★ TouchArcade needs your help. Click here to support us on Patreon.

Turbo Dismount from Secret Exit

03-25-2013, 07:38 PM
Joined: Oct 2008
Posts: 1,039
Turbo Dismount from Secret Exit

---- Old stuff below ----
A big tip of the hat to Jared for taking the time to interview yours truly about our upcoming labour of love - Turbo Dismount (working title).

What you see in the video is all we have in technical terms right now, but I'll be keeping this thread updated with new stuff as we move forward with the project.

Last edited by Frand; 09-24-2014 at 07:34 AM. Reason: Appinfo added.
03-25-2013, 08:18 PM
Doctor of Game of the Week-ology
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,680

Excited to see how this turns out. Best of luck on the game!

Originally Posted by melvin2898 View Post
True Words Spoken By The Great Crex.

11-08-2013, 10:56 AM
Joined: Oct 2008
Posts: 1,039
Oh, heh, did someone really think we'd make that kind of a Dismount game?

No, no. Enough of pushing people down the stairs, we've explored the dynamics of that one-sided relationship well enough already.

Turbo Dismount will be a kinetic love tragedy.

And what a sad story indeed! A slow-motion reversible tragedy! A drama of high-speed interacting elements! Dynamic visual choreography that will make you weep!

When? How much? Does it end happily or in tears? Sadly, there are no answers today - only a titillating taste of metal in the mouth, and the scraping sound of cheek to concrete.

Last edited by Frand; 11-13-2013 at 02:10 PM.
11-08-2013, 11:02 AM

Will it run on iPhone 4?
11-08-2013, 11:23 AM
Joined: Oct 2008
Posts: 1,039
One thing we've held onto since March when we showed the technical test was the idea that A5 would be the baseline for the content that we make (and frankly, the step up from the days of Stair Dismount has been liberating and positive).

So while I'm not sure if we can technically exclude A4 devices, we're hitting limits left and right with their performance and capabilities...
11-08-2013, 11:48 AM
Joined: Apr 2009
Location: France
Posts: 3,686
Yay! Rekkaturvat is back!
11-08-2013, 05:19 PM
Joined: Oct 2008
Posts: 1,039
Yes, vehicles seemed to make the most sense - we tried that bigger/better/more approach from GDC, but ultimately it didn't feel like game would be more fun if the core mechanic was to have a single push create complex collapses over and over again. At least not in terms of static structures.

The fun is in the details, and for that we made a really nice replay system that allows you to scrub the previous dismount back and forward in super speed and super slow motion. All that footage in the trailer is captured from the basic game output. This should be a perfect fit for video replay sharing, for example.

Also... lightweight level editing. Different obstacles can be placed into hot spots by the users. See, we do listen to feedback! (Occasionally.)
11-08-2013, 06:09 PM
Will this be coming to PC/Steam Greenlight?
11-09-2013, 06:49 AM
Joined: Oct 2008
Posts: 1,039
Steam is certainly a nice thought, and constantly in our discussions.

Our last game, despite being incredibly awesome, was a terrible financial failure (Eyelord has made back about 4% of its dev costs so far), so with Turbo Dismount we're obviously quite concerned over platform strategy and business model.
11-16-2013, 10:02 AM
Greenlight link - http://steamcommunity.com/sharedfile.../?id=192834621

And freaking awesome web demo - www.turbodismount.com/
(Seriously, it's awesome)