• Publisher: Tozai, Inc.
  • Genre: Puzzle
  • Device: iPhone
  • Size: 23.1 MB
  • Version: 1.3.5
  • Price: $2.99
  • Average User Rating:
    Not enough votes.
App description: DONT WASTE YOUR MONEY ON FOOLS GOLD
Play the authentic Lode Runner this is the real deal!

AWARD WINNING GAMEPLAY
Lode Runner Classic combines the game play and all 150 levels of the award-winning Apple II original Lode Runner with graphics and features engineered for today's advanced smartphones. The game's frantic action takes place in maze-like, static levels, where a single player dodges enemies while running and climbing to reach and claim stacks of gold. No jumping is allowed. And shooting enemies is forbidden, but you can blast blocks to access lower platforms or trap pursuing enemies. Winding your way through ever-increasing levels of complexity makes for a superior challenge, but now you can choose to play any one of the 150 levels at any time.

EXCITING NEW FEATURES
Although the gameplay remains true to the original Apple II version, there are plenty of new features to enhance the experience. You can magnify the screen around the Runner, set the play speed, adjust the coloring of the art and compete for top spot on the worldwide leaderboards.

150 puzzling levels all unlocked and accessible
Two game modes Expedition and Time Attack
New magnification effect zoom the action around the Runner
Multiple play speeds super slow to superfast action
Fully adjustable color palettes
Worldwide leaderboards
Multiple control schemes
Illustrated How to Play section

"When the first Lode Runner came out on the Apple II, the last thing I expected was that the game would be alive and kicking on a platform as advanced as todays smartphones more than 25 years later. It's really gratifying to me that so many people are still interested in the game."
Douglas E. Smith, Original Creator

In the early days, there was Lode Runner. I consider it a real puzzle game. That was my favorite for many, many years. Its such a good combination of dynamic stuff, the finger-work, and real planning and puzzle-solving. Every level was a real puzzle with its own mechanics, its own dynamics, its own kind of solution. At the same time, it was an arcade game to play. This combination was done absolutely right. I cant imagine any other game with such inventive and unusual design.
Alexey Pajitnov, Tetris Creator
Interview with Edge Magazine

Tozai Games and Lode Runner are trademarks of Tozai, Inc. registered or protected in the US and other countries. Lode Runner is protected under US and international copyright laws ©1983-2012 Tozai, Inc. All rights reserved.

Echoseven's comments:



01-16-2013, 03:53 PM
#21
Joined: Oct 2009
Location: Massachusetts, USA
Posts: 968
Quote:
Originally Posted by MustardCowboy View Post
Now we just need Miner 2049er. I loved how every level of that game was so different from every other level. I think there was even a cannon that you shot yourself out of on one of the later levels!
Wait, that's been out for a while now on iOS, right?

Now playing: Working my way through the best retro games recently re-relased including Sonic, Raiden Legacy, Blazing Star and more. Keep them coming! And revisiting all Orange Pixel titles...
01-16-2013, 03:59 PM
#22
Quote:
Originally Posted by MustardCowboy View Post
Now we just need Miner 2049er. I loved how every level of that game was so different from every other level. I think there was even a cannon that you shot yourself out of on one of the later levels!
Loderunner and Miner were my two most ever played games when I was a kid. Atari 130 XE was my computer back then. I'd love to see 2049er again. I also played a lot of F15 Strike Eagle and Karateka lol.

There was a game on a tape, I think it was Solomons Quest....

01-16-2013, 04:04 PM
#23
Joined: Nov 2009
Location: Germany
Posts: 8,559
Quote:
Originally Posted by Connector View Post
What? Premium price and not universal? Well, that is a showstopper for me. Kind of wish there was a modern day version of this game.

Jumpman though, I would love. Hope they come out with it, but make it universal at least.

Uhm... premium usually starts in the 5$-10$ range. 3 bucks are considered normal, lad. ^^
You could say that "Horn" and "Street Fighter" are premium titles.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 01-16-2013 at 04:07 PM.
01-16-2013, 04:16 PM
#24
Joined: Oct 2009
Location: California
Posts: 913
A game like this really needs "tap to dig" controls, but I'm not holding my breath.

Not pleased that it is not universal. Not pleased at all.
01-16-2013, 04:23 PM
#25
Joined: Jan 2011
Location: England
Posts: 10,220
Quote:
Originally Posted by MustardCowboy View Post
Now we just need Miner 2049er. I loved how every level of that game was so different from every other level. I think there was even a cannon that you shot yourself out of on one of the later levels!
Think you better do a search on the App Store. It's been out ages
01-16-2013, 04:48 PM
#26
Joined: Jul 2010
Location: Copenhagen, Denmark
Posts: 1,386
Dang! I was so hyped for this game, but if it isn't universal, I'll pass for sure...
And for a game like this, for that price, even if it might not quite qualify as "premium", it really ought to be universal...

"To stop the flow of music would be like the stopping of time itself, incredible and inconceivable."
Aaron Copland
01-16-2013, 06:43 PM
#27
Joined: Jun 2009
Location: London, UK
Posts: 3,766
Quote:
Originally Posted by Bytebrain View Post
Dang! I was so hyped for this game, but if it isn't universal, I'll pass for sure...
And for a game like this, for that price, even if it might not quite qualify as "premium", it really ought to be universal...
Deal breaker for me too. I have both an iPhone and iPod Touch, but only play games on my iPad these days. I wanted to see how crisp those lines would have been
01-16-2013, 08:01 PM
#28
can we get an ingame video?
01-16-2013, 09:00 PM
#29
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,659
Quote:
Originally Posted by thedemographic View Post
I'm waiting for Drol.
Oh, wow. That takes me way, way back.

Not making it universal is just willfully odd. I'm hoping they fix this huge oversight on the first update, because after playing through all the iOS clones so far, I've really been wanting an official version like this. Make it so, please!
01-16-2013, 09:34 PM
#30
How is the control?

BTW, if this is not universal, I am likely to pass.

Either way, listen Karateka developer, this is how you should port a classic.

Statement: Star Wars has 2 characters with strange use of grammar: Yoda and HK-47. I pick HK-47 for it is meaner.

“Honestly, I was never terribly good at games.” - Finch (PoI S2E16)

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