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  #1  
Old 02-27-2013, 05:27 AM
Sanuku Sanuku is offline
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Default 1001 Attempts - (by Everplay)[Universal]




Low bandwidth Version | Pop Up


Low bandwidth Version | Pop Up

Last edited by Sanuku; 02-28-2013 at 12:39 AM..
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  #2  
Old 02-27-2013, 05:32 AM
Sheo Sheo is offline
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5 dollars?! No way
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  #3  
Old 02-27-2013, 05:36 AM
Lazykw Lazykw is offline
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hmmmm... 5 bucks?
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  #4  
Old 02-27-2013, 05:46 AM
Sanuku Sanuku is offline
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Probably just a Place Holder for .99 just wait till the Game will hit the US.
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  #5  
Old 02-27-2013, 08:59 AM
dexter77 dexter77 is offline
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The design looks polished but i got some doubt if it worth 5 bucks counting
what you can find for the same price...
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  #6  
Old 02-27-2013, 12:25 PM
Everplay Everplay is offline
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Hey guys!

Wanted to inform you that 1001 Attempts will be $1 at launch. The $5 was a mistake at pricing.

Do not worry. The paid version of 1001 Attempts will never go "free to play".
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  #7  
Old 02-27-2013, 12:32 PM
undeadcow undeadcow is offline
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Quote:
Originally Posted by visionwebs View Post
...I would love to hear what everplay have to say for themselves as far as changing the whole premise of the game goes because the track record is fairly grim...
I find it amusing that Everplay has to constantly assure players their latest games will not go freemium; and, like here, they have consistently voiced a definitive move to up front premium pricing. They should write some sort of textbook for other iOS game developers on the pitfalls of F2P.
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  #8  
Old 02-27-2013, 12:47 PM
Everplay Everplay is offline
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Quote:
Originally Posted by undeadcow View Post
I find it amusing that Everplay has to constantly assure players their latest games will not go freemium; and, like here, they have consistently voiced a definitive move to up front premium pricing. They should write some sort of textbook for other iOS game developers on the pitfalls of F2P.
It was more of a couple of mistakes we made, but we will never say "Free To Play" is a bad business model.

Moving forward, we know what we will and will not do in regards to freemium vs premium gaming. Games like 1001 Attempts, Rock Blocker, Ace of Blades, etc will be apart of our premium catalog, but we are also developing new and exciting free2play games.

Our free games generate 99.7% of our revenues, but we make games like 1001 Attempts because of our passion for it, not the money. :-)
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  #9  
Old 02-27-2013, 12:54 PM
BoneyCork BoneyCork is offline
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Had me worried about the price there for a second!

It's absolutely brilliant. Definitely my game of the week. Really good fun, lovely chip tune music and simple gameplay. It's also not as disgustingly difficult as previews suggested it might be. It's fairly easy to get a good satisfying run going when compared to games like Super Hexagon.

The difficulty ramps up nicely with a variety of obstacles and yeah...I keep going back for just one more go.

Does exactly what it says on the tin. Great work guys. Only thing missing is perhaps a few more modes/difficulties?
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  #10  
Old 02-27-2013, 01:14 PM
sizzlakalonji's Avatar
sizzlakalonji sizzlakalonji is offline
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Quote:
Originally Posted by Everplay View Post
It was more of a couple of mistakes we made, but we will never say "Free To Play" is a bad business model.

Moving forward, we know what we will and will not do in regards to freemium vs premium gaming. Games like 1001 Attempts, Rock Blocker, Ace of Blades, etc will be apart of our premium catalog, but we are also developing new and exciting free2play games.

Our free games generate 99.7% of our revenues, but we make games like 1001 Attempts because of our passion for it, not the money. :-)
These are the kind of statements that make me think this platform may soon lose me.
EDIT: This is nothing against the developer. They need to make money. I just don't see myself jumping on the micro transaction bandwagon anytime soon.
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