|
#441
|
|||
|
|||
|
Oh man, this looks epic. It's gonna play on the iPhone 3GS, right?
|
|
#442
|
|||
|
|||
|
Galactic Keep is now a Kickstarter project:
http://www.kickstarter.com/projects/906689947/galactic-keep-dice-battles-sci-fi-adventure |
|
#443
|
|||
|
|||
|
$45,000 goal in 14 days? Seems pretty optimistic.
|
|
#444
|
|||
|
|||
|
Quote:
It probably is optimistic, but I went ahead and donated anyway
|
|
#445
|
|||
|
|||
|
Yep: 14 days isn't a lot of time, but then again, it's two whole weeks! We have some interesting things planned in the short span that the campaign's running.
Needless to say, we'd really appreciate any support you can give Please take a look at the project page and check out some of the great rewards for pledging...I'm pretty excited about the actual die that we're making. It should be pretty cool, I'm hoping to get the prototype delivered over the weekend. The t-shirt will be great too, we're going to hold a contest to choose the design.If anything this has been a great motivator for us to hammer into the development. We've made a huge amount of progress over the past week in preparation. I have to say, 45K sounds like a lot (it is) but the going rate to develop even a basic/simple 2D game can easily be between 80 - 100K (more or less, depending on the features)...usually, it's A LOT more. We know first hand. I don't think that it would be profitable for a US studio to develop a fully featured iOS game (for a client) for under 50K. ...that said... This game will be gigantic when compared to similar titles on iOS. We've already built a ton of content, hours of gameplay...and we have a lot more planned that hasn't been implemented/built yet! |
|
#446
|
|||
|
|||
|
Dammit, I wish Kickstarter took PayPal.
|
|
#447
|
|||
|
|||
|
I was a bit disappointed about that myself, and actually kind of surprised.
|
|
#448
|
|||
|
|||
|
2 things: anyone tell the toucharcade crew yet? I saw this on the front of SlideToPlay, but if it hits the front page of toucharcade it will get a lot more people to donate. Second, the kickstarter says its universal now. I'm crap for creating new pages and making them all pretty, but someone who isn't should create an upcoming page on the ipad forums.
Good luck Gilded Skull. I've been waiting for this one for a while
|
|
#449
|
|||
|
|||
|
Yes, it's official: not only are we developing to support iPhone and iPod (including iPhone5) Galactic Keep will launch as a universal app on iPad too.
|
|
#450
|
|||
|
|||
|
I'm glad this is going universal because it seems more like an iPad type of game anyway.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|