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#11
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Characters have base stats and players will roll to add to those stats (when first using a character). Maps are pre-rendered but the player will roll to move on them. Enemies/NPCs will have set AI and will move after the players turn is complete. Battles are rolled, but are effected by weapon modifiers. Characters will have special attacks to use that will mix combat up a bit.
The story will have multiple paths to take (depending on the missions). You will be able to replay previously played missions to find other things in the mission that you may not have seen in your first time through. |
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#12
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We're working on having 'quick battles' and being able to 'free roam' maps for items and experience...
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#13
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galactic keep sounds like an awesome game. I cant wait for it to come out.
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#14
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...very cool
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#15
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Galactic keep sounds an interesting concept,it looks like an improved gamebook.
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#16
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I was a fan of 'The Warlock of Firetop Mountain' when I was a kid! Galactic Keep will have many things a gamebook could never have, but 'the gamebook' is part of the root of the idea.
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#17
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I think I might actually have a copy of Warlock Of Firetop Mountain in my basement somewhere! I used to love those kind of books. I was really into the Lone Wolf ones as well.
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#18
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Here in italy "lone wolf" is called "Lupo Solitario"..ah my wasted childhood...
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#19
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Both of these look really good. I enjoy the art style, and am definitely looking forward to Galactic Keep.
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#20
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A little info on character 12 from the character sheet. You'll notice that in the character sheet that #9 is similar to #12: nine is a robot made in the image of the species seen in #12. They are (at least this particular group) engineers, the species puts focus on mechanical and bio engineering. They consider themselves above the law and aren't at all afraid to experiment in using contraband compounds and technologies in their science.
We'll see about having one of these guys as an unlockable playable character! |
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