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  #1  
Old 03-05-2013, 07:27 AM
undeadcow undeadcow is online now
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Default Dungeon Plunder by Dominic Duchesne (Universal)





Low bandwidth Version | Pop Up



Low bandwidth Version | Pop Up


Developer website: http://www.dungeonplunder.com/

Sample full iPad Retina screenshot: http://www.dungeonplunder.com/misc/iPadRetina.png

Pocket Tactics Preview: http://pockettactics.com/2013/03/04/...hes-this-week/


Last edited by Echoseven; 03-08-2013 at 07:53 PM..
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  #2  
Old 03-05-2013, 07:39 AM
trystero trystero is offline
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Hope this slot mechanic works cause everything else about this game looks top notch.
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  #3  
Old 03-05-2013, 07:56 AM
steviebwoy steviebwoy is offline
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Yeah, everything looks fantastic, apart from the slot machine thing, which has really put me off to the point where I might not pick this one up.. Odd decision, hope it works out.
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  #4  
Old 03-05-2013, 08:09 AM
Bool Zero Bool Zero is offline
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Interested, but like the rest the slot system seems out of place but not a deal breaker. The game looks great and at the end of the day random number rolls have always been the name of the game for rogue like games so I guess I can deal with a slot machine system!
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  #5  
Old 03-05-2013, 08:10 AM
mekanikal fiend mekanikal fiend is offline
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finally something worth buying comes out!
come on 11pm
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  #6  
Old 03-05-2013, 08:34 AM
iPadisGreat iPadisGreat is offline
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Dungeon Plunder looks interesting, but I can't make heads or tails of it from the two Youtube videos. Going to hold off until hopefully Sanuku Youtubes this...
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  #7  
Old 03-05-2013, 08:44 AM
undeadcow undeadcow is online now
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Dungeon Plunder is polished and fun. It is well designed and can be difficult. There's hypothetically an end objective but I haven't reached it yet. Diversity between character classes is great and lends itself to replay; along with randomized world map and dungeons. The inheritance system is novel and there's some intelligent devices to prevent exploits. Graphics are such this might be the most vibrantly colored retina roguelike out there now.
Quote:
Originally Posted by steviebwoy View Post
...everything looks fantastic, apart from the slot machine thing, which has really put me off to the point where I might not pick this one up.. Odd decision, hope it works out.
Regarding slot machine combat mechanic, it actually works very well. The short version is that slot combat in Dungeon Plunder is compelling and fun.

Long version: Like many of you I was initially repelled by the thought of slot based combat. However, it is very well implementing lending a sense of strategy and tactics to the roguelike genre. Traditionally you would bump into an enemy and see what the outcome was, or maybe push/swipe an attack button and the damage would just appear (which is anticlimatic and passive if you think about it). Here, you bump into an enemy and the game pulls out the slot system. Tap a button to spin, hold matching items (at least a pair but up to 5 of the same item, multiple pairs allowed), then respin to randomly replace undesired tiles for final outcome. This is handled in a turn based fashion that feels a bit like jrpg combat to me. There are a good assortment of slot tiles making combat feel strategic because matches come up frequently but with only 5 slots and x possibilities you sometimes want to gamble for a more desirable outcome (i.e. focus on attack tiles and pass on defense or visa versa). Some tiles are general for all classes (hearts for health, shields for armor, coins for gold) and others are specific to your class (see below). Depending on your class some tiles will be worthless because they are associated with other characters (i.e. rogues can not attack with matching axes) so you need to avoid filler. There is also a bonus with the more tiles you match and additional gold for matching 5x of some. Some tiles have double symbols lending to diversity (a shield with a heart on it matchs both single shields and single hearts). The controls are responsive and allow for quick scanning and tapping. After each set of spins (initial, select desirable tiles, respin to finalize) the enemy attack outcome appears.

Class specifics: For rogue poison (show in video below) bottles stun or damage enemies if poison rank is high enough and daggers attack. For warrior single or double axe both attack but match separately. For mage (pictured in screenshot) wand matches attack and blue potions build mana for skills. Each character class has different special abilities for influencing the slots (i.e. rogue "blade fury" replaces all unusable symbols with a dagger, poison, or shield usable to rogue).
Quote:
Originally Posted by iPadisGreat View Post
Dungeon Plunder looks interesting, but I can't make heads or tails of it from the two Youtube videos. Going to hold off until hopefully Sanuku Youtubes this...
Here's a link to a gameplay video from an earlier build:http://www.dailymotion.com/video/xxf...s#.UTX-UDf4KSp. Some of the UI is slightly different but mechanics are faithful to final release.

Last edited by undeadcow; 03-05-2013 at 09:35 AM..
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  #8  
Old 03-05-2013, 09:35 AM
Exact-Psience Exact-Psience is offline
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Like everyone else, my concern is the slot machine combat system. For a roguelike, im not sure if i can deal with that. Im sure i MAY grow to like it, but right now, i just dont like it at all.
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  #9  
Old 03-05-2013, 09:48 AM
undeadcow undeadcow is online now
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Dungeon Plunder's slot combat system is a lot more interactive with strategic/puzzle elements beyond what has been present on iOS previously. I dislike slot based games in general but found Dungeon Plunder to be a pleasant surprise. If you've played games like Tower of Fortune, King Cashing, or RPG Slots I can see how you might not prefer slot machine combat because those are largely dexterity based if not outright random. Dungeon Plunder is favorably different and gives a better impression of clear player choice/options in combat.

There is in-app purchase as a one time charge to unlock all 6 cosmetic only alternative skins ($1.99 total) or the option to tip the developer (amount varies, no gameplay impact).

Last edited by undeadcow; 03-05-2013 at 09:52 AM..
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  #10  
Old 03-05-2013, 09:49 AM
iPadisGreat iPadisGreat is offline
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Oh, I am not too concerned about the mechanics, just how it all fits in together. Watching Sanuku's first 15min video usually gives me a good gauge of whether I would enjoy the game or not, for those games that I am uncertain about...
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