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  #1  
Old 03-25-2013, 07:38 PM
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Frand Frand is offline
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Default Turbo Dismount from Secret Exit

A big tip of the hat to Jared for taking the time to interview yours truly about our upcoming labour of love - Turbo Dismount (working title).

What you see in the video is all we have in technical terms right now, but I'll be keeping this thread updated with new stuff as we move forward with the project.
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Old 03-25-2013, 08:18 PM
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Video:

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Excited to see how this turns out. Best of luck on the game!
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Old 11-08-2013, 09:56 AM
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Oh, heh, did someone really think we'd make that kind of a Dismount game?

No, no. Enough of pushing people down the stairs, we've explored the dynamics of that one-sided relationship well enough already.

Turbo Dismount will be a kinetic love tragedy.


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And what a sad story indeed! A slow-motion reversible tragedy! A drama of high-speed interacting elements! Dynamic visual choreography that will make you weep!

When? How much? Does it end happily or in tears? Sadly, there are no answers today - only a titillating taste of metal in the mouth, and the scraping sound of cheek to concrete.

Last edited by Frand; 11-13-2013 at 01:10 PM..
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Old 11-08-2013, 10:02 AM
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Will it run on iPhone 4?
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Old 11-08-2013, 10:23 AM
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One thing we've held onto since March when we showed the technical test was the idea that A5 would be the baseline for the content that we make (and frankly, the step up from the days of Stair Dismount has been liberating and positive).

So while I'm not sure if we can technically exclude A4 devices, we're hitting limits left and right with their performance and capabilities...
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Old 11-08-2013, 10:48 AM
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Yay! Rekkaturvat is back!
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Old 11-08-2013, 04:19 PM
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Yes, vehicles seemed to make the most sense - we tried that bigger/better/more approach from GDC, but ultimately it didn't feel like game would be more fun if the core mechanic was to have a single push create complex collapses over and over again. At least not in terms of static structures.

The fun is in the details, and for that we made a really nice replay system that allows you to scrub the previous dismount back and forward in super speed and super slow motion. All that footage in the trailer is captured from the basic game output. This should be a perfect fit for video replay sharing, for example.

Also... lightweight level editing. Different obstacles can be placed into hot spots by the users. See, we do listen to feedback! (Occasionally.)
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Old 11-08-2013, 05:09 PM
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Will this be coming to PC/Steam Greenlight?
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Old 11-09-2013, 05:49 AM
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Steam is certainly a nice thought, and constantly in our discussions.

Our last game, despite being incredibly awesome, was a terrible financial failure (Eyelord has made back about 4% of its dev costs so far), so with Turbo Dismount we're obviously quite concerned over platform strategy and business model.
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Old 11-16-2013, 09:02 AM
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Greenlight link - http://steamcommunity.com/sharedfile.../?id=192834621

And freaking awesome web demo - www.turbodismount.com/
(Seriously, it's awesome)
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