|
#11
|
|||
|
|||
|
Are you sure that there is no glitch? Boxes on Hermits Path and Forest Path do not reset even if I press undo, leaving me unable to complete this rooms...
|
|
#12
|
|||
|
|||
|
You can undo back as many times as you want. Each undo will skip one step before you enter any room. So theoretically (haven't tried) you should be able to undo right back to the start of the game if you like.
|
|
#13
|
|||
|
|||
|
Oh, okay. Didnt know that. I made the mistake to leave Hermits Path broken while getting the 6 mushrooms in the cave. This means I now need to do it all over agsin. Guess it would have been better to be able to reset a room, or have it auto reset if not solved.
Anyways, good game so far. |
|
#14
|
|||
|
|||
|
"Guess it would have been better to be able to reset a room, or have it auto reset if not solved."
Unfortunately this would completely break some of the later puzzles, much as it might seem a good idea early on. Better to have it work consistently all the way through. Thanks, though. |
|
#15
|
|||
|
|||
|
Yes, I´ve already thought that it would break the game mechanic somehow.
Haven´t had much time on my hands to play further, but I´m on it. Every puzzle lover should check this one out. It reminds me the most to the great "Deadly Rooms Of Death" by Caravel Games.
|
|
#16
|
|||
|
|||
|
Sold! After finally remembering to go back and buy Zaga a couple weeks ago (months after that $6.99 Because We May stunt), downloading this no questions asked.
|
|
#17
|
|||
|
|||
|
Ahh from the screenshots I thought this was a weird roguelike
|
|
#18
|
|||
|
|||
|
Cool username.
|
|
#19
|
|||
|
|||
|
Been enjoying this for a few hours now. What a well conceived jewel of a *roguelike* puzzle game! Wow.
Last edited by funambulist; 01-29-2013 at 07:40 AM.. Reason: Added the word: roguelike |
|
#20
|
|||
|
|||
|
Well yes, in fact it is a weird roguelike.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|