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01-16-2013, 01:06 PM
#21
Quote:
Originally Posted by syntheticvoid View Post
Nope... But if they did for one, they could for all, since they just use the same UI over and over....
Hmmm, yeah, I just had a quick look at the video and the controls do look exactly the same as in RH. The game itself, albeit judged only on about 10 seconds of video footage, could probably have been released as LoE3 and hardly anyone would have questioned it.

Still, they're getting my 69p tomorrow so they win again. And I haven't even asked if there are IAPs in this one. I must be getting senile.

Quote:
Originally Posted by TheJesusFish View Post
I like plenty of bad games, but I don't go around telling people they are good.
Arcadelife

GC - JohnT321
01-16-2013, 01:50 PM
#22
Joined: Jul 2011
Location: The red Skittle
Posts: 5,219
The game mechanics are solid and the controls are responsive enough, but I'm glad there's no leaderboard with the terrible placement of the C key on iPads...



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01-16-2013, 02:45 PM
#23
Quote:
Originally Posted by Echoseven View Post
The game mechanics are solid and the controls are responsive enough, but I'm glad there's no leaderboard with the terrible placement of buttons and v-pad on iPads...
Fixed that for you! Zing!
01-16-2013, 04:01 PM
#24
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Wish they'd expand their horizons a bit and maybe try a long-form platformer. Devs that nail the controls tend to stick to these small Super Meat Boy-style games. Always wish they would take those perfect controls and give us something meatier as far as a full blown platformer.
01-16-2013, 04:04 PM
#25
Quote:
Originally Posted by Echoseven View Post
The game mechanics are solid and the controls are responsive enough, but I'm glad there's no leaderboard with the terrible placement of the C key on iPads...
So no moveable buttons?

If not, I'm out, cause ravenous games on the ipad are way too hard to control for me.
01-16-2013, 04:32 PM
#26
Joined: Jul 2011
Location: The red Skittle
Posts: 5,219
Quote:
Originally Posted by Bool Zero View Post
Fixed that for you! Zing!
I had no problem with the other controls. It's the C that requires me to stand the iPad on something while I reposition my grip.

Quote:
Originally Posted by Connector View Post
So no moveable buttons?

If not, I'm out, cause ravenous games on the ipad are way too hard to control for me.
Nope, doesn't look like it. Bit of a shame, really. On an iPhone where you can reach all the keys the game would be awesome, but the iPad (while playable) is far from perfect.



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01-16-2013, 04:56 PM
#27
moveable buttons would be nice, but that's not a deal breaker for me. I actually loved beatdown! and had no problems with it on iPad. I always just get used to controls

this game looks like it's gonna be hard to put down, day 1 purchase for me

GAME CENTER: MKplayer1start
01-16-2013, 05:45 PM
#28
I was actually intrigued by this until I saw it was by Ravenous games. Pass.
01-16-2013, 08:07 PM
#29
The game is awesome but C is almost unreachable on iPad. I always press the button next to C instead of it Ggrrrrr
01-16-2013, 09:07 PM
#30
Plays really well on the small screen, but really this may as well not even be universal. Have to wonder what rock Ravenous have been living under to not even attempt adjustable controls for iPad.