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  #21  
Old 02-20-2013, 12:13 PM
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metalcasket metalcasket is offline
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Well now, hopefully this leads to a Rocketcat/BeaverTap crossover game. *wink wink nudge nudge*
  #22  
Old 02-20-2013, 12:15 PM
classicrockme classicrockme is offline
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Kepa is a joke if he is seriously offended at this after CHOOSING to neglect their hooking games.
  #23  
Old 02-20-2013, 12:25 PM
mikeg123 mikeg123 is offline
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Quote:
Originally Posted by Fep52 View Post
Hey Mikes, I could not be more pumped for this game. Mikey Shorts was robbed for GOTY in my opinion, and was easily the most fun I've had on my phone since probably SQH.

May i ask what price point you are considering- I really feel that at 99c the first one was far too cheap. I'd love to see it around the 2.99 mark with maybe a unique hat (or hook) as an early buyer's bonus. (It feels ridiculous saying 2.99 is reasonable when I got more fun/playtime out of Mikey Shorts than I have with some AAA titles at $60-80 a pop).
Great question! But I don't have a good answer for you right now. Pricing is still up-in-the-air at this point. Should have more once we get closer to release and hammer out the details. You aren't the first to say we should charge more.
  #24  
Old 02-20-2013, 12:27 PM
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Eli Eli is offline
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$99.99, reducing one dollar for each sale before reaching 99˘.
  #25  
Old 02-20-2013, 12:42 PM
DannyTheElite DannyTheElite is offline
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Quote:
Originally Posted by Eli View Post
$99.99, reducing one dollar for each sale before reaching 99˘.
Talk about early adopter blues if they did that...
  #26  
Old 02-20-2013, 12:58 PM
qpawn qpawn is offline
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Quote:
Originally Posted by bramblett05 View Post
How about Mikey walks (year walk)
Or Mikey slugs (metal slugs) for a future sequel

I can't wait to play this game
We'll most likely follow it up with whatever Rocketcat has been doing. Expect Mikey Mages and Mikey Punches later this year.

Quote:
Originally Posted by Eli View Post
$99.99, reducing one dollar for each sale before reaching 99˘.
If you want to finish the first level, you'd better purchase the $99.99 barrel of jumps.
  #27  
Old 02-20-2013, 04:37 PM
KennyK KennyK is offline
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Originally Posted by qpawn View Post
We'll most likely follow it up with whatever Rocketcat has been doing. Expect Mikey Mages and Mikey Punches later this year.
Haha, that would be great!
  #28  
Old 02-20-2013, 04:57 PM
Guise Guise is offline
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Mikes—

Technical hooking question here: will Mikey be able to aim his hookshots, ala Hook Champ and SQH, or will it auto-aim like in Hook Worlds?

The reason I never fully got into Hook Worlds, despite HC and SQH being my favorite games, was that the hooking control was automatic and thus less precise.

Just my 2 cents. Rock on.
  #29  
Old 02-20-2013, 05:39 PM
qpawn qpawn is offline
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Quote:
Originally Posted by Guise View Post
Technical hooking question here: will Mikey be able to aim his hookshots, ala Hook Champ and SQH, or will it auto-aim like in Hook Worlds?
Great question. Mikey Hooks uses an auto-aim system to shoot his hook. The hook targets are usually spaced out enough so it shouldn't be too surprising where your hook will attach. Even when the targets are next to each other, we've found the auto-aim to behave quite well.

When I play HC and SQH, I do all sorts of crazy tapping at various angles. The lack of manual hooking in Hook Worlds is my main excuse for playing poorly.
  #30  
Old 02-20-2013, 06:02 PM
Guise Guise is offline
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Quote:
Originally Posted by qpawn View Post
When I play HC and SQH, I do all sorts of crazy tapping at various angles. The lack of manual hooking in Hook Worlds is my main excuse for playing poorly.
Same here. Sounds like the mechanic in Mikey Hooks should work well, though. Especially if it's sharing space with the jump button.
Good stuff.

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