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Regarding Piracy

07-08-2009, 10:25 AM
#1
Joined: May 2009
Posts: 582
Regarding Piracy

*Article Removed , Use For Other Purposes?*

How is piracy affecting you?
Any ideas of stopping it from effecting you to harshly?

Last edited by iReview; 07-09-2009 at 09:31 PM.
07-08-2009, 12:06 PM
#2
Joined: Feb 2009
Location: Tokyo Japan
Posts: 96
For the Movie, i am not seeing anything that could prevent people downloading from the internet, however, for the iphone (which is a phone), it will be as simple as :

1) Put an Hardware security chip that unscramble bit memory in realtime (and in Hawardware only) according to the UUID of each customer, that means, my code, once scrambled for my UUID by the appstore server, will never run in another iphone than mine because the code is always scrambled and just unscrambled while executing by the CPU.

2) Cancel the carrier service and the OS upgrade if the security chip is disabled (and make it clear to every customers).

3) wait a minute, we do not need (2) , if the chip is disabled, then code cannot run properly because it cannot be unscrambled....

Name : Carlo Perconti
Company : HyperDevbox Japan
Game released for iPod/iPhone : ExZeus,LoveCatch

Last edited by carlo; 07-08-2009 at 12:14 PM.

07-08-2009, 12:15 PM
#3
Joined: Jun 2009
Location: Look behind u!
Posts: 48
That's pretty much where its heading, strong hardware encryption, user signed binaries and data (this prevents alot of things, like hacks due to code injection methods etc..). Not just for moibles devices but all computing devices. Bussines will demand it, to protect their intellectual properties, goverments will demand it to protect and control their intrests and users will demand it to protect their privacy and security.

-ddn
07-08-2009, 02:32 PM
#4
Another issue is server costs, if your game has any kind of online high scores, multiplayer, chat/community, non-Apple downloadable content, etc.

Pirates are using those services and increasing your monthly server bills. And paying nothing back. That's why I'm limiting any kind of online component to my first game(s), which is unfortunate.

Morgan Adams (GameCenter: “Adams Immersive”)
My upcoming first game: Scree (Forum thread)
My upcoming VR horror experience: This is Not the Church of the Worm (Forum thread)
Stop making lists. Organize with shapes and colors instead: DotSpace (Forum thread)
07-08-2009, 03:18 PM
#5
Well, that depends...adding online high scores increased my server costs by $0.00. I'm paying the monthly hosting fee anyway, might as well use what I'm paying for.

--Eric

Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
07-08-2009, 03:37 PM
#6
Joined: Sep 2008
Location: Washington, DC
Posts: 1,151
It's actually really easy to tell if someone is playing a pirated copy. You just need to check if Info.plist has been tampered with.

You can use that to filter pirates out of your online high scores, if you're concerned with server costs.

We're tracking this for Harbor Master, and we know all the people who have pirated copies. It's about 25% of registered users right now. We're not doing anything about it yet because our servers are handling it fine, but if we start getting overloaded, we can block their submission server-side right away.
07-08-2009, 03:51 PM
#7
Good technique to know! Thanks.

Morgan Adams (GameCenter: “Adams Immersive”)
My upcoming first game: Scree (Forum thread)
My upcoming VR horror experience: This is Not the Church of the Worm (Forum thread)
Stop making lists. Organize with shapes and colors instead: DotSpace (Forum thread)