Originally Posted by syntheticvoid
I don't know anyone who isn't familiar with Myst... But if you've never heard of it, even if you aren't into p&c games,I'd recommend checking it out.
Bear in mind that if you haven't played any of the Myst
series before, the puzzles are little less straightforward, less forgiving and less linear than a lot of adventure games. This isn't a bad thing if you have patience and like working stuff out on your own, but I've known quite a few people who have made a beeline for walkthroughs after less than half an hour in some of the games in this series.
This, for example, would not be out be out of place in the Myst
You walk into a room with a bunch of dials, levers, and buttons, all of which - with the exception of one button - seem to change something in the room around you. You hit the button a couple of times, but still nothing happens. Eventually you head off and a couple of minutes later, on the other side of the island, your keen eye notices that a random tree beside the path seems to have rotated 180 degrees since you last saw it.
Now, if you're lucky and the developers were kind, there'll be a some kind of icon or image nearby that will link the tree rotation to the button you pushed, but if they weren't, you'll be expected to figure out on your own that the rotation of a tree is linked to a nondescript button located a mile away.
Originally Posted by Echoseven
I have Myst installed on my iPad but still haven't played it... I suppose it would be a good idea to start with that before diving in here?
You don't need
to play through the series in order, but it is best to do so as each game builds on the previous ones story-wise.