Liege - a story driven, tactical RPG

03-03-2013, 02:30 PM
#1
Liege - a story driven, tactical RPG

Introduction
Hi! I'm currently working on a story driven, tactical RPG called Liege using cocos2d. My goal with the project is to extend the classic, top-down JRPG format to create an interesting blend of compelling, character focused narrative and elegant, accessible tactical combat. Other areas I'm focusing on include creating a unique, hand drawn visual aesthetic, and a minimalist, touch optimized interface.

Please take a look at the video and screens below for more info!

Teaser Trailer

Youtube link | Pop Up


Kickstarter Video

Youtube link | Pop Up


Early Proof of Concept Video

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Screenshots
Story/Exploration:


Combat:


In addition to my posts here, I'll also be posting ongoing updates on my website and Facebook page in case you're interested in following along. Please let me know if you have any questions or feedback.

Cheers!

Last edited by jrhee; 06-28-2013 at 09:45 AM.
03-03-2013, 03:01 PM
#2
Will you be having a beta testing?

03-03-2013, 03:22 PM
#3
Joined: Dec 2010
Location: Houston, TX
Posts: 9,328
Hopefully things go well with these projects; they sounds like a promising games I'd be excited to play. Keep us updated.
03-03-2013, 04:28 PM
#4
Joined: Sep 2012
Location: Pripyat, Mexico.
Posts: 654
Looks hauntingly beautiful, I'll be keeping an eye.

Waiting for: ZOMBOX!!!Forgotten Memories, Diesel Tactics, The Wild.
03-04-2013, 10:07 AM
#5
Thanks all for the feedback!

@lyace21, I'm planning to start a beta once I'm further along, probably in a few months. Will continue to post updates here and on my website/FB for anyone who's interested.

CODA GAMES | WEB | FACEBOOK | TWITTER | EMAIL
03-16-2013, 07:14 PM
#6
3/16 Update

Hi! Quick update from my devlog: Over the last few weeks Iíve been fine tuning some of the basics Iíll need to support things like cutscenes, dialogue, etc. Iíve also been playing around some more with effects to get different types of atmospheres/weather/etc. Lastly, Iíve been working on figuring out how combat animations will work. Hereís a quick video and some screenshots which showcases some of what Iím talking about:


Youtube link | Pop Up






Cheers!

CODA GAMES | WEB | FACEBOOK | TWITTER | EMAIL

Last edited by jrhee; 03-16-2013 at 07:16 PM.
03-16-2013, 10:55 PM
#7
Joined: Mar 2013
Location: Rochester, NY
Posts: 96
This looks epic.. Keep us posted!
03-16-2013, 11:00 PM
#8
Joined: Feb 2011
Location: Scarlett Johansson's Hot Tub
Posts: 5,046
Wow, the graphics looks stunning. So I'm assuming the combat will not be turn based?

Regardless, I'm looking forward to participating in any Beta opportunities you may have open for us
03-16-2013, 11:07 PM
#9
Looks awesome.
03-17-2013, 04:40 PM
#10
Thanks all! @ KennyK: The combat will be turn based; the video was primarily meant to test cutscene sequencing code and combat animations that will be used in playable sequences. Will definitely keep everyone posted once the beta stage nears.

CODA GAMES | WEB | FACEBOOK | TWITTER | EMAIL