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02-15-2013, 12:18 PM
Let's be clear, the only reason there are such big wait times in the game are to encourage people to part with a bit of cash so they make money, as it's the only way they will do so.

I find it odd to embrace freemium, but to do so without using the advertising revenue approach. Higher profile publishers feel ads compromise their brand and quality image but this involves seriously putting user disruption into play and compromising the user experience, risking this kind of reaction we're seeing here.

If you had to watch an advert before each race, or pay to have them removed, as well as have coin IAPs as a progress booster (or pay-to-cheat) for an otherwise balanced game, would people prefer it? Would they make more overall in doing so?

Uprising Games Limited. Please check out our games:-
http://itunes.apple.com/gb/artist/up...d./id326450720
02-15-2013, 12:30 PM
Joined: Mar 2012
Location: Norway
Posts: 110
@Elton

I fully appreciate that developers/publishers have to earn money, but what was wrong with the way RR2 was handled? I've certainly never heard or read of FireMint complaining about not earning enough money from RR2 -- and the game was loved by everyone. RR2 was a huge, beautiful, engaging racing game that people adored and lauded constantly. What changed between RR2 and RR3? EA bought the company. Well isn't that just shocking? EA buys the company and suddenly the game is geared towards insane IAP costs and practices, which are then met with obvious anger.

Now Eli claims it was all planned and that it's just a "beta" (... what?) and that things always going to change, so there was no point complaining in the first place. Well that's hilarious to me, since this was the same Eli that just yesterday said there was nothing wrong and there was no pay wall at all --- even though he paid to clear the six hour wait time on his service. It's insulting. I'm fairly certain I'm not alone when I say we'd rather have just had another $10 upfront payment, much like RR2 was.

02-15-2013, 12:39 PM
Joined: Apr 2011
Posts: 465
[QUOTE=sabin1981;2679961]@Elton

I fully appreciate that developers/publishers have to earn money, but what was wrong with the way RR2 was handled? I've certainly never heard or read of FireMint complaining about not earning enough money from RR2 -- and the game was loved by everyone. RR2 was a huge, beautiful, engaging racing game that people adored and lauded constantly. What changed between RR2 and RR3? EA bought the company. Well isn't that just shocking? EA buys the company and suddenly the game is geared towards insane IAP costs and practices, which are then met with obvious anger.

Now Eli claims it was all planned and that it's just a "beta" (... what?) and that things always going to change, so there was no point complaining in the first place. Well that's hilarious to me, since this was the same Eli that just yesterday said there was nothing wrong and there was no pay wall at all --- even though he paid to clear the six hour wait time on his service. It's insulting. I'm fairly certain I'm not alone when I say we'd rather have just had another $10 upfront payment, much like RR2 .

Yeah,could you perhaps copy the post where Eli claims anything because i sure can't find it.

Some beavers are hiding, some beavers are invisible, some are moving and some are just plain elusive and then there are the 'Beavers in Disguise'.
02-15-2013, 12:40 PM
Joined: Aug 2012
Location: Ma
Posts: 675
Quote:
Originally Posted by Lost_Deputy View Post
Fiber and coffee
Lmao
02-15-2013, 12:41 PM
Joined: Mar 2012
Location: Norway
Posts: 110
@krautboy

Your tone and not-so-subtle dig hasn't gone unnoticed. You get one freebie and one alone, do you own homework next time;

http://toucharcade.com/2013/02/15/re...ment-800418181
http://forums.toucharcade.com/showpo...&postcount=994
http://forums.toucharcade.com/showth...21#post2679721


Feel free to read the entire article as well as other comments by Eli on the site and forum.

Last edited by sabin1981; 02-15-2013 at 12:44 PM.
02-15-2013, 12:51 PM
Joined: Dec 2012
Posts: 763
I wonder if a controller could be used while playing on the ipad?
02-15-2013, 12:55 PM
Joined: Feb 2011
Location: Melbourne, FL
Posts: 73
People starving around the world and we're bitching about a free mobile game.

Gotta love America.
02-15-2013, 12:55 PM
Joined: Jun 2009
Posts: 127
Was curious if syncing across devices works, does it just sync progress or does it sync purchases, coins accrued, etc?
02-15-2013, 12:59 PM
Quote:
Originally Posted by ssahnan View Post
Was curious if syncing across devices works, does it just sync progress or does it sync purchases, coins accrued, etc?
Yeah I'm wondering the same. I logged in via FB. Does it save data? I want to carry on playing on my Android phone in 2 weeks so I really do hope it works.
02-15-2013, 01:02 PM
Joined: Jan 2013
Location: Sydney
Posts: 1,774
Quote:
Originally Posted by Uprising Elton View Post


If you had to watch an advert before each race, or pay to have them removed, as well as have coin IAPs as a progress booster (or pay-to-cheat) for an otherwise balanced game, would people prefer it? Would they make more overall in doing so?
I've got no major issues with IAPs as an alternative model. My issue is there seems as though the majority of the time it's implemented all respect for the customer is lost. A Starter Car back I get. Waiting times I get. $100 dollar cars I don't get. There needs to be a ceiling for what the customer can spend. The money for product relationship has been lost.
I think it's relatively early days for this pricing model and we will see it tip back into the gamers favour down the track.
My major concern is an element of respect for the consumer and the IAPs impact on the experience.