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#1
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Hello,
Just wondering if anyone had any luck selling premium apps with no iap in China? My $1.99 game released 3 days ago has a decent following there with 519 installs. Only problem is that only 4 of them were legit paid versions So that's what, 99.3% piracy rate? Even had 29 fake 10$ tips! Guess they want to hack virtual high fives too ![]() I have next to no piracy problem anywhere else in the world, the numbers match nearly 100% surprisingly. It's just there. |
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#2
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Our installs in China are practically all pirated copies as well. However, we haven't localized the game or App Store description to Chinese, and I could see that making a difference (nobody buying an app with an English description while people just download whatever makes it into the new cracked releases).
What $10 tips are you referring to? Do you have a tip jar iAP? Any idea how well that works, yet? |
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#3
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China has a high download rate and low conversion rate for my 'free + unlock full' games for kids. Every now end then there would be an actual purchase from china - but it never picked up yet.
I sometimes wonder about the potential in properly localising the keywords, descriptions, I guess it's worth a try. |
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#4
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Quote:
Quote:
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#5
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Had a PM asking me how to track unpaid installs: I use Flurry, which I also use to track player metrics like how the various game classes perform etc but there might be better other options.
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