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2D game development for iphone on windows possible?

05-14-2009, 05:50 AM
2D game development for iphone on windows possible?

I wanted to get a start in game development for the Iphone/ipod touch. Having not enough I was shocked to learn that there is apparently no way to do so on a windows machine. I can't get a mac. The tools would be expensive enough already.

Unity, the iphone SDK and everything I saw does not work on Windows. It's a damn shame. At least for me. So is there nothing I could use? Does everything depend on the iphone SDK?

I am only looking for a way to make 2d games. Nothing 3d.

Edit: And can you use Unity to make proper 2d games anyway? I only find a tutorial on their side which explains how to do a 3d game in sideview and they call that 2d. I mean a game with sprites only tho, no 3d objects. Everything drawn.

Last edited by John; 05-14-2009 at 08:36 AM.
05-14-2009, 08:59 AM
You dont need to buy a Mac, but you have to buy a copy of MacOS X. Costs ~100$. Then spent some time reading on that page and start developing.
I did it that way and my Mac Mini is now a Linux Backup Server.

05-14-2009, 09:06 AM
Thanks for the info AxelF!

A question I have tho: I thought these "hackintosh" things only work with hacked copies of the os which you get from a torrent? I didn't want to download anything illegally so it would be awesome if I could just spend 100 dollar on it.

I am currently running a machine with an amd cpu tho (x2 6000+) and Windows Vista. Would that work?
05-14-2009, 09:57 AM
Thats the easy and, of course, illegal way - but there are (legal because based on FreeBSD) tools for creating a hackingtosh DVD based on your original. Its tricky but its works.
But because we dont want to break any rules in this board lets stop this discussion here. Good luck.
05-14-2009, 03:25 PM
Actually discussing illegal activitys is okay, providing how-to's isn't.
05-14-2009, 03:27 PM
The developer of Besiegement did it *mostly* on windows by creating a wrapper, check it out:

05-14-2009, 03:28 PM
Legal way to do it... purchase OSX and install it on a VMware image on a really strong PC. I know at least one person who's running a Mac on a PC this way with decent results. Virtual PC images are by nature slower than usual, so prepare to excercise gobs of patience.

HTH *thumbsup*
05-14-2009, 04:11 PM
Unity can be used for 2D games. There was a recent 2D Zombie game in the top 25 list for about a month that was done with Unity. It's certainly possible.

As for using a PC instead of a Mac, it's is possible but that just seems to add another level of hassle factor. Honestly, if you think you're clever enough to write a decent game, you're probably clever enough to come up with the cash for a Mac Mini.
05-15-2009, 01:16 PM
I would agree with kenlem - personally, it seems like more of a hassle.

I have a few friends who wanted to develop for the iPhone but didn't want to "pay the Mac premium". Then they discovered you can get a refurb Mini from Apple's website for around $400 (for example, there is currently a Refurbished Mac mini 1.83GHz Intel Core 2 Duo for $419), which is what they did and they're doing just fine. You don't need a "premium" Mac to develop iPhone apps.

One guy tried to go the VM route and gave up and just bought a mini.

Developer - ciretose
Squares! - AppStore link
05-15-2009, 03:23 PM
Originally Posted by jonaswills View Post
The developer of Besiegement did it *mostly* on windows by creating a wrapper, check it out:

That's kind of what i've done: Ground Effect Dev

It's a great way to work.