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language selection

07-07-2009, 12:34 AM
Joined: Apr 2009
Posts: 49
language selection

For some reason, i really don't like it when a language selection appears when a game starts up.

Am i alone in this? any suggestions on how to automate this?

can we have different build for different app store? how about the flags on the bottom of the main menu in a drop down form or something, is this a good idea
07-07-2009, 12:57 AM
How about you see what language the device is set to, and use that by default. Then have a option to manually change it to any supported language too. At least that's what I did.


Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
07-07-2009, 01:32 AM
Joined: Apr 2009
Location: Munich
Posts: 384
Send a message via Skype™ to rdklein
when you use the localize function, the language is automatically selected.
In the book beginning ihone development there is a great example how to do this. In this case the Ap Store also shows all languges supported.

right click on a text file for example and use get info, there you find a localize button. later useadd languges in this menu and use the short names (de es fr ...) to add new languages.
You can do this also for the nib file .

in addition you can also check the locale, ut be careful, the algorithm which the iphone uses to select a languge in the lcoalisation directory can differ frm what you do (and the App Store wont show) when doing it by checking the lcoale strings.

RadioactivityCounter on App Store developer of this App RadioactivityCounter 2012
Ports of Call on App Store developer of this game 1986-2009,