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iPad: Worlds of Magic - A new classic 4X fantasy game

04-15-2013, 01:58 AM
Joined: Apr 2013
Posts: 4
Worlds of Magic - A new classic 4X fantasy game


Iím a member of Wastelands Interactive team, an independent game developer. We are a team of dedicated people with experience in creating strategy wargames. We are currently working on our new game called Worlds of Magic which we would like to become a true spiritual successor to Master of Magic.

The main features of the game are:
Master of Magic Spiritual Successor: After waiting more than a decade for a true Master of Magic successor, we decided to create one.
D20 System: Units, Spells, and Heroes will all draw from the D20 OGL rule set during tactical battles.
Deep 4X Playability: Explore, exploit, expand and exterminate in a world of magic, diplomacy, and war.
Hero Units: Recruit powerful, artifact wielding heroes to lead your forces into battle.
Twelve Spell Circles: Focus on depth in a single school, or gain the ability to cast incredibly diverse spells.
Unique Races: Each race offers the ability to create exclusive units, with their own strengths and weaknesses. The factions also play differently allowing players to choose a faction based on their play style.
Settle Powerful Cities: Construct buildings, raise crops, and control production in order to create and support powerful armies.
Multiple Victory Conditions: War is not the only way to conquer the world; make treaties, establish trade routes or use peace as a tool for domination.
Procedurally Generated Universe: Each game can be different. The entire universe is created procedurally using a seed that can be random or specified by the player.
Multiple Planes of Existence: Explore and conquer seven different planes of existence ranging from the Prime Material Plane, which is much like Earth, to the elemental planes that course with pure elemental energies. Find new creatures and new lands for expansion in these unexplored realms.

Recently we have launched a Kickstarter campaign, which we are planning to help us speed up the development process of the game.
If the above sounds interesting for you, and you would like to get some more info what we are doing please visit our KS page:
We are hoping you will let your friends know about the project and back us to make this game.

You can also take a look at short gameplay video here:
04-17-2013, 03:54 PM
Joined: Jun 2010
Location: Southern Indiana
Posts: 13,579
Send a message via MSN to syntheticvoid
Woaly crap! This. Sounds. Incredible. I can't watch the vid ATM (at work)... But I'm already beaming with excitement!

04-17-2013, 04:32 PM
Joined: Jun 2009
Posts: 10,670
Saw this today on Steam Greenlight and I am very excited!

Originally Posted by NickFalk View Post

Worst idea ever!
04-20-2013, 10:12 AM
Simple question; will this game have a random map generator? This might seem rude of me (and I apologize if so), but I am not interested in the game unless this feature is there.



(btw, it looks *very* good)
04-20-2013, 10:39 AM
Joined: Sep 2012
Posts: 61
From the Kickstarter page:

Procedurally Generated Terrain: Every game of Worlds of Magic can be unique. The entire game universe is generated procedurally and can be altered with a number of settings, be given a completely random key or generated based on a key entered manually. You can experience completely new worlds each game, share keys with your friends or enjoy the same game world each time. It's up to you.
04-20-2013, 11:24 AM
Thank you for your kind words!

I'm another member os WI and responsible for WoM, so I will be happy to answer as many questions as you could have!

In the meantime, I would like to share with you a new dev-video showing the evolution of the battle boards. Take a look here:


This is the current pre-alpha stage of development, in case you haven't seen it .


04-21-2013, 06:18 AM
Also, we have updated today with some art drawn by George Purdy, one of the original Master of Magic designers now working on worlds of Magic!

More here: http://www.kickstarter.com/projects/...e/posts/459475

We have 11 more days to reach the Kickstarter goal, and hopefully be able to hit some stretch goals too. Hope you like the game, it will be my pleasure to answer any question you might have .

See you around!

04-23-2013, 03:54 PM
Hey there, people! How is it going?

Finally we can show progresses on the World Map. Some elements have been added, and of course water has changed a lot since your last visit, lol. Hope you like it.






96% at the moment!

04-24-2013, 09:23 AM
Joined: Nov 2012
Location: on the 12th planet from the sun
Posts