App description: Survivor Z starts out as a text based RPG, and transforms into a real world Massive multi player RPG that utilizes real world location data and hundreds of hours of cloud based content that keep players engaged longer than any game out there. New challenges added via the cloud and player rivalries will keep this game on the home screen of your iOS device.

From Ed Anderson, the creator of "ZDAY Survival Simulator", "Survivor Z" is a text-based Role Playing Game set 311 days after the ZDAY apocalypse has wiped out 90% of the world's population. Gameplay begins with an exciting strategy-based prologue, where the player has to make it home to the safety of their ZDAY bunker. Then, fast forward almost a year, running low on food and water, our survivor is forced to emerge, only to find that the world has changed. The population is decimated, and the dead roam the earth in incredible numbers. Every decision a survivor makes can be the difference between life and death, and even the most seemingly trivial mistake can mean doom.

Excellent Player resources and help from the developers can be found on player forums: http://forums.mongadillo.com

Gameplay in Survivor Z expands on the concept of its predecessor, "ZDAY Survival Simulator". While relying on the familiar text based model, Survivor Z introduces a vastly improved and incredibly robust game engine that gives the survivor complete control over their weapons, inventory, and armor. In addition, players can use their items in context to complete challenges, as well as find an ally with non-player character survivors in the game.

Survivor Z is the first game of its kind, combining the intellectual challenge of a text based RPG with the fast paced action of a board game. But Survivor Z doesn't stop there, in addition to being a very entertaining adventure game, Survivor Z adds another dimension by utilizing cloud based game content that will continually provide survivors with new updates and challenges, and uses location based services to transform the landscape around the survivor into the post apocalyptic world of Survivor Z.

Survivors will find real world location challenges like the Newark Cinema in Delaware, Restaurants in Portland, Oregon, and even the Buddy Holly museum in Lubbock Texas to name just a few, as well as hundreds of other challenges that can be found in any town in the country. Everyday coffee shops, fast food restaurants, hardware stores and malls are all transformed to become the backdrops for survivor strongholds, hidden troves of weapons and supplies, and dangerous traps set by rival survivors. No matter where you go when you are playing Survivor Z, you are in the realm of the undead, and no place is safe.

Once the player has fought through the fictional game content, the real work begins. The player can search real world locations to find new challenges, unlock new stories, and try and build strongholds to protect against attacks from the undead and rival survivors. Players fight to take and hold onto territory and resources as they struggle to survive. The more your influence grows, the more powerful you will become. Scavenge for supplies, craft fortifications and traps to protect your interests. It you against the world.

**Note: This game requires an internet connection to play, and location services to be enabled.

undeadcow's comments:




02-11-2013, 07:57 AM
#11
if the developer is reading this, i would totally edit and rewrite the text in this game for a discounted rate. seeing a nicely polished text adventure is a reward of its own.

i'm a pretty kitty cat
02-11-2013, 09:10 AM
#12
Joined: Aug 2011
Location: Chicago, IL
Posts: 433
Alright got the game and am enjoying it. The game is really good so far. It uses location services and places near you are listed in game to go search. It's pretty accurate too, you will find food in restaurants, items in stores, things like that. So far my only knock is on difficulty, still on my first day and have tons of weapons, ammo, armor, food, and he fights aren't even close. Hopefully it gets harder as I level up. I definitely recommend the game even with the Internet being required.

GAMECENTER ID: Cali9ula
Hearthstone Caligula#1384
Games: Ascension, Battle of the Bulge, Drive on Moscow, Frozen Synapse, Titan HD, La Havre, NS Hex, Puerto Rico HD, BA & Panzer Corps

02-11-2013, 11:35 AM
#13
This seems to me like a solo version of Please Stay Calm mildly more story oriented.
Not a bad thing per se, but i think i need a little more info before buying it.
02-11-2013, 11:41 AM
#14
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
The first game was enjoyable for a few playthroughs. It needed a bit more meat; I think most people who own it can agree on that.

I thibk this might be going a bit overboard, though. The abstraction of the gameplay elements was part of the fun; I never knew if the assault rifle I picked up would clear a horde of Zombies...so you had to trust your instincts. It was an inewractive digital novel, not a gamebook or adventure game. By exposing the number crunching, I worry this game might lose some of the charm of the original.

Last edited by Greyskull; 02-12-2013 at 01:05 PM.
02-11-2013, 12:11 PM
#15
Joined: May 2012
Location: USA
Posts: 6,691
Darn no iPad version.
02-11-2013, 12:45 PM
#16
Tempting, although wary due to the previous iPad 3, HD version fiasco. But, did enjoy my time with Z Day before that. And. Very unlikely I'd play anything location based with my iPad.

Can't tell from the screenies, iPhone 5 optimised?

Plus point, I really loved Zombies the year of infection. (Theres a great audiobook version for those inclined.) so even a tiny little bit of involvement on that authors part is a huge win.
02-11-2013, 05:27 PM
#17
I'm enjoying it. It brought a smile to my face to see local businesses and recognizable names for the places you go in game. The only problem I have so far, is it appears you reach a limit of the number of places around you and you can get "stuck" until you can physically move to a new location that your GPS will pick up on. It would be nice if the game would just expand out as you go along in case you want to play while you are stuck in one place(in real life). To me it's a worthy purchase, and it will be interesting to see where this goes.
02-11-2013, 08:43 PM
#18
Ill wait for impressions or a review. It's amazing how that first screenshot turned me off immediately. Then I come into the forums and see that several people feel the same way. Wish developers would take the time to polish their game. Since this is a text based RPG, it really should have extremely well polished dialogue and writing.
02-12-2013, 12:27 AM
#19
Does the location stuff work outside the US?
02-12-2013, 12:52 AM
#20
A new text based CYOA. Instab... Huh?

An internet connection sucks battery life. Requiring location services sucks even more battery life...

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