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App description: Survivor Z starts out as a text based RPG, and transforms into a real world Massive multi player RPG that utilizes real world location data and hundreds of hours of cloud based content that keep players engaged longer than any game out there. New challenges added via the cloud and player rivalries will keep this game on the home screen of your iOS device.

From Ed Anderson, the creator of "ZDAY Survival Simulator", "Survivor Z" is a text-based Role Playing Game set 311 days after the ZDAY apocalypse has wiped out 90% of the world's population. Gameplay begins with an exciting strategy-based prologue, where the player has to make it home to the safety of their ZDAY bunker. Then, fast forward almost a year, running low on food and water, our survivor is forced to emerge, only to find that the world has changed. The population is decimated, and the dead roam the earth in incredible numbers. Every decision a survivor makes can be the difference between life and death, and even the most seemingly trivial mistake can mean doom.

Excellent Player resources and help from the developers can be found on player forums: http://forums.mongadillo.com

Gameplay in Survivor Z expands on the concept of its predecessor, "ZDAY Survival Simulator". While relying on the familiar text based model, Survivor Z introduces a vastly improved and incredibly robust game engine that gives the survivor complete control over their weapons, inventory, and armor. In addition, players can use their items in context to complete challenges, as well as find an ally with non-player character survivors in the game.

Survivor Z is the first game of its kind, combining the intellectual challenge of a text based RPG with the fast paced action of a board game. But Survivor Z doesn't stop there, in addition to being a very entertaining adventure game, Survivor Z adds another dimension by utilizing cloud based game content that will continually provide survivors with new updates and challenges, and uses location based services to transform the landscape around the survivor into the post apocalyptic world of Survivor Z.

Survivors will find real world location challenges like the Newark Cinema in Delaware, Restaurants in Portland, Oregon, and even the Buddy Holly museum in Lubbock Texas to name just a few, as well as hundreds of other challenges that can be found in any town in the country. Everyday coffee shops, fast food restaurants, hardware stores and malls are all transformed to become the backdrops for survivor strongholds, hidden troves of weapons and supplies, and dangerous traps set by rival survivors. No matter where you go when you are playing Survivor Z, you are in the realm of the undead, and no place is safe.

Once the player has fought through the fictional game content, the real work begins. The player can search real world locations to find new challenges, unlock new stories, and try and build strongholds to protect against attacks from the undead and rival survivors. Players fight to take and hold onto territory and resources as they struggle to survive. The more your influence grows, the more powerful you will become. Scavenge for supplies, craft fortifications and traps to protect your interests. It you against the world.

**Note: This game requires an internet connection to play, and location services to be enabled.

undeadcow's comments:

02-10-2013, 09:05 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,372
Loved ZDay, but the "grammers" in the first screenshot doesnt look too encouraging.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

02-10-2013, 09:23 PM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
This looks promising but I might not have even posted jf I'd have known...
**Note: This game requires an internet connection to play, and location services to be enabled.
02-10-2013, 10:44 PM
Awesome work

I loved the first one and do far this one seems to fill in all the gaps that held that one back. Please keep the content coming - of course I would expect to pay via IAP for added content.
Keep up the great work!
02-10-2013, 10:46 PM
Originally Posted by Luckithroe View Post
I loved the first one and do far this one seems to fill in all the gaps that held that one back. Please keep the content coming - of course I would expect to pay via IAP for added content.
Keep up the great work!
02-10-2013, 11:12 PM
Joined: Dec 2010
Posts: 1,922
Interested, but like some one else noted. It is disconcerting when the first screen shot shows grammatical errors in a game that is largely dependent on its text. Also the shill post earlier doesn't help, even if it wasn't from a dev dummy account, it smells too much like one in bad form.... As much as I'd like to bite, I will wait on reviews...

Last edited by Bool Zero; 02-10-2013 at 11:44 PM.
02-11-2013, 01:15 AM
Game Impressions

Gameplay Trailer added...

Last edited by Sanuku; 02-11-2013 at 10:12 PM.
02-11-2013, 01:29 AM

Originally Posted by bramblett05 View Post
Developer fan boy? Because I feel something that gives hours of enjoyment is worth more than .99 cents to me. Got it
02-11-2013, 01:39 AM
All in all, I feel like there needs to be more kinds if apps/games in the AppStore like this. These "choose your own adventure" games seem very enjoyable, and with the success of The Walking Dead Game by TellTale, I'm sure some small developers are having similar ideas. I just hope they focus on the little things too, like GRAMMAR. *coughcough*

I'm all up to see some competition between developers in this genre of gaming

Last edited by SmackDatButt; 02-11-2013 at 01:42 AM.
02-11-2013, 07:44 AM
Joined: Dec 2010
Posts: 1,922
Originally Posted by Luckithroe View Post
Developer fan boy? Because I feel something that gives hours of enjoyment is worth more than .99 cents to me. Got it
It is worth more than .99 though, its worth $1.99!

A argument can be made that if they felt it worth more they could set the price higher. At the end of the day, the developer and market dictates the price. When I can buy a professionally written gamebook app with more bells and whistles and am willing to do so at a higher price (TinMan Games), it all but shows that there is a market for such and a customer base willing to pay more, but that comes with demand for a more polished product. Besides, we live in the real world where prices aren't ever set at what something deserves, they are set at what something will sell for; that goes for any market! Intangible goods suffer everytime in this respect because people can not get past the nature that they are getting nothing physical from their product

So I will apologize for my comment earlier as well, but your previous post did come off as a bit over zealous. There's nothing wrong with thinking a developer deserves your money, but there seems a large absence of consumer interest on the Internet when it comes to these debates, as if getting something at a good price is somehow a bad thing and conversely that money should be handed over to a developer with no contention. The post did come off as somewhat like a developer shill post, which unfortunately happens on this site a bit. I think it was an honest mistake and wasn't meant as a personal offense.

Now on topic for those who bought the game:
So why exactly does this require an internet connection? I think that may kill some sales for this app unfortunately. Great for iPhone players, not so great for iTouch and potential iPad players; if this even works on iPad which brings me to my second question...

Anyone run this on an ipad(3) or higher? I remember the fiasco with the last game being changed to not work on ipad with an update because my regular Z-Day in game resolution got all whacked out with an update that kind of forced those of us who wanted to keep playing the game to rebuy it in the new "HD" iPad only version they released well after.

That's another reason holding me back from hitting the buy button on this, it being iPhone only...

Last edited by Bool Zero; 02-11-2013 at 07:54 AM.