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iPhone: Pocket RTS (1.99)

07-11-2009, 10:15 PM
#1
👮 Spam Police 🚓 [Original Poster]
Joined: May 2009
Location: The Golden State
Posts: 5,809
Pocket RTS (1.99)

[App Store Link, 1.99]






Youtube link | Pop Up

Add me on Steam for TF2: eggzbacon

Last edited by eggzbacon; 07-14-2009 at 11:37 AM. Reason: added trailer
07-11-2009, 10:51 PM
#2
Looks pretty cool. Environments are a bit bleh though

07-11-2009, 10:57 PM
#3
Joined: Jun 2009
Posts: 2,272
wow nice! and spontaneous! the graphics remind me of Ragnarok Online. Gotta pick this up in the near future.

Founder of Sgarrista Air Brigade
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07-11-2009, 11:20 PM
#4
Joined: Mar 2009
Posts: 4,443
C'mon, the flowers don't even have an alpha channel.

Now Playing: Vietnam '65 | .Decluster | BP2Black | Monster Hunter Freedom Unite | Banner Saga | Ultimate General Gettysburg | Papers, Please | SmartGo Kifu | Crowntakers | Brogue | FTL
07-11-2009, 11:38 PM
#5
Joined: Feb 2009
Location: San Francisco, California
Posts: 5,305
I played with this a bit, and the game is quite frankly one layer deep in terms of RTS. There is a skirmish mode and quick play mode, and you have a crystal in the corner where you can build things. Workers are your basic builders and tapping them raises a set of structure options. Tap again and you can place where to build. By tapping on the main house, you can bring up additional military and defense options including workers, infantry, mages and tanks.

The game is not particularly deep, and you can choose from easy, medium and adaptive. You can play up to 3 AIs. As far as I can tell, there is only one map, and there are only two gameplay modes: skirmish and quick play.

Albie Meter: 2 Stars (not enough depth at this stage and the controls can be touchy)
07-13-2009, 09:38 PM
#6
Joined: Jul 2009
Location: Los Angeles, CA
Posts: 1
Pocket RTS Developer here, thanks for posting this.

So pocket RTS at this stage is designed to bring the gamer quickly into the action and into the fight right away. It is a short game for bus stops, waitrooms, and other places where there isn't enough time to gather for 30 minutes before you can attack the enemy.

Anyway, I have a couple of promo codes. PM me if ya want one. And honest feedback is best- it helps improve the game.


@djflippy - Hah, good point with the flowers, guess it isn't as artistic as I thought it would be X).

http://firefliesandcomets.weebly.com/

Kevin Dagostino
FirefliesAndComets

Last edited by HelloImMrD; 07-13-2009 at 09:40 PM.
07-13-2009, 09:44 PM
#7
Joined: May 2009
Posts: 582
Quote:
Originally Posted by HelloImMrD View Post
Pocket RTS Developer here, thanks for posting this.

So pocket RTS at this stage is designed to bring the gamer quickly into the action and into the fight right away. It is a short game for bus stops, waitrooms, and other places where there isn't enough time to gather for 30 minutes before you can attack the enemy.

Anyway, I have a couple of promo codes. PM me if ya want one. And honest feedback is best- it helps improve the game.


@djflippy - Hah, good point with the flowers, guess it isn't as artistic as I thought it would be X).

http://firefliesandcomets.weebly.com/

Kevin Dagostino
FirefliesAndComets
Sent the pm
Can't wait to try the game out.
07-13-2009, 09:49 PM
#8
pm sent
07-13-2009, 09:53 PM
#9
Joined: May 2009
Location: Lala Land
Posts: 1,063
Hope I get a promo code

memory cards
07-13-2009, 10:24 PM
#10
Why don't you paint the flower background green, that's the biggest thing i think you should fix. Also you might consider lowering the price to 0.99 since that would put you tied with strategic assault as low cost RTS games.

I like the way you set up the controls.