App description: In Zombie Road Trip the rules are simple - escape the zombie horde or have your brain eaten. Are you up for the challenge?

From the creators of the Tiki Totems saga comes a game that blends the boundaries of runner and racer trick games!

Race against the unrelenting Zombie Horde across the great wastelands in the never-ending game of survival. Shoot the zombies ahead with your impressive arsenal of weapons and witness true ragdoll-packed gore galore!

Perform tricks to get boost and drive as far as you can in the frantic game of make tricks or die a horrible death"

Zombie road trip features :
- 5 landscapes each with its own distinct look
- fully randomised terrain (every play through will feel brand new)
- dynamic zombie demolition engine (every collision will look awesome and new)
- 10 exciting weapons to dispatch your foes
- 46+ unique cars
- 8 gadgets that will change the way you play the game
- beautiful full retina universal graphics
- buttons & tilt controls; you choose!
- Facebook and Twitter integration. Share your victories with ease!
- Distance Indicator to show your friends best

Zombie Road Trip - coming from Spokko and Noodlecake.

metalcasket's comments:
01-29-2013, 10:26 AM
#11
Holy crap Sanuku!;D
How did you do that? We've tested the game on numerous devices both iOS and Android and this never happened.

Would you be able to tell me what you did to achieve this? This will help us in releasing an update to fix this ASAP.

This is not how the game is supposed to behave of course.

It is quite funny though

"Senior Programmer @ Spokko - makers of geoFighter - Tiki Totems and others

<<< Website - Follow us on Twitter to receive free promo codes - Our Games >>>
01-29-2013, 10:30 AM
#12
Ok, I've found out how Sanuku (or the author of the vid) did it... Or at least what happened...

He either manually edited the resource files of the vehicles or his install was corrupted. In either case it screws up the physics

Of course this is not how the game is supposed to work and unless you break it yourself it's not gonna behave that way

False alarm But we almost got heart attacks

Last edited by MikeSz_spokko; 01-29-2013 at 10:36 AM.

01-29-2013, 11:39 AM
#13
Gameplay Trailer replaced. I still rock at the Game :]
01-29-2013, 11:40 AM
#14
Quote:
Originally Posted by Sanuku View Post
Gameplay Trailer replaced. I still rock at the Game :]
Thank you

Hope you enjoyed it
01-29-2013, 11:45 AM
#15
Quote:
Originally Posted by MikeSz_spokko View Post
Thank you

Hope you enjoyed it
Yes I do
01-29-2013, 12:49 PM
#16
Glad you fixed the issue on your side mate

"Senior Programmer @ Spokko - makers of geoFighter - Tiki Totems and others

<<< Website - Follow us on Twitter to receive free promo codes - Our Games >>>
01-29-2013, 01:03 PM
#17
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
Quote:
Originally Posted by syntheticvoid View Post
Woah!

I hit the "challenge friends" button, and it sent a challenge to ALL of my friends...

Sorry guys... I'm deleting this one... Don't want that to ever happen again.
Thanks alot, jerk!

Tricky way to get people to download...I got challenged by you and ooomonkey, so I figured it must be a worthwhile game.

Edit: typos...I really have to stop typing on my iphone.

Last edited by Greyskull; 01-29-2013 at 03:29 PM.
01-29-2013, 02:56 PM
#18
We're looking into the challenge button functionality now. Apart from that any thoughts on the game? We'd love to hear you opinions.

"Senior Programmer @ Spokko - makers of geoFighter - Tiki Totems and others

<<< Website - Follow us on Twitter to receive free promo codes - Our Games >>>
01-29-2013, 03:01 PM
#19
Quote:
Originally Posted by Greyskull View Post
Thanks alot, jerk!

Tricky way to get people to download...I got challeneged by you and ooomonkey, so I figured it mist be a worthwhile game.
Yeah, really, sorry about that. I've been dealing with re-challenges screwing me up in the middle of games all day... I had frickn 497 friends at the time.

I'm going through right now and clearing them all out... Hope I can get it down to 50 (just people I know IRL and here on TA)... I've been meaning to for a while, but after sending out a challenge to that many people I figured now is as good a time as any. Never want to spam that many people again, even if it is accidentally.

:;:CURRENT 'FAVORITES' FOLDER:;:
Dragon Hills, Devious Dungeon 2, Attack The Light, Incoboto, Bring Me Sandwiches!!
:;:GAMECENTER ID:;: syntheticvoid
:;:CURRENTLY LISTENING TO:;: Autechre, Download, Flint Glass
01-29-2013, 03:33 PM
#20
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
Quote:
Originally Posted by syntheticvoid View Post
Yeah, really, sorry about that. I've been dealing with re-challenges screwing me up in the middle of games all day... I had frickn 497 friends at the time.

I'm going through right now and clearing them all out... Hope I can get it down to 50 (just people I know IRL and here on TA)... I've been meaning to for a while, but after sending out a challenge to that many people I figured now is as good a time as any. Never want to spam that many people again, even if it is accidentally.
I only wish I knew who most of the people on my friends list are. For you, it says Synthetic Void; for others it shows their (and my) real name. I know a bunch of people on my list are social game players I don't know who just need to connect with people for free iap currency.

A great (and somewhat needed) feature for Apple to implement would be the ability to either rename GC friends or add small notes. That way I know if a certain GC friend is a coop-shooter fan or a card game opponent, for example.

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