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  #21  
Old 02-06-2013, 05:07 PM
JeffWeber JeffWeber is offline
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Quote:
Originally Posted by Gabrien View Post
One thought I had: it might be worth focusing on making it clearer that the control input is really an analog stick, and that subtle input is not only possible but required. Because of the graphic representation on screen, I think the impulse is to "press" on the displayed images as opposed to sliding your thumb around.
I was hoping the 1st tutorial made that point but I'll give it all some more thought. I'm also planning to add 10 new "beginner" levels to ease players into it more gently.
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  #22  
Old 02-06-2013, 05:09 PM
Sanuku Sanuku is offline
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Originally Posted by JeffWeber View Post
Hey Sanuku,

Well you're definitely not the first or last, I'm sure, to get frustrated by the controls. :-) I completely understand the frustration.

I got to thinking about this today at work. (It's very hard to work when you just released your first game on iOS.)

I came up with the following analogy that I may put right in the iTunes description for the game:

Regarding Krashlander Controls:

If you were to plot the learning-curve for Krashlander against the curve for learning to ride a bike, I think you'd find they match up pretty well.

When you first attempted to ride a bike you most likely wobbled and over-steered alot. You also probably fell on your butt more than a few times. Learning to play krashlander is a lot like that.

I doubt anyone looks back and thinks learning to ride a bike wasn't worth the trouble. I think (hope) you will feel the same way about krashlander.

Take your lumps, tune your motor skills, and I believe you'll be happy that you did.

-Jeff
It`s not a big Deal. As long as someone is aware of it I`m sure he will take the time to dig into the Game and give it more then 30. Minutes till he has mastered it.
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  #23  
Old 02-06-2013, 05:16 PM
awp69 awp69 is online now
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Sounds like the controls may take some getting used to, but is it fair to say that this is sort of a runner version of Angry Birds?

Don't take that as an insult. I like what I'm seeing.
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  #24  
Old 02-06-2013, 07:07 PM
oooooomonkey oooooomonkey is offline
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Originally Posted by awp69 View Post
Sounds like the controls may take some getting used to, but is it fair to say that this is sort of a runner version of Angry Birds?

Don't take that as an insult. I like what I'm seeing.
I wouldn't say it's anything like angry birds, it's more of a physics based downhill skiing game.
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  #25  
Old 02-06-2013, 07:13 PM
awp69 awp69 is online now
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Originally Posted by oooooomonkey View Post
I wouldn't say it's anything like angry birds, it's more of a physics based downhill skiing game.
I was more referring to the fact that it's level based and the goal is to destroy the bad guys - not the sling shot mechanics. To me it looks like Ski Safari mechanics with physics still needed to land in the right spot to hit your target.
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  #26  
Old 02-06-2013, 07:36 PM
oooooomonkey oooooomonkey is offline
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Yeah it's one of those games where when you get the controls it's really not hard, you just need careful slight adjustments.
I went though the first 10 levels in about five minutes and for those levels the hitting robots didn't really come into it, it just seemed to happen at the end.
Here's to hoping the next 10 levels are a bit harder. But if you like your physics based games (which I do) then it's well worth having a go for 69p.
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  #27  
Old 02-06-2013, 08:14 PM
JeffWeber JeffWeber is offline
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Quote:
Originally Posted by oooooomonkey View Post
Yeah it's one of those games where when you get the controls it's really not hard, you just need careful slight adjustments.
I went though the first 10 levels in about five minutes and for those levels the hitting robots didn't really come into it, it just seemed to happen at the end.
Here's to hoping the next 10 levels are a bit harder. But if you like your physics based games (which I do) then it's well worth having a go for 69p.
Wow, first 10 levels in 5 minutes is pretty good all things considered. Have you played any games with similar mechanics prior to this?

If not then I take it as a good sign... been starting to worry that I made the game too difficult.
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  #28  
Old 02-06-2013, 10:55 PM
Matt33 Matt33 is offline
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Just bought the game in Canada. It didn't turn up in the search on the store, but I tapped on the link on the TA main page and it worked.
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  #29  
Old 02-06-2013, 11:01 PM
toxiccheese toxiccheese is offline
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Loving this game so far. The controls do require thinking differently, but frankly I like the challenge. I can honestly say that there is nothing quite like it on iOS (that I know of). It reminds me a little of line rider.
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  #30  
Old 02-06-2013, 11:16 PM
Apokalypso Apokalypso is offline
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Still sitting on the fence for this one. The game definitely looks promising but I'm still waiting for a couple more people to review it. But judging from the gameplay video and the minimal price I might as well get it. Physics based games have always appealed to me and the ski safari-esque skiing looks great as well (I love ski safari). Also I noticed that in the bio it said it was a one-man developer, which in my opinion is amazing. I'll post a review later if I end up getting the game.
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