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  #1  
Old 06-11-2014, 03:57 AM
niebau niebau is offline
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Default Tactics Maiden (by Mangobile)

New release date: September 18, 2014.




Tactics Maiden - Official Trailer


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After more than one year of work, the successor of our Kingturn series is almost finished now.

Tactics Maiden is a fast-paced, turn-based strategy RPG where the player has to conquer enemy outposts scattered throughout the battlefield.

What sets Tactics Maiden apart is an exceptionally strong enemy AI, and flexible character builds with skill points that can be redistributed at will.

Each battle presents its very own challenges, so the player is constantly forced to refine his strategies and his army of heroes and mercenaries.
All player units are carried over from scenario to scenario, and the units can be customized to a high degree (complex skill system, more than 1000 equipable items, renaming units).

Tactics Maiden comprises a medieval fantasy story connecting all 84 scenarios, as well as 36 unique character classes, and over 60 special skills like 'Heal', 'Shield', 'Stealth', 'Weaken', 'Magic Missile' or 'Change Position'.

Thanks to its 5 difficulty settings that can be adjusted mid-game, Tactics Maiden is suited for both novice players and hardcore strategy gamers.


Tactics Maiden Features:

- Cloud support for game saves backup and synchronization (Dropbox and iCloud).

- Complex skill point system where skill points can be distributed and stacked up to 3 times among the unit’s attributes and special skills.

- 25 class abilities like 'Ranged Counter', 'Critical Hit Immunity', 'Undead Hunter', or 'Evade Counter'. Most of the class abilities can be acquired by other classes via rare or legendary items.

- Status effects like Poisoned, Silenced, Bewitched or Enraged.

- Plenty of post battle statistics for scenarios as well as individual units (tap on a character's portrait).

- Combat rating system with a humorous approach to analyze the player's performance and play style (Note: The initially planned 1 to 4 stars system was discarded during beta test by unanimous decision).

- Fast pace combat: Player units can be moved before the currently active unit has finished its action.

- Players can choose to micro manage every single unit manually, or automatically optimize skill points and equipment with a single press of a button.


Universal App

The first 8 scenarios can be played for free.
The full version can be unlocked with a one-time-payment of USD 4.99.

Edit: Tactics Maiden will be released on September 18, 2014.


Tactics Maiden - Game Footage


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Last edited by niebau; Yesterday at 10:04 AM.. Reason: Official game trailer added.
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  #2  
Old 06-11-2014, 04:10 AM
niebau niebau is offline
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Default Notes for Kingturn players

Tactics Maiden has an in-game tutorial, and especially Kingturn players might want to have a quick glimpse at it.

There are a few subtle but important differences compared to Kingturn, and there are also new user interface options that can be easily overlooked.

Here is a summary of the most important changes compared to Kingturn:

- As a default, there is no friendly fire in Tactics Maiden. This allows a faster-paced battle and supports some of the new / refined special skills much better. That said, friendly fire can be switched on via Game Options. The enemy AI will adapt its play style accordingly.

- Retreating from a scenario will still grant you all XP, silver, and items gathered in this scenario.
You won't be allowed to keep any collected treasures, though, and you have to pay a 'fine' whenever you retreat.

- Losing a scenario will now result in a loss of everything you have achieved during this scenario.
Thus, retreating at the right moment becomes an important strategic decision as well.

- Whenever one of your units is defeated, it will take one additional turn until this particualr unit is patched up and can rejoin the battle. This incremental counter is reset at the beginning of a scenario.

- Conquering an outpost (= barracks in Kingturn) will NOT change the maximum size of allowed battlefield units any longer. This way conquering outposts becomes more a question of improving your strategic position instead of entirely turning the tides of a battle.

- The spawn probability system has been replaced with a much more intuitive 'Injuries' based concept. You can have a look at this blog post for further details.

- Mercenaries are 'true individuals' in Tactics Maiden. They can have any level, and they can be released and rehired later on (keeping their experience and names).

- Some special skills in Tactics Maiden have similar names like in Kingturn but can have a (slightly) different functionality. Check the in-game descriptions of special skills carefully.

- Some of the special skills offer additional features once you have invested a few skill points.
The 'Heal' spell, for example, will cure any negative status effect if maxed out.

- Tap on a unit's name to rename it.

