  
Old 01-11-2013, 04:55 AM
Patricia Curtis Patricia Curtis is offline
Developer
iPad 2, iOS 5.x
 
Join Date: Jan 2013
Location: Nottingham UK
Posts: 43
Default

Quote:
Originally Posted by schplurg View Post
The only mild annoyance is the animated doors that open and close when entering a menu, etc. I kinda get impatient waiting for it after awhile, as it seems unnecessary.
Nice game!
The doors are there to mask the scene changes and the loading of new graphics. Because of the huge amount to art I have made for this game over 15Mb. There is so much that needs to be loaded over the things that is already being displayed on the screen so i show the doors that are permanent in memory. The doors are only shut for as long as it takes to load the new graphics.

And maybe you should have a look at the help just a little. I have tested the offset controls today again and the normal controls, and i cant see a problem with it. are you actually taping the screen rather than pressing?

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