★ TouchArcade needs your help. Click here to support us on Patreon.
App description: To celebrate the launch of my new skiing game, Just Ski, get Krashlander for 1/2 off from May 10th to May 14th.

"Best physics based game on the iPhone" -Env-Sci

Krashlander is a physics powered game that will have you blasting down large mountain slopes and soaring over gaping crevices to attack the evil robots that destroyed your world.

Why Krashlander?

+ Unique physics powered touch controls.
+ Very skill-based gaming fun.
+ Simple minimalist design.
+ Crazy ragdoll crashes.
+ Get started as a novice then punish yourself as an elite skier.

What Others Are Saying.

"Absolutely brilliant. Only thing like it on the App Store. Posture controls are unique and incredible, ragdoll physics are great! Deserves more than 5 stars!"

"I usually don't do reviews at all but this game is freaking awesome! I highly recommend it! Great physics and it looks cool with all the simple controls and bright colors.
Two thumbs up! Worth every penny.
Can't wait for more levels!"

"This game is different from anything I've encountered in the App Store. From the menu to the game play, the graphics are seamless. Overall an amazing game! More levels please!"

Have fun!

Sanuku's comments:

02-06-2013, 06:49 AM
Joined: Jul 2011
Location: Boston,MA
Posts: 1,106

Anticipating:"Death Road to Canada", "Implosion", "Don Paccin","Space Noir", "Zed", "Rex Rocket", "Supermassive", "Sproggiwood", "Arecibo Man", "Gekido", "Trail by Viking, "Crashlands", "Eisenhorn", "The Soul".

02-06-2013, 06:51 AM
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 9,199
From the "Upcoming" thread:

Originally Posted by metalcasket View Post
Like I said above, I've had the pleasure of playing the initial release version (1.0) of Krashlander for a few days now, and what started off as "what did I get myself into?" is now "wow...this is surreal".

Let's make this clear. Krashlander isn't exactly a 'pick up 'n' play' game. There's definitely a learning curve to the controls (best referred to by Jeff himself as one that require "learning a new motor skill"). It's not an easy game, but don't let that turn you off...it's one that's worth sticking with. Before you know it, you'll be smirking each and every time you nail that one segment that's been driving you nuts all day. I haven't played Ski Stunt Simulator, so this is the first time I've come across a control scheme such as this (while simple on the outside, incredibly deep) and as far as iOS is concerned, I could probably say this is a completely new experience.

Despite what's been said in this thread, as well as the impressions given off by the trailer, there's nothing really 'Angry Birds-ish' about Krashlander. You don't set up an angle, throw Krashlander (yes, that's his name) and hope for the best. You've got to meticulously control this fellow, contorting his body each and every second of the way until he hits his target(s) and as far as the physics are concerned, everything just feels right...whether it's the weight of Krashlander himself, the impact while hitting the evil robots or just flying across the land with your face planted in the snow. Heck, stretching your body while in the middle of a jump causes you to go slower, while curling into a ball does the opposite. There's a certain degree of realism to the game and there are so many little secrets and tricks to Krashlander. Practice definitely makes perfect (something I've yet to achieve even though I've 3-starred 14 out of the 20 levels).

The first thing the graphics reminded me of were the crisp retina graphics in the iOS version of 'The Lords of Midnight' and the entire game really does feel like it originally belonged on a C64 or ZX Spectrum. Do not in any way take that as a bad thing. It's a good thing. It's got an "old soul" thing to it...a simple game, with a simple menu, barren of any IAPs that just has the ability to suck you in. Also, as already mentioned, probably one of the strongest highlights of the game: the sound design. The only thing you're treated to in-game (other than the deathly grunts of Krashlander and the evil robots) is the sound of the wind. m i srs bro? Yes. It's eerily reminiscent of the final moments before Solipskier falls to his doom. Love it. Grab your headphones for this one.

20 levels (with another 20 planned...but it looks like Jeff has something up his sleeve based on the posts in this thread), fantastic control scheme, Universal, iPhone & iPad retina graphics, full game (no IAPs), $0.99. No brainer. I've used this term very rarely: Instant classic, as far as I'm concerned.

NB: I wasn't asked nor paid to write this up. I think everyone on TouchArcade who knows me knows that when I like something, I have absolutely no problem telling people I do. I had the chance to check this out quite a while before it became available for purchase anywhere and hence why my impressions are in detail.

Everyone's favorite chamber of death, doom and decomposition.
02-06-2013, 06:55 AM
Joined: Sep 2011
Location: Italy
Posts: 745
As soon as it comes to the Store..Instabuy!
02-06-2013, 07:04 AM
Joined: Jan 2011
Location: NYC/CT...USA
Posts: 946
as of 7 am wed in US.....best pre-release yet....IMO. 11pm rock on dood

TESTING!-Most APPSASIA apps ...if your a dev hit me up and ill help.
02-06-2013, 07:06 AM
Joined: Jan 2011
Location: Forge World
Posts: 6,307
Damn still 12hours to wait
02-06-2013, 07:36 AM
Joined: Mar 2012
Location: Appleton, Wi
Posts: 186
Hey everyone. Hope you like the game. Love to hear any and all feedback you have so I can consider incorporating it in future updates.

Seems like it took forever for me to develop this game. (Had to do it all in my spare time.) It's a relief to have it finally hit the AppStore.

And as I mentioned in the upcoming thread, I'm just getting started with this game. Many updates to come...

Have fun!
02-06-2013, 07:45 AM
Joined: Aug 2009
Location: planet iphone/ipad
Posts: 1,386
Does it have GC achievements? If so, how many?

...........................GC: k1llyb1lly.......................
02-06-2013, 07:49 AM
Joined: Mar 2012
Location: Appleton, Wi
Posts: 186
Originally Posted by killy billy View Post
Does it have GC achievements? If so, how many?
Hi killy billy,

Sorry, but this first version doesn't have GC. It's high on my list of thinks to add.
02-06-2013, 12:28 PM
Joined: Jun 2009
Posts: 11,957
The Game would be probably great if the Control System wouldn`t be such a huge pain in the a**.