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#31
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Quote:
Long story short, I shouldn't look like I am hitching a ride when I play a game on my iPad! Playing on an unergonomic device as is and having to stretch my thumb across rather than diagonally down makes it tiring on the hands, especially for these type of games that require rapid and frequent input. There's a reason why a lot of developers place such arrows and buttons diagonally down rather then beside as it is the natural range of motion of thumb when holding these larger devices. Heck, I've even e-mailed them about it with a "we'll look into it" response and nothing else, a new released and then another new game released and now here we are, a new releasing again... Same old layout. I'd love to buy this game but its a pass for me until they can fix this issue. LoE 1&2, Beatdown and Random Heroes remain unfinished by me for the same reasons. I love their games but can't tolerate their layouts. I'd love to support them and have in the past but I am opting out this time around. I am just deeply disappointed is all, as I'd like to enjoy the games better... |
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#32
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Quote:
Even on my new ipad mini the C button is in a really bad place, let alone the full size iPad! Do they even try it themselves or they don't care enough? |
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#33
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I played the flash game, and that was pretty cool, but is this game any different from it or is it basically just a port?
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#34
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Great game guys, good job, really enjoyed
Please move C button to right and a bit top, on ipad really hard to press it
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#35
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What a pleasant surprise, I'll definitely check this out. Hopefully this'll make up for their less-than-stellar, but not terrible games lately.
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#36
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Found a stupid bug making it impossible to clear level 57
After dropping the first crate into the hole, when moving the second crate over the top of the first it causes you to explode, losing your push ability that you need to catapult yourself over the chasm. game to short. Beat almost whole game (thanks bug) in under a hour. No comparison to LOE 1 or 2. Only really enjoyed two or three levels out of the 57 I completed. |
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#37
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Actually, I think that would describe this effort fairly well. Though by the same token it's difficult to restrain hostility towards anyone who could implement that "C" button as is. Even on the small screen.
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#38
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I'm on 24. Guess I haven't gotten to those two or three yet.
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#39
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They appear to have successfully sucked the life out of the action platformer genre. It just feels so ... flat. That's the best word I can think of.
Short, unimaginative levels that don't allow for any kind of player innovation, just A-B-C-Exit. Poor control button placement on iPad which has already been mentioned a lot here. There is no replay value or incentive to replay any level as each one is just done/next, with no secret areas, no items to collect, no star ratings, no speedruns, no unlockable characters, nothing. It's soulless and not much fun, which is a bit of a shame because the whole The Thing style concept of possessing people is great, just implemented in such a bland, humourless manner as to generate complete indifference in the player. |
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#40
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I agree there could be a bit more 'padding' to this game, but for a basic puzzle platformer for ONLY 69p i think its worth it.
I personally dont care for speed runs/stars/outfits or any of that, i like to get from level to level, finish all levels and undelete. Games like this i dont go back to to try and get a better time/score etc, just want to get to the end like you did in the old days ! Once i finish a level i dont go back to replay it anyway to check for any hidden things. With so many games out there i like to complete it and move on. Again i think we're losing sight of the fact this games 69p and will give you a fair bit of enjoyment for that crazy small price. If this was £2.99 i could get why there might be a bit of 'hate' for it, but at 69p its a nice little puzzle platformer. Just 69p |
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