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#21
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Still, they're getting my 69p tomorrow so they win again. And I haven't even asked if there are IAPs in this one. I must be getting senile. |
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#22
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The game mechanics are solid and the controls are responsive enough, but I'm glad there's no leaderboard with the terrible placement of the C key on iPads...
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#23
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Fixed that for you! Zing!
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#24
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Wish they'd expand their horizons a bit and maybe try a long-form platformer. Devs that nail the controls tend to stick to these small Super Meat Boy-style games. Always wish they would take those perfect controls and give us something meatier as far as a full blown platformer.
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#25
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If not, I'm out, cause ravenous games on the ipad are way too hard to control for me. |
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#26
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I had no problem with the other controls. It's the C that requires me to stand the iPad on something while I reposition my grip.
Nope, doesn't look like it. Bit of a shame, really. On an iPhone where you can reach all the keys the game would be awesome, but the iPad (while playable) is far from perfect. |
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#27
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moveable buttons would be nice, but that's not a deal breaker for me. I actually loved beatdown! and had no problems with it on iPad. I always just get used to controls
this game looks like it's gonna be hard to put down, day 1 purchase for me |
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#28
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I was actually intrigued by this until I saw it was by Ravenous games. Pass.
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#29
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The game is awesome but C is almost unreachable on iPad. I always press the button next to C instead of it… Ggrrrrr…
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#30
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Plays really well on the small screen, but really this may as well not even be universal. Have to wonder what rock Ravenous have been living under to not even attempt adjustable controls for iPad.
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