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#101
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Seems to me that the IAP discussion is basically three guys who (no offense) suck at the game. They've had their say already and should consider moving on. This is not the thread to discuss your pessimistic views about iOS gaming or how some other game was "ruined" by IAPs. |
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#102
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#103
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@skarsnik
Thanks for the articulate post you basically and clearly outlined everything I have been trying to say but lacked the verbiage and patience! |
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#104
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Should I get it?
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#105
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Games production values are top notch, art and styling is great, animations can be a bit janky but are decent overall. I haven't found it too difficult but earnings are pretty tight and pay model is a bit confused, it's premium with heavy orientation towards consumable purchases. You aren't forced to buy additional IAP but it would be realistic to say you would have to, to get everything in the game unless you were prepared to grind seriously. Tapjoy is included for free coins but unlike its implementation in Dead Trigger there are no free offers as they're all paid options.
Combat isn't quite as deep as Bladeslinger but they have a similar feel and it is still satisfying. The story is interesting so far and the game is well crafted. It's really going to boil down to whether or not you had issues with Dead Trigger or Bladeslinger, if you didn't like their accompanying post purchase models then you're probably best to steer clear, if they didn't bother you or you don't mind trading time to circumvent them then you'll have no problems with this. IMO it's a good arena fighter marred a bit by the freemium structure in waiting, I don't fully regret my purchase and I'm enjoying it, but it does tarnish my feelings for the title a bit. Forgetting IAP, it would be up there with the best of this genre. If you want a taste of artwork and the type of thing you can expect from the developer, download the free scratch and win app. It really says it all to be honest. Last edited by september; 02-16-2013 at 04:46 PM.. |
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#106
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#107
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Yeah it helps, I got 300 silver plus the sword which everyone gets with the app, puts you in game with dual wielding swords from the get go. But with the way luck decreases and because you can loose money too, I can't see it helping a lot. They have a 'thoughtful' improved luck in app purchase though so who knows, not something I would buy. |
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#108
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The game looks awesome and I was tempted, but I'm really not in the mood to struggle through another paymium-modeled game while trying to enjoy it atm... DBC |
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#109
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By contrast, I Gladiator, makes use of a button and a clear engagement mechanic to make combat a lot more defined and manageable. Dodging is realistic and specific (instead of a disorienting roll), and attacks have an internal logic, with particular swipes having particular effects. Engaging multiple enemies feels natural and intuitive without requiring alert icons that continually take you out of the action. Add to that enemies with unique abilities and behaviors, environmental hazards/weapons, and the ability to pick up enemy equipment, and you have a combat system that's way more sophisticated than that of other "swipe fighters." The only reason not to pick up this game is if you are not willing to put in the effort to learn the nuances of the combat system. Which is fine: personally I prefer the simplicity of Arkham Asylum to the mess of combos in Devil May Cry. As to the IAP system, it's tough to evaluate at this point since I have yet to spend any in-game cash. In my last fight I defeated a mini-boss that was four levels above my character, with only a wisp of health left. The mini-boss switched weapons mid fight, dropping a shield that I picked up and may very well have kept me alive. It was one of the more exhilarating moments I've had in an iOS action game, and it did not require a single purchase. |
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#110
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Last edited by september; 02-16-2013 at 08:20 PM.. |
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