- Long tap on a special skill on the right menu bar to set it as the default skill whenever this particular unit is selected.

- Long tap on a unit to display the character inventory and attribute screens.

- Long tap on a battlefield position to enforce walking there. This is especially useful if you have selected an AoE skill that is covering the spot your unit is supposed to walk to.
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  #3  
Old 06-11-2014, 04:49 AM
cretpetpet cretpetpet is offline
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As expect of the next in line of KingTurn series, i really like the revamp in graphic and the new UI. Hope to get it soon.
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  #4  
Old 06-11-2014, 09:29 AM
Nullzone Nullzone is offline
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Hooray, the wait is almost over
Really looking forward to Tactics Maiden, cleaning out my calendar for the betatest now...
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  #5  
Old 06-11-2014, 09:53 AM
niebau niebau is offline
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Quote:
Originally Posted by Nullzone View Post
Hooray, the wait is almost over
Really looking forward to Tactics Maiden, cleaning out my calendar for the betatest now...
Yeah, there was some delay with the play-testing, partially because I've been busy adding iCloud support. Just in case you have overlooked this little detail in the description .
But at the end of June everything should be ready for the beta test.
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  #6  
Old 06-11-2014, 02:08 PM
bigred447uk bigred447uk is offline
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Quote:
Originally Posted by niebau View Post
Yeah, there was some delay with the play-testing, partially because I've been busy adding iCloud support. Just in case you have overlooked this little detail in the description .
But at the end of June everything should be ready for the beta test.
Count me in for the beta if I'm still invited? I'm very keen to see the evolution of the marvelous Kingturn series. The three Kingturn games take pride of place in my 'classics' folder never to be deleted.
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  #7  
Old 06-11-2014, 02:41 PM
niebau niebau is offline
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Quote:
Originally Posted by bigred447uk View Post
Count me in for the beta if I'm still invited? I'm very keen to see the evolution of the marvelous Kingturn series. The three Kingturn games take pride of place in my 'classics' folder never to be deleted.
Of course, you are. I didn't even consider the possibility that you might not be interested in the beta test .

It's great to have the '3 RPG amigos' already on board then:
bigred447uk, nullzone, undeadcow

The invitation still stands for the other long-time Kingturn players and contributors, of course:
actionrpg8000, DaviddesJ, iPadisGreat, Isilel, Marcus70, mekanikal fiend, Mephala, nestor, TinyKitty, Yerti1.

I'll send them a PM in case they don't stumble upon the Tactics Maiden thread within the next two weeks.
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  #8  
Old 06-11-2014, 02:56 PM
Nullzone Nullzone is offline
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Quote:
Originally Posted by niebau View Post
It's great to have the '3 RPG amigos' already on board then
Si si, senhor. Los tres amigos sera detonar cosas felizemente (will happily blow up stuff, hope I got the Spanish right) .
Immediately thought of those guys, thus el Español: http://youtu.be/nIlErhpFxuk

Last edited by Nullzone; 06-11-2014 at 02:58 PM..
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  #9  
Old 06-11-2014, 03:02 PM
bigred447uk bigred447uk is offline
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^^ awesome. Can't wait. I have lots of old devices laying around too so I can test on everything from a 4 up to a 5S and iPad mini R as well.

I played the Kingturn series for many many hours and still say they are the best SRPG on IOS. I'm in my forties so I'm not the right demographic to make this game go viral in the schoolyards of the UK but I will be gifting this to my nephew on release because he's Mangobiles biggest fan and a far better player than me. Hopefully he can win over the more discerning gamers of his generation!

This is one of those releases where you want to pull a sickie from work the next day to play for me! (Unfortunately I can't /won't which is why I can mention it on the internet! Lol)

Last edited by bigred447uk; 06-11-2014 at 03:07 PM..
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  #10  
Old 06-11-2014, 03:34 PM
niebau niebau is offline
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Quote:
Originally Posted by bigred447uk View Post
I'm in my forties so I'm not the right demographic to make this game go viral in the schoolyards of the UK...
I'm in my forties as well, and while it isn't necessarily reflected by the choice of art style, the 'intellectual nerd in his midlife crisis' was the initial target group of Mangobile's games.

But since this is too much of a limitation for the mobile mass market, I guess, feel free to drag along every schoolboy or pensioner you can get your hands on .
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