ACME Planetary Defense v2
Added in new trailer into the game
Fixed some sfx, added new sfx in
New in-game music
Bug and minor fixes
We here at Taptoon Games are pleased to finally show off our big update to ACME Planetary Defense. We have been working on this update for about 6 months now. We also took a couple of months off. The main reason why the update has taken so long is because the ENTIRE game has been re coded. While the old game ran okay, if we wanted to try and add in anything new we would of seen a lot of issues. Since we wanted to put in boss battles and have more depth to the game we knew that we were going to have to either tweak everything or just start over. So we started over. As I said this is an update, so if you have bought or want to try it out you will be getting all these changes for free. Otherwise cough up a whole dollar for this amazing game!
We still stand by our original intent to not have any IAP and once you buy the game you get the game. Again, the game cost a buck.
Here is a list of some of the major changes we have added
-3 Boss Battles
-Added in experience
-Added in a combo system
-New ways to control the game with analog, joystick, and tilt
-Super fast menus now, no more load time inbetween menus
-Store allows you to purchase items with experience points
-New store items to buy
-Ability to unlock planets with money
-Store is now accessed in the main menu and unlocks are permanent
-Links to Facebook and to rate the game
-2 new game types(Story, Evacuation)
-You can now choose which invasion you want to start on after you have reached that invasion
Gameplay is still the same spin, shoot, kill, collect. We have updated all of our graphics and have polished up all the explosions. Most of the graphics have been redone or reworked for a more refined and professional look. We hope that you guys enjoyed the game before because it is only going to get better.
If you would like to be opted in to our beta please like us on Facebook, there we will be giving instructions on how to get to into beta once we open it up.
Last edited by mrmort; 12-16-2013 at 08:01 PM.