• Publisher: Tozai, Inc.
  • Genre: Puzzle
  • Device: iPhone
  • Size: 23.1 MB
  • Version: 1.3.5
  • Price: $2.99
  • Average User Rating:
    Not enough votes.
App description: DONT WASTE YOUR MONEY ON FOOLS GOLD
Play the authentic Lode Runner this is the real deal!

AWARD WINNING GAMEPLAY
Lode Runner Classic combines the game play and all 150 levels of the award-winning Apple II original Lode Runner with graphics and features engineered for today's advanced smartphones. The game's frantic action takes place in maze-like, static levels, where a single player dodges enemies while running and climbing to reach and claim stacks of gold. No jumping is allowed. And shooting enemies is forbidden, but you can blast blocks to access lower platforms or trap pursuing enemies. Winding your way through ever-increasing levels of complexity makes for a superior challenge, but now you can choose to play any one of the 150 levels at any time.

EXCITING NEW FEATURES
Although the gameplay remains true to the original Apple II version, there are plenty of new features to enhance the experience. You can magnify the screen around the Runner, set the play speed, adjust the coloring of the art and compete for top spot on the worldwide leaderboards.

150 puzzling levels all unlocked and accessible
Two game modes Expedition and Time Attack
New magnification effect zoom the action around the Runner
Multiple play speeds super slow to superfast action
Fully adjustable color palettes
Worldwide leaderboards
Multiple control schemes
Illustrated How to Play section

"When the first Lode Runner came out on the Apple II, the last thing I expected was that the game would be alive and kicking on a platform as advanced as todays smartphones more than 25 years later. It's really gratifying to me that so many people are still interested in the game."
Douglas E. Smith, Original Creator

In the early days, there was Lode Runner. I consider it a real puzzle game. That was my favorite for many, many years. Its such a good combination of dynamic stuff, the finger-work, and real planning and puzzle-solving. Every level was a real puzzle with its own mechanics, its own dynamics, its own kind of solution. At the same time, it was an arcade game to play. This combination was done absolutely right. I cant imagine any other game with such inventive and unusual design.
Alexey Pajitnov, Tetris Creator
Interview with Edge Magazine

Tozai Games and Lode Runner are trademarks of Tozai, Inc. registered or protected in the US and other countries. Lode Runner is protected under US and international copyright laws 1983-2012 Tozai, Inc. All rights reserved.

Echoseven's comments:



01-17-2013, 03:57 PM
#51
Quote:
Originally Posted by badmanj View Post
Wow what a disappointing steaming pile this is...

Not Universal
Not iPhone 5 optimised (borders)
Gameplay area small
No auto-rotate
No retina

Feel the Devs are just cashing in on the title rather than bringing a well designed port to IOS.

Well they have my money so I've kissed that goodbye but until they put some effort into updating this, save yours.
Thanks. And the biggest thing for me is, this looks way worse than I remember. Well, onto the next game, nothing seems to be really attracting me this week.
01-17-2013, 04:09 PM
#52
Game Impressions

1) crap controls
2) not retina optimized
3) non iPhone5 optimized
4) no iPad version
5) no auto rotation

WTF?

01-17-2013, 06:28 PM
#53
Quote:
Originally Posted by badmanj View Post
Not Universal
Not iPhone 5 optimised (borders)
Gameplay area small
No auto-rotate
No retina
No Game Center or iCade support either and as long as I'm nitpicking, the app icon is nothing to write home about. The game is as bare bones as they come and I can't help but wonder if it was rushed to market because the version for Windows Phone has been available for a while now. Perhaps they share a code-base (seems a safe assumption) and Tozai will add some iOS-specific goodies in a future update? I hope so but I'm not holding my breath.

My biggest gripe is about the controls. There are three options: D-pad, Touch and Accelerometer and since I'm not a fan of accelerometer-based controls, I didn't bother with them. I tried the touch controls and just couldn't get the hang of them. That leaves the the virtual D-pad and while they work well, they come at the cost of a reduced size play field. In Tozai's defence, I'm not sure how else they could have handled this issue because if they laid the virtual D-pad over the play field there would be times when game play was obscured. It's a catch-22.

Oh well. I've loved (and played) Lode Runner for 30 years now so while I'm a wee bit disappointed with this version, I'm still glad to have it. I wouldn't recommend it to anyone though else unless they too are a hardcore Lode Runner fan.
01-17-2013, 06:52 PM
#54
Joined: Oct 2009
Location: California
Posts: 914
Great game ruined by a shoddy port.

Every single bootleg knockoff on the App Store is better than this. Did they even test the touch controls?
01-17-2013, 09:08 PM
#55
Quote:
Originally Posted by Happybyte View Post
1) crap controls
2) not retina optimized
3) non iPhone5 optimized
4) no iPad version
5) no auto rotation

WTF?
I don't think any of that really applies to me on an iPhone 4S. The only negative is a lack of GC achievements or something but not a deal breaker. For those on larger screens I can see those being big deals.
01-17-2013, 11:25 PM
#56
The most fun in a LR game was Tower Runner. Unfortunately it is not on the App store any longer.

http://www.youtube.com/watch?v=_VsWLxs2hb8

Rixx

()() Favorites: Sword of Fargoal, Rogue Touch
( '.') Slay, Titan VG Edition, Hero Academy [ID:Rixx]
(('')('') GameCenter: TK656
01-20-2013, 08:23 AM
#57
Only thing that could "save" the controls problems is the iCade compatibility, without it there's no chance to fully appreciate this iconic title.
C'mon devs, put that option on, we know you can do it! And possibly add iPhone 5 screen.
01-24-2013, 10:00 AM
#58
Any news about some update, like iPhone 5 support and better controls (hope in iCade compatibility)?

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