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App description: ENJOY 1001 ATTEMPTS FOR FREE FOR THE FIRST TIME! HAPPY HOLIDAYS!

Get ready to flip out with 1001 Attempts!

ENDLESSLY ADDICTIVE GAMEPLAY

Tired of games that claim to be addictive? Well, you shouldn't be because addictive can be fun! 1001 Attempts introduced exciting yet simple gameplay elements that keep you coming back for more!

HUGE CHALLENGE

Like many games on the AppStore, 1001 Attempts has that "one more try" aspect that is loved by players world wide. Dodge explosive missiles, flying sawblades, and freakin' laser beams while trying to rack up huge points in the worldwide leaderboards!

SIMPLE TO LEARN, TOUGH TO MASTER

The plan is simple: Move left and right and jump across the level dodging danger and collecting jewels. How many can you collect before ultimately falling with glory?

Follow Everplay on Twitter @EverplayGames for up to date information on news, updates, and future games releases!

Sanuku's comments:


02-27-2013, 05:32 AM
#2
Joined: Feb 2012
Location: Russia
Posts: 43
5 dollars?! No way

02-27-2013, 05:36 AM
#3
hmmmm... 5 bucks?
02-27-2013, 05:46 AM
#4
Joined: Jun 2009
Posts: 11,623
Probably just a Place Holder for .99 just wait till the Game will hit the US.
02-27-2013, 08:59 AM
#5
Joined: Jan 2011
Posts: 389
The design looks polished but i got some doubt if it worth 5 bucks counting
what you can find for the same price...
02-27-2013, 12:25 PM
#6
Joined: Jan 2012
Posts: 432
Hey guys!

Wanted to inform you that 1001 Attempts will be $1 at launch. The $5 was a mistake at pricing.

Do not worry. The paid version of 1001 Attempts will never go "free to play".
02-27-2013, 12:32 PM
#7
Joined: Dec 2010
Location: Houston, TX
Posts: 9,426
Quote:
Originally Posted by visionwebs View Post
...I would love to hear what everplay have to say for themselves as far as changing the whole premise of the game goes because the track record is fairly grim...
I find it amusing that Everplay has to constantly assure players their latest games will not go freemium; and, like here, they have consistently voiced a definitive move to up front premium pricing. They should write some sort of textbook for other iOS game developers on the pitfalls of F2P.
02-27-2013, 12:47 PM
#8
Joined: Jan 2012
Posts: 432
Quote:
Originally Posted by undeadcow View Post
I find it amusing that Everplay has to constantly assure players their latest games will not go freemium; and, like here, they have consistently voiced a definitive move to up front premium pricing. They should write some sort of textbook for other iOS game developers on the pitfalls of F2P.
It was more of a couple of mistakes we made, but we will never say "Free To Play" is a bad business model.

Moving forward, we know what we will and will not do in regards to freemium vs premium gaming. Games like 1001 Attempts, Rock Blocker, Ace of Blades, etc will be apart of our premium catalog, but we are also developing new and exciting free2play games.

Our free games generate 99.7% of our revenues, but we make games like 1001 Attempts because of our passion for it, not the money. :-)
02-27-2013, 12:54 PM
#9
Joined: Jul 2011
Posts: 245
Had me worried about the price there for a second!

It's absolutely brilliant. Definitely my game of the week. Really good fun, lovely chip tune music and simple gameplay. It's also not as disgustingly difficult as previews suggested it might be. It's fairly easy to get a good satisfying run going when compared to games like Super Hexagon.

The difficulty ramps up nicely with a variety of obstacles and yeah...I keep going back for just one more go.

Does exactly what it says on the tin. Great work guys. Only thing missing is perhaps a few more modes/difficulties?
02-27-2013, 01:14 PM
#10
Joined: Apr 2009
Location: Indiana, USA
Posts: 5,712
Quote:
Originally Posted by Everplay View Post
It was more of a couple of mistakes we made, but we will never say "Free To Play" is a bad business model.

Moving forward, we know what we will and will not do in regards to freemium vs premium gaming. Games like 1001 Attempts, Rock Blocker, Ace of Blades, etc will be apart of our premium catalog, but we are also developing new and exciting free2play games.

Our free games generate 99.7% of our revenues, but we make games like 1001 Attempts because of our passion for it, not the money. :-)
These are the kind of statements that make me think this platform may soon lose me.
EDIT: This is nothing against the developer. They need to make money. I just don't see myself jumping on the micro transaction bandwagon anytime soon.

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