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Bird of Light: The ways are many (2D/3D puzzle platform)

11-03-2015, 01:52 PM
#1
Joined: Nov 2012
Location: Vancouver, BC
Posts: 72
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Bird of Light, an Open world / sandbox runner (2D+3D)

"Bird of Light Combines Storytelling, Puzzles & Running Into An Amazing Journey"
-Aniket Mazumdar, Asidcast

READ THE WHOLE PREVIEW!

Hi!

We are Roach Interactive, and our I'm here to announce our new game, Bird of Light. We love action and puzzle games, and wanted to combine these two genres in a single game.

We're looking for some help beta testing, so please tell us in the comments or email us at rahul@roach-interactive.com



Bird of light is our newest labor of love; it has been three years in the making, but in production since May 2014. You can read more about the production process on our development blog.

Bird of Light blends grid-and-tile based 2D puzzles with traditional 3D twitch swipe-and turn running and jumping.
A challenging game that tests the players' logic, memory and skill,
the design of the game allows players to come up with multiple solutions for levels.

The game also features interactive story panels that can be unlocked as the game is played

Some other features:

> Sharp and intuitive controls form the core of the game.

> Unlockable tiles with additional functionality

> 21 handcrafted levels with multiple solutions

> Subjective difficulty to accomodate players with different skill levels

> Medals (Achievements) and Gamecenter leaderboards

> Rich low-poly 3D environments and all-original art

> A hidden story that reveals itself through interactive scenes

> Custom music score



Some screenshots:











Thank you all for reading....if you want to keep up with updates, here's our Facebook page:

https://www.facebook.com/birdoflight/


OTHER TEAM IS BABIES

Last edited by Roach; 02-05-2016 at 01:14 AM. Reason: Found a better description for the game
11-03-2015, 02:05 PM
#2
Joined: Jun 2011
Posts: 3,551
Looks great

Game center:dreadnokv1/ Twitter:@dreadnokv1
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11-03-2015, 09:40 PM
#3
Joined: Nov 2012
Location: Vancouver, BC
Posts: 72
Send a message via Skype™ to Roach
Thanks

Thank you!

You can find out more here:

Bird of Light

Thanks

OTHER TEAM IS BABIES
11-16-2015, 12:23 PM
#4
Joined: Apr 2015
Location: San Francisco
Posts: 29
Looks Great!

The trailer was pretty cool! How big is the game in terms of size? It looks like there is a lot of art in there.
When you say puzzle, is this a simplified world builder of some sort? Also is it possible to build custom levels?

The art style of the game is very unique! I guess the one on the video thumbnail is not an actual in-game capture right? Looks very realistic with all the shadows and stuff. But either way, the art looks great. Good job!
11-17-2015, 11:51 AM
#5
Joined: Nov 2012
Location: Vancouver, BC
Posts: 72
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Hey George, thanks for checking the game out

We're not sure of the final size, but it will be less than 100mb. We are trying to keep it under 50mb, but that may not be possible. There's a reasonable amount of art in there, but a lot of it is repeated textures and stuff

The puzzle works like this: You are presented with a level with a grid where there are a number of fixed tiles (in green) and one of them is the start position, and there is also one tile with a castle that can be entered from any of the four sides.


There are several pickups in the levels; there's a key that you need to get to enter the castle. There are also eggs that can be collected to complete the quests in the level.

You can find the 'How to play' page here.

HOW TO PLAY

OTHER TEAM IS BABIES
11-18-2015, 12:09 PM
#6
Joined: Apr 2015
Location: San Francisco
Posts: 29
Gotcha. I'll get it when I actually play it.
The art looks really good. I don't think you should compromise the visual quality for build size.
Are the tiles just hovering in mid-air? Does the grid size change in wider devices or in later levels?
11-19-2015, 12:21 PM
#7
Joined: Nov 2012
Location: Vancouver, BC
Posts: 72
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Quote:
Originally Posted by sgk.george View Post
Gotcha. I'll get it when I actually play it.
The art looks really good. I don't think you should compromise the visual quality for build size.
Are the tiles just hovering in mid-air? Does the grid size change in wider devices or in later levels?
Thank you for your kind words on the art

Yes, we think so too. Trying to find the right balance between build size and art quality is hard, but for sure we do not want the size to exceed 100mb. That's a no-no for quite a large number of players, I think?

The tiles are actually Floating Islands
The bridges connect these floating islands.

No, the grid stays the same (6 x 8) no matter what resolution or device.

OTHER TEAM IS BABIES
11-22-2015, 10:10 PM
#8
"sandbox runner"? Now that's a word/genre I haven't heard of. Love the art style.
11-23-2015, 12:18 PM
#9
Joined: Nov 2012
Location: Vancouver, BC
Posts: 72
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Quote:
Originally Posted by substance-r2d2 View Post
"sandbox runner"? Now that's a word/genre I haven't heard of. Love the art style.
Yeah, we've been struggling to describe the game for some time now-It's like nothing else out there, and it was really hard to describe what the game was.

Then recently a team member attended a game event and showcased the game; a few people called it a "Sandbox runner" and we were like, Hmmmmmmmmmmmmmmmmmm

OTHER TEAM IS BABIES
11-23-2015, 10:46 PM
#10
Joined: Apr 2014
Posts: 12
Are the sound effects final? The sound the girl makes after picking up the blue pickups is going to be a little annoying if it happens regularly.