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02-20-2013, 01:55 PM
#12
Joined: Dec 2010
Location: Houston, TX
Posts: 9,404
Quote:
Originally Posted by Brandon Pollet View Post
This is for the IPhone 4S and above. We've found that the iPhone 4 generation devices just don't have the performance. We're continuing to work on optimizing it for the 4 but we didn't want to make 4s and 5 owners wait.

The very first line of the app description states that the game isn't recommended for iPhone 4 owners.
Thanks to you, oooooomonkey, and bramblett05 for clarifying. I anticipate the performance will be fair on my iPod 5G and at least the initialy download is free if anyone is unsure.

02-20-2013, 01:57 PM
#13
Joined: Jan 2012
Location: Philippines
Posts: 19,639
Actually this reminds me of bit Dungeon.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
02-20-2013, 04:49 PM
#14
Joined: Dec 2010
Location: Houston, TX
Posts: 9,404
Quote:
Originally Posted by Exact-Psience View Post
Actually this reminds me of bit Dungeon.
I was reminded of bit Dungeon by the screenshots also; which is a good thing. Hopefully House of the Lost Mini will not disappoint.
02-20-2013, 11:15 PM
#15
I actually hadn't seen Bit Dungeon before. I'll have to check it out!

House of the Lost Mini is out now everywhere. Let me know what you think!
02-21-2013, 02:54 AM
#16
Joined: Dec 2010
Location: Houston, TX
Posts: 9,404
I really like House of the Lost Mini so far. It's challenging with a great theme. Hooefully it doesn't get too eclipsed by all the large releases this week.
02-21-2013, 03:16 AM
#17
Joined: Nov 2009
Location: Germany
Posts: 8,586
Quote:
Originally Posted by undeadcow View Post
I was reminded of bit Dungeon by the screenshots also; which is a good thing. Hopefully House of the Lost Mini will not disappoint.
Actually, it might.

Game is seriously bugged for me. Walking through a door a second or third time makes the character sometimes get stuck at some hidden border behind the door and you'll have to restart the game. No way to get him released. Happens to me every second try. The game just don't switches to next room. Enemies can also go there and get stuck. You can't pass them then and mostly can't defeat them, but they kill you.
Sadly, I can't enjoy it in this state.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 02-21-2013 at 07:22 AM.
02-21-2013, 07:19 AM
#18
Seeing as I have only an iPod touch 4g, I probably won't b downloading this based on the comments. However, I feel confident enough from what I've seen of gameplay to address a couple of things:

- It is roguelike in the sense that death is expected and permanent, and loot/layout/enemies are all randomized every time you play. It's not turn based; it's a shooter.

- The dual stick control method as well as the action puzzle room to room gameplay are actually very similar to The Binding of Isaac. If you're looking for a game to compare, that would be the closest (in my opinion).
02-21-2013, 04:03 PM
#19
Joined: Dec 2010
Location: Houston, TX
Posts: 9,404
Quote:
Originally Posted by Vovin View Post
...Walking through a door a second or third time makes the character sometimes get stuck at some hidden border behind the door...
It's surprising the door bug wasn't worked out pre-release (maybe it's unique to 5G widescreen?). House of the Lost Mini shows some promise so hopefully the developer will continue to polish it into a better game. I really like the shooter and roguelike elements with random world generation and haunted theme. It reminds me a little bit of Zombies Ate My Neightbors (SNES era).
02-21-2013, 09:27 PM
#20
Playing on an iPhone 4S with latest software. I've also experienced the getting trapped behind a wall/door thing. I'm also finding the controls pads a bit small to use comfortably.

Hopefully these issues will get worked out; game seems to have lots of potential.