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#51
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Quote:
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#52
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1) crap controls
2) not retina optimized 3) non iPhone5 optimized 4) no iPad version 5) no auto rotation WTF? |
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#53
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My biggest gripe is about the controls. There are three options: D-pad, Touch and Accelerometer and since I'm not a fan of accelerometer-based controls, I didn't bother with them. I tried the touch controls and just couldn't get the hang of them. That leaves the the virtual D-pad and while they work well, they come at the cost of a reduced size play field. In Tozai's defence, I'm not sure how else they could have handled this issue because if they laid the virtual D-pad over the play field there would be times when game play was obscured. It's a catch-22. Oh well. I've loved (and played) Lode Runner for 30 years now so while I'm a wee bit disappointed with this version, I'm still glad to have it. I wouldn't recommend it to anyone though else unless they too are a hardcore Lode Runner fan. |
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#54
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Great game ruined by a shoddy port.
Every single bootleg knockoff on the App Store is better than this. Did they even test the touch controls? |
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#55
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I don't think any of that really applies to me on an iPhone 4S. The only negative is a lack of GC achievements or something but not a deal breaker. For those on larger screens I can see those being big deals.
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#56
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The most fun in a LR game was Tower Runner. Unfortunately it is not on the App store any longer.
http://www.youtube.com/watch?v=_VsWLxs2hb8 Rixx |
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#57
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Only thing that could "save" the controls problems is the iCade compatibility, without it there's no chance to fully appreciate this iconic title.
C'mon devs, put that option on, we know you can do it! And possibly add iPhone 5 screen. |
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#58
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Any news about some update, like iPhone 5 support and better controls (hope in iCade compatibility)?
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