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#461
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#462
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Are you guys giving any rough release dates? Also, will this be multiplayer?
And I've been looking forward to this game since '09, it's always intrigued me. I'm excited for it to be released, and I'll be a sad panda if you guys don't do well with it. |
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#463
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I'm sorry to hear your kickstarter didn't work out. I remember being interested in the game way back and actually thought it had died. Glad to see that isn't the case.
Hopefully you have a successful launch and all the hard work will be worth while. PS: I liked the video on the previous page. |
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#464
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The fun part of playing a tabletop RPG is multiplayer, working together. We think this is a necessary feature that will be part of the game...but we're working toward the launch of a great single player experience first. |
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#465
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Any news on where the game is at now?
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#466
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I thought Galactic Keep's Kickstarter failed. You mean it is still on track for development and release? That would be awesome as that Youtube video looked fun...
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#467
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I guess I was just under the impression that because the Kickstarter failed it would just take longer to release. It's too good of a game to scrap.
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#468
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Yep, we're still at it. Galactic Keep is our focus. Most of the base code is complete and we're currently widening out the game, adding a feature at a time and cleaning up what's been built already.
Battles are becoming rather complicated (behind the scenes) and we're working through combinations of all the possible types of weapons, specials and critical hits/failures, testing and making sure all scenarios are covered. Like: "If this weapon is used after this special attack, the enemy is bleeding (losing 3 health per turn), there will be temporal damage to the enemy in 2 turns. The enemy attacks and gets a critical hit that disables your weapon and you switch to a different temporal weapon that hit's in 8 turns. What's the total hit damage next turn and the turn after that?" (From the player side, all you'll see is 'Enemy hit for 28 damage.') Anyway, the game is progressing. Soon, we should be able to show off some combat footage featuring battle choices: healing, blocking, switching weapons mid-battle, all that good stuff! Stay tuned. ![]() |
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#469
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Excellent news.
![]() Waiting... |
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#470
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So glad this is progressing nicely.. I was so bummed that we didn't garner enough support to get the kickstarter over the hump... anyhow keep us posted! this is one of my top 5 most anticipated games this year!
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