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Price wars. Ridiculous or benneficial!!

07-01-2009, 09:19 AM
#1
Joined: Jun 2009
Posts: 59
Price wars. Ridiculous or benneficial!!

We have all gone to notice that high quality games that took a lot of time and money to develop are being dropped to extremely low prices 99 cents. Many of these games that are participating in these pricing wars may have appeared in the app store at the premium price of ten dollars. Game such as Hero of Sparta, Asphalt Elite and many other games taking massive price cuts not just to the point of 99 cents. Rolando is the perfect example a high quality game with hours of replaybility and months of support following release is currently at a price of 5.99 when it is to many disserving of a price point of ten dollars due to the amount of content in the game. We as gamers hold the fate of the iphone as a gaming device in our hands. If we refuse to support more high quality expensive endeavors such as Doom:ressurection we are forcing the iphone as a gaming device to go the path of the wii where only cheap casual games can be successful and hardcore more expensive/premium titles can not thrive. As a result of this hardcore developers will stop making games for iphone because they can not be successful. Do we want the iphone to go the path of the wii or will we choose to support these particular endeavors to ensure we as iphone gamers receive high quality titles. (more expensive games don't necessarily mean better or high quality games i am not arguing that). So are these price wars hurting the future of iphone wars. Are we as consumers more concerned with the immediate benefits of paying for cheaper games or the future of the software we will receive.
07-01-2009, 09:23 AM
#2
Joined: Jun 2009
Posts: 59
Toki Tori joining the ranks

Another title like mentioned above has joined the ranks today that being Toki Tori. This is the perfect example. This exact game which i believe originated on wii-ware stills sells at ten dollars. Their is no difference between the wii version and iphone version outside of the platforms they are on so why is this high quality game 99 cents on iphone and remaisn ten dollars on wii.

07-01-2009, 11:39 AM
#3
Joined: Jun 2009
Posts: 59
?

Wake up ta
07-01-2009, 11:44 AM
#4
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,692
This has been debated hundreds of times by now. There are two camps of people on Touch Arcade:

1. Those who don't mind spending money on games and like supporting the efforts of developers who make "premium priced" games to encourage more high-quality titles on the App Store.

2. People who refuse to buy anything for more than 99 cents, will argue for days about how something isn't "worth" the asking price, and will do anything for a promo code.

There isn't much compromise between the two. :P
07-01-2009, 11:47 AM
#5
Joined: Jun 2009
Posts: 59
Quote:
Originally Posted by Hodapp View Post
This has been debated hundreds of times by now. There are two camps of people on Touch Arcade:

1. Those who don't mind spending money on games and like supporting the efforts of developers who make "premium priced" games to encourage more high-quality titles on the App Store.

2. People who refuse to buy anything for more than 99 cents, will argue for days about how something isn't "worth" the asking price, and will do anything for a promo code.

There isn't much compromise between the two. :P

I agree with you and the people you mentioned in category 2 will be the doom of serious titles appearing on the app store and i will be most displeased since i consider the iphone personally a true gaming system.
07-01-2009, 12:25 PM
#6
Joined: Mar 2009
Posts: 818
Quote:
Originally Posted by Militia View Post
I agree with you and the people you mentioned in category 2 will be the doom of serious titles appearing on the app store and i will be most displeased since i consider the iphone personally a true gaming system.
I am certainly in camp 1, but I have to disagree with you. Developers who race to 99 cents will be the doom of serious titles appearing on the app store. They are the ones controlling the price. They are trying to get noticed on the top 100 apps so they have to sell more copies. Like many people have said before, this could be fixed so easily. All apple has to do is base the top 100 on revenue instead of total sales. The app store would be so much better if they did that and we would start seeing more premium, well-developed titles. We really should just blame it on apple
07-01-2009, 12:30 PM
#7
Joined: Jun 2009
Posts: 301
Here's what I know. I usually buy one $60 console game every two months but since these pricewars took off, I spent a $120 so far on $1-$5 apps and love every game I bought. It was very reinforcing and I bought premium titles like fast, doom and real racing that I really wanted and that I felt truly warranted the higher price as well. A few dollars for a game is chump change.

Basically iPhone debs earned and got $150 from me in a month. Console game developers take six months to get me to spend that much money on games. With 50 million idevice owners If even 2 percent of them did the samething that's great news for developers.

Last edited by wikoogle; 07-01-2009 at 12:56 PM.
07-01-2009, 12:32 PM
#8
The only one that win out of a price war is $0.99. There is just too many Indie out there and more coming everyday in App Store to meet a pricing standard between each others. Big studio is trying to compete with mini indie who top the store with their one week work.

Premium category is the only solution now. Similar to staff pick but quality product will be listed in premium section and within it, theres similar sorting/category function for browsing.

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07-01-2009, 12:36 PM
#9
Joined: Jan 2009
Location: USA
Posts: 164
App store is completely different than your standard brick and mortar or online store.

ANYONE can develop for the iPhone and release their games. The market can be hugly saturated with games (and it is). Which is why price point is a huge factor.

There are a ton of iDevices out there, people know that, devs know that. If you sell your game for $10 or $1 you'll probably get more people trying it out for the $1 price tag. 2 million people buy that game at $1 andyou're rolling in cash.

Again, the reason these high cost developers are selling their expensive games for so cheap is because they need people to buy it to make money and because the market is so saturated with clone games, your game can be outsold simply because it's at $1 as opposed to $2.

If anyone could develop for the Wii market or xbox 360 and get published with the same ease as the iPhone then you'd see a ton of $1 games on their too.

One Bag Travel - For the smart and frugal traveler.
07-01-2009, 12:39 PM
#10
Joined: Mar 2009
Posts: 1,446
This is ridiculous. I'm getting really sick of people saying "99 cent games are killing the market!". Please shut up.

You can't control the market. Consumers as a whole choose what they want to buy, not you as an individual. Developers will need to accomodate to that, and if that means making 99 cent games, so be it. Your whining isn't going to change anything, so please stop making threads about this.

/sarcasm