★ TouchArcade needs your help. Click here to support us on Patreon.
  • Publisher: Medusa
  • Genre: Arcade
  • Device: Universal
  • Size: 47.3 MB
  • Version: 3.52
  • Price: $0.99
  • Average User Rating: 4.3 (4)
App description: Meet Oddy Smog, nothing but a tiny bit of the Smog that Engulfs Everything. He used to be part of the System, but his desire for freedom pushes him to run away from everything he once knew.

Help him in his quest for a new life! Climb the entrails of the same machine from which the Smog erupts and free those who are still enslaved. Rumor says that there is a blue sky up there where the Smog is white

Combine jumps and wall climbing to make the most out of your journey.
Freeing prisoners may be risky, but it is worth it!
Find Glory and Recognition in worldwide leaderboards.
Use headphones! You will enjoy a much more intense and immersive gaming experience.

Visit us online at http://playmedusa.com/oddysmog to stay updated with news, videos and whatever may come!

"There's just something endearing about Oddy, and you find yourself rooting for him to escape his smoggy pursue. (...) for randomly generated high score game enthusiasts this is one that's not to be missed." - TouchArcade

"This game scores on every level. Let me break it down: Graphics: AWESOME. Concept: AWESOME. Interplay: AWESOME. Aside from making my thumbs hurt from playing too much and too hard, this game touches on every level of awesome." - AppSafari

"Its a simple premise, and the result is a fun game that you can easily play over and over again. Swinging upward from gear to gear is great fun. It doesnt hurt that the artwork is so gorgeous, or that the music is fantastic (...) Oddy Smogs Misadventure is easily addictive." - 148Apps

"Whereas those other games generally require you to simply jump from one spinning platform to another, Oddy Smog adds a good deal of difficulty and a bunch of different elements to really challenge the player." - AppSmile

Featured by Apple - New and Noteworthy - iTunes (06/24/2010)

ImNoSuperMan's comments:

06-22-2010, 04:02 AM
Joined: Mar 2009
Location: 英國劍橋
Posts: 1,569
...You know this is gonna be one of those itches that just needs to be scratched.

06-22-2010, 05:43 AM
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,375
WOW. Those screenshots look extremely inviting. I think I may have to try this out.

Invaders Must Die.
06-22-2010, 05:57 AM
Joined: Apr 2010
Location: Thames Ditton, UK
Posts: 350
Yeah, the game looks excellent from the trailers. Need impressions ASAP so I can get buying it
06-22-2010, 06:38 AM
Joined: Dec 2008
Location: SG
Posts: 3,549
The screens for this game do no justice for the game. The video gives a much better feel.

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG
06-22-2010, 07:01 AM
Joined: Mar 2009
Location: 英國劍橋
Posts: 1,569
Bought. Impressions later.
06-22-2010, 11:56 AM
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,375
Love it. It plays a lot like Jump'O'Clock. But honestly, the real star of the show is the stunning, dark visuals. I absolutely love the unique environmental interactions, i.e. Power ups/increasingly difficult obstacles etc...

It's a jumping game, so if you dislike them, avoid.

On strength of the style alone, I'd say it is a very good one.

Invaders Must Die.
06-22-2010, 11:57 AM
Joined: Mar 2009
Location: 英國劍橋
Posts: 1,569
Game Impressions


Okay, sorry, just had to get that one off my chest. Seriously, for this kind of game, why are the scores limited to the user's device or to be feebly twittered out. Hoping that the developers sort this out ASAP!

"Is there a way out? If you don't look for it, you'll never know"...

...hah, thanks. That's one of the many messages that you'll be seeing after falling back in the all-encompassing black smog that's constantly advancing to envelop you, making you one of their own. Oh, and just so that you know, I think you'll be seeing a lot of these messages because it's so damn hard and there is a knack you'll have to get down. Luckily, perhaps, the developer has anticipated this by giving you a practice mode to hone those skills. Now, I'm not a bad player, but goddamnit, I needed that mode...

"Some say there is white smog up there."

...one day, maybe not one day soon, I'm gonna find it. And isn't that the point of these kinds of games? If the gameplay, the incentives, the music, the game mechanics, the extra little twists and turns are pitched just right, the player will want to come back and find out... I think, a lot of players will want to find out.

"You will grow wiser after each failure."

...which there will be a lot of, but I think it's because of the control system. Two buttons, luckily not visible, left and right of the screen. The right side is pressed to get Oddy to hold onto a spinning disk, releasing it will send it off in whatever direction he (?) is spinning. Note, I said spinning, and NOT facing, this will catch you out and, thus, require the practice. Watch the video if you're not getting this, but you fly out at a tangent and not directly. Trust me, it'll come to you, eventually, after failure, after failure, after.. ahem.. The left hand-side of the screen is for an extra hop. Meaning, well, during mid-flight, you can press it once to jump extra far, but only once per hop. Just one, not two, not three, not four... don't keep smashing it in desperate hope... you were warned. Once you land on a spinning disk and lift off again, you can perform the extra jump again. There's a knack. You'll get it. You have to. Otherwise you'll be throwing your device against the opposing wall.

"No. Try not. Do... or do not. There is no try. (Yoda)"

...clearly the developers have a sense of humour.

...along you painfull and hastened ascent, you'll be given a chance to rescue a few more of your smog buddies... and these act as multipliers that can significantly boost the score which, incidently, is measured in metres... But Oddy fear not, because as you go up, you'll be presented with a wide range of platforms and other contraptions that will help, watching the video will give you a better idea! Go. Watch. Oh yeah, before someone asks, ahem... I wonder who? No, it's not scripted, so each time you try, the platforms are all be mixed up fine'n'dandy for your jumping pleasure.

"The smog must not leave the island!"

...okay, thanks, I'll add that to my to-do list.

Options include "music", "sfx" and training. That's it. For some this may be a problem as there appears to be no way to switch the controls. Oh, and the orientation of the screen is fixed, no way to flip which is gonna bug some iTouch owners... sorry... maybe drill a hole in your hand? Okay, scratch that...

Think Dizzy Pad, think Jump o'clock, and then think, well, how much harder could this game be made, and you're somewhat there. Yet, despite all of this, I think it's a great game for $0.99, hell, I've had more expensive dumps in my time that result in less satisfaction. This game is very well put together and, at least for me, such a welcome relief from a very stagnant genre. The music doesn't grind, it's well thought out and I'm plain 'ole enjoying it. I think a lot of other players are going to agree.


"Break free, defy the system, defeat the smog."


Last edited by ataloss; 06-22-2010 at 12:05 PM.
06-22-2010, 12:01 PM
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,375
NICE essay friend.

Invaders Must Die.
06-22-2010, 12:07 PM
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,993
Originally Posted by ataloss View Post
Oh yeah, before someone asks, ahem... I wonder who? No, it's not scripted, so each time you try, the platforms are all be mixed up fine'n'dandy for your jumping pleasure.
Yeah, who the heck would ask that kind of nonsense?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews