01-24-2013, 04:30 AM
#11
Thank you for creating this thread and for your first opinions which are very nice and promising
I hope you will enjoy the game for some longer time.
Have Fun!
01-24-2013, 06:05 AM
#12
Joined: May 2012
Location: Harrisburg, PA
Posts: 56
Vanguard is my all-time favorite arcade game (have the upright in my living room). This game is very similar. Will be great handheld!

01-24-2013, 10:23 AM
#13
I saw a "buy more crystals button" I can only imagine what that means. No IAP! I'll pay $.99 or $1.99 or even more but ill pass on games with IAP models.
01-24-2013, 09:44 PM
#14
Joined: May 2012
Location: Harrisburg, PA
Posts: 56
Quote:
Originally Posted by saehild View Post
I saw a "buy more crystals button" I can only imagine what that means. No IAP! I'll pay $.99 or $1.99 or even more but ill pass on games with IAP models.
I haven't had much time to play yet, but it appears you don't need to buy crystals to enjoy the game. I think they are there if you want to get further into the game without "earning it."
01-25-2013, 05:36 AM
#15
Same here, I was watching this game in 'Upcoming Games' and finally, when it came out, I don't have enough time to take closer look and touch. First impression is encouraging though and seems to be exactly what trailer promised :>. So... wait the minute... weekend is comming, and some highscores will be mine (or not ;P).
01-25-2013, 02:12 PM
#16
I've just installed the game on my iPhone4S. Gameplay is very high. Control method is comfortable. I like old school. The "Jet Space" game is one of my favourite arcade shooters for iOS.

FORTIS shooter for iOS and MacOSX available on the AppStore and MacAppStore!
01-25-2013, 03:26 PM
#17
Quote:
Originally Posted by saehild View Post
I saw a "buy more crystals button" I can only imagine what that means. No IAP! I'll pay $.99 or $1.99 or even more but ill pass on games with IAP models.
I played a few games and and ten minutes later it was a pleasure
to support these Devs with another two bucks. Great, great fun !

The only odd thing for me is that the we have a shoot button,
a very SMALL one, but the rest of the right side launches the missile?
Shouldn't it be reverse, dear Devs ?

And btw, i like the tap to shoot mechanism, feels so genuine in this
colorful, challenging and well controled gem of a game.
01-26-2013, 06:01 AM
#18
Quote:
Originally Posted by Qwertz555 View Post
I played a few games and and ten minutes later it was a pleasure to support these Devs with another two bucks. Great, great fun !

The only odd thing for me is that the we have a shoot button,
a very SMALL one, but the rest of the right side launches the missile?
Shouldn't it be reverse, dear Devs ?
I'm happy seeing your great impressions
Regarding to your question, missiles are released by taping on the screen because you can shoot in any direction you like. Those missile with its power can really help to get through a vertical wall.

Thank you for your concern and happy shooting
01-27-2013, 06:16 PM
#19
So, well, weekend almost passed and I did some serious escapade to the aliens teritory. No single prisoner taken. Just pure, astonishingly simple yet joy-giving action. I really like the controls. It responsiveness is really cool with finding a path to escape from swarming aliens military toys.

The visuals are very fine, same with sounds. Nice and polished release.


The only thing from the oldschool I miss here are bosses. Is there any chance to expect something like that in future updates maybe?
01-27-2013, 07:49 PM
#20
why are they the enemy? aren't I attacking them?