Ravensword: Shadowlands Quest/Content Suggestions

01-12-2013, 04:07 PM
#21
Quote:
Originally Posted by Shadowking2214 View Post
Fallout 3 is a sci fi RPG
It's actually post-apocalyptic with minor "traditional" Sci-Fi elements.

Last edited by Primoz; 01-12-2013 at 04:09 PM.
01-12-2013, 04:43 PM
#22
Quote:
Originally Posted by JBRUU View Post
4) I saw a forge but nothing to do with it. How about let us gather materials and have a little minigame to forge our own weapon? Just a thought.
I agree with everything you said, but this. THIS. Even better: Ravensword meets Monster Hunter. It can't go wrong!

01-12-2013, 05:12 PM
#23
Add dragons as paid story driven DLC please
01-13-2013, 12:04 AM
#24
Joined: Nov 2012
Location: on the 12th planet from the sun
Posts: 635
Thank you jbruu, I couldn't figure out how to make a thread, coould you tel me please,
On a side note, or a main note I would like the quest to be a rogue Mage is taking citizens from aven and dragging them to his cave/ dungeon and he arch Mage charges you with getting them back... And so u go down into the dungeon, and there are four levels, a fire level with a fire boss and denizens and a fire based puzzle, a water level with water creatures and boss and puzzle, a shadow based area and the final level has the rogue mage and is filled with the undead and there is a reward of new runes and armor at the end, mabey a lightning rune, a water rune, and a rune that enchants bows to do magic attacks...
01-15-2013, 01:23 PM
#25
I really enjoyed this game!

I have a few suggestion as well , for a possible update.

Firstly , I really like the suggestion of having more of the skeletons appear
in the game. And yes, spider riding skeletons is a cool idea I think.
Just make the spiders bigger and faster , so they become a real threat.
Make it so the spiders can temporarily web you if you are not careful.

The goblin characters could also ride larger and faster beasts as well.


Secondly, I think the " levitate non living things " spell was greatly under used
in the game. How about using it to move chests close that you can reach,
or to build a bridge or platform to reach other areas? Be able to pick up
stone and throw them at enemies. Block doorways with a stone block and then
shoot over them to kill enemies in the room.

Thirdly, I thought the "push backwards" spell could have been more fun to use if the characters did not always land on their feet. Have it so the spell actually
knocks them down. One character knocked backwards into a wall gets
stunned. Also the ability to send an enemy backwards crashing into another
enemy.


Thank You!

Last edited by gemineye62; 01-15-2013 at 01:26 PM.
01-16-2013, 11:34 AM
#26
Joined: Nov 2012
Location: on the 12th planet from the sun
Posts: 635
Quote:
Originally Posted by gemineye62 View Post
I really enjoyed this game!

I have a few suggestion as well , for a possible update.

Firstly , I really like the suggestion of having more of the skeletons appear
in the game. And yes, spider riding skeletons is a cool idea I think.
Just make the spiders bigger and faster , so they become a real threat.
Make it so the spiders can temporarily web you if you are not careful.

The goblin characters could also ride larger and faster beasts as well.


Secondly, I think the " levitate non living things " spell was greatly under used
in the game. How about using it to move chests close that you can reach,
or to build a bridge or platform to reach other areas? Be able to pick up
stone and throw them at enemies. Block doorways with a stone block and then
shoot over them to kill enemies in the room.

Thirdly, I thought the "push backwards" spell could have been more fun to use if the characters did not always land on their feet. Have it so the spell actually
knocks them down. One character knocked backwards into a wall gets
stunned. Also the ability to send an enemy backwards crashing into another
enemy.


Thank You!
Excellent espessialy the force rune ideas, I wanted to yell fus' ro' dah!!! But it felt to lackluster to do that, I want the ragdoll effect for the people...
01-18-2013, 08:25 AM
#27
Joined: Nov 2012
Location: on the 12th planet from the sun
Posts: 635
So josh, can u also ontop of some bigger quest add some bounty quests like go kill 30 goblins or 10 orcs or something, nothing bug or fancy, just a few quests to pass the time, doesn't need to be voiced, u could add a quest board to the inn or the market and accept whichever one suits ur fancy and have a messenger standing by it with ur reward for completing it...
01-27-2013, 09:36 PM
#28
Joined: Nov 2012
Location: on the 12th planet from the sun
Posts: 635
Where's josh, he hasn't posted on this one or the other in quite some time...
01-29-2013, 09:29 AM
#29
Quote:
Originally Posted by Zdgames View Post
So josh, can u also ontop of some bigger quest add some bounty quests like go kill 30 goblins or 10 orcs or something, nothing bug or fancy, just a few quests to pass the time, doesn't need to be voiced, u could add a quest board to the inn or the market and accept whichever one suits ur fancy and have a messenger standing by it with ur reward for completing it...
I like this idea.
02-02-2013, 05:34 PM
#30
Quote:
Originally Posted by Zdgames View Post
So josh, can u also ontop of some bigger quest add some bounty quests like go kill 30 goblins or 10 orcs or something, nothing bug or fancy, just a few quests to pass the time, doesn't need to be voiced, u could add a quest board to the inn or the market and accept whichever one suits ur fancy and have a messenger standing by it with ur reward for completing it...
I love this idea, and I think that along with this, and some other great ideas, some new quests needed to be mainly added to near the end of the game. For instance in the crags where at least as far as I know, there are no side quests.

Last edited by joe8675309; 02-02-2013 at 08:51 PM.