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iPhone: Volcano Planet and Lite $0.99

07-02-2009, 07:31 PM
#1
Joined: Apr 2009
Location: melbourne, australia
Posts: 25
Volcano Planet and Lite $0.99

Hi

Volcano planet has been approved. Hasn't come up in any of the itunes searches I do yet, but the link works:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320758366&mt=8


Youtube link | Pop Up


Some promo codes - if you grab one, consider posting a review (and reply that you have sucessfully grabbed one):

4TEX37T4HPNT
66T7AWFKEJ7L
MWJYTEYMJMNE
A7WHTJFEYWYX
PLNMFFAK4H9W

cheers,
grant

Developer of Volcano Planet, Xmas Planet, myEye, Squashem @ jellybiscuits.com
Developer of FolderGit (Windows Utility, free for personal use)
07-02-2009, 07:33 PM
#2
Joined: Sep 2008
Location: Colorado
Posts: 2,654
I got MWJYTEYMJMNE. I'll post feedback when I get a chance to play it.

Thanks.

GameCenter: NotYou_ver1.0

07-02-2009, 07:35 PM
#3
Joined: Mar 2009
Posts: 160
Thanks!
I used 66T7AWFKEJ7L.

Keep your friends close. Keep your enemies in the closet.
07-02-2009, 07:46 PM
#4
Joined: Aug 2008
Location: Cali-forn-i-a
Posts: 2,302
yep all gone.
07-02-2009, 07:48 PM
#5
Joined: May 2009
Location: The Underworld
Posts: 9,230
/cry

argh
07-02-2009, 07:50 PM
#6
Joined: Mar 2009
Posts: 742
Bummed that I missed this one..... graphics look terrific and the game looks pretty interesting!
07-02-2009, 07:54 PM
#7
Joined: Jun 2009
Posts: 168
Lurkers win again :/
07-02-2009, 07:54 PM
#8
Joined: Aug 2008
Location: Cali-forn-i-a
Posts: 2,302
For the dev, please dont post codes like this anymore. It is bad for everyone. I dont understand why devs do this anyway. First of all it doesnt really stir up any interest in your game. As you can see here only 2 members got codes so that is only 2 impressions, not necessarily enough to warrant a purchase. Second of all.... actually thats pretty much the only reason. I also hate lurkers but they wont go away.

I suggest that from now on you hold a contest of some sort. If you look at the past threads, you can see that promo code contests got the most views and replies, which in turn equates to more sales. Ill use the Space Ninja one as an example. The dev gave 20 codes to a member here to hold a contest, which he did. It was fun for everyone involved, plus their was an even chance for everyone to get a code (as long as they were following the thread, which means more views) and in the end i think there was about 600 or 700 replies, just for 20 or so codes. You can see how this is a much more efficient way of delivering codes. I understand that in some cases a dev may be too busy or not have enough codes, but in that case just have a member do it for you and wait until you get a good amount of codes.

Turns out it was 300 replies. But thats because it was shut down by wasted yuthe for some stupid rule.

Last edited by Rocketman919; 07-02-2009 at 08:02 PM.
07-02-2009, 07:56 PM
#9
Joined: May 2009
Location: The Underworld
Posts: 9,230
...or if you don't want a million PM's or a bunch of hassle, you could give out codes to the first X number of people that post to the forum...or as another person did...they had the promo codes listed in a .txt file that only forum members could download.
07-02-2009, 08:02 PM
#10
Joined: Aug 2008
Location: Cali-forn-i-a
Posts: 2,302
Quote:
Originally Posted by Devilishly Good View Post
...or if you don't want a million PM's or a bunch of hassle, you could give out codes to the first X number of people that post to the forum...or as another person did...they had the promo codes listed in a .txt file that only forum members could download.
so, the hassle creates interest in your game.... its worth it to get some sales.

http://forums.toucharcade.com/showth...ht=space+ninja