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  #1  
Old 11-22-2012, 02:17 PM
DomAjean DomAjean is offline
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Default In-app purchase - Same content, different prices, possible?

Hello,

We are about to release our next update for the game Fruity Jelly and it is the first time we will integrate an in-app purchase.

Is it possible to have several IAPs with the same content but only the price on each of them would be different?

It would be a ''pay what you want'' kind of thing.

Thanks for your further help.

*Update 22/01/13*

Apple accepted the Pay what you want plan for our VIP pack. The update is now available on the appstore.

You can follow us on our facebook or twitter if you want the latest news on the development.

Last edited by DomAjean; 01-21-2013 at 11:19 PM..
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  #2  
Old 11-22-2012, 04:12 PM
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PikPok PikPok is offline
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That would be easy to set up. You'd just have to set it up so your content unlocked checking for any one of multiple IAP possible purchases. Or if you had a virtual currency, just allow the user to alter the price before you deduct the coins.
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Old 11-23-2012, 10:02 AM
DomAjean DomAjean is offline
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Hi,

Thanks for your answer. Is it allowed by Apple to have multiple in app purchases with the same content in them?
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  #4  
Old 11-26-2012, 01:49 PM
DomAjean DomAjean is offline
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Perhaps I will try to explain better myself.

There is a new world on the map(the pink one) and when you click on it, you are brought to this new store for the VIP pack that contains a new world, a wallpaper and 2 new jelly skins.



When you click on it:



And then, here's the ''Pay what you want'' part:



We would want to know what you think about this whole idea? I personally never saw that in a game before, and I am wondering if it is because it is not allowed by Apple? Any advice would be really appreciated since it is the first time we will integrate an in-app purchase in our game.

Let us know what are your thoughts on that strategy

Dominic

Last edited by DomAjean; 11-26-2012 at 08:14 PM..
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  #5  
Old 11-26-2012, 03:10 PM
Connector Connector is offline
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Worth a try, kind of humourous, so why not?
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  #6  
Old 11-26-2012, 03:40 PM
DannyTheElite DannyTheElite is offline
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Quote:
Originally Posted by DomAjean View Post
Perhaps I will try to explain better myself.

There is a new world on the map(the pink one) and when you click on it, you are brought to this new store for the VIP pack that contains a new world, a wallpaper and 2 new jelly skins.



When you click on it:



And then, here's the ''Pay what you want'' part:



We would want to know what you think about this whole idea? I personally never saw that in a game before, and I am wondering if it is because it is not allowed by Apple? Any advice would be really appreciated since it is the first time we will integrate an in-app purchase in our game.

Let us know what are your thoughts on that strategy

Dominic
You are relying on non-existent generosity
Best to just charge what seems fair and wait for people to buy.
For reference look at how bad punch quest was at making money
(I'm not a developer but as a player I can see this won't work also the game looks good Release date? )
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Old 11-26-2012, 03:50 PM
DomAjean DomAjean is offline
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Hi Connector and Dannytheelite!

Thanks to you guys for your answers.

It is true that the ios market is not the most generous one lol. But as long as people pay at least 0.99$ for the VIP Pack, it is not that bad...no?

Also the game is already available on the appstore and it's free But the VIP pack is not out yet!

You can download the game here: https://itunes.apple.com/us/app/fruity-jelly/id453731825?mt=8

Enjoy

Last edited by DomAjean; 11-26-2012 at 10:13 PM..
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  #8  
Old 11-26-2012, 10:40 PM
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PikPok PikPok is offline
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Quote:
Originally Posted by DannyTheElite View Post
You are relying on non-existent generosity
Best to just charge what seems fair and wait for people to buy.
I wouldn't say such generosity is non existent. There are some games that have generated revenue from 99c "Thank the developers" IAP, and with other content we sell under a pay-what-you-want model somewhere around 3-5% will pay more than the price floor.

As long as you *expect* to only convert at the lowest available option and it doesn't require much in terms of implementation time, then I can't see that it would hurt to try.
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Old 11-27-2012, 09:33 AM
DomAjean DomAjean is offline
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Quote:
Originally Posted by PikPok View Post
I wouldn't say such generosity is non existent. There are some games that have generated revenue from 99c "Thank the developers" IAP, and with other content we sell under a pay-what-you-want model somewhere around 3-5% will pay more than the price floor.

As long as you *expect* to only convert at the lowest available option and it doesn't require much in terms of implementation time, then I can't see that it would hurt to try.
Hello!

Thanks for the clarifications. Alright, then we will continue with that strategy. The only question remaining is the different prices.

For the moment we have 0.99$, 1.99$, 2.99$ and 3.99$. We are wondering if we should put higher numbers on the 2 last ones?

Thanks again for all your answers guys. If you are interested by our game development, don't forget to show us some love on our facebook or twitter

Dominic
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  #10  
Old 11-27-2012, 09:41 AM
Pman Pman is offline
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I think this is a fantastic idea!

It would not make your users mad for making the game IAP, since really it is just a dollar (I think). But for some people who really love the game, and aren't cheap, they would donate because they love the game and are willing to donate because they want the game to develop and prosper.
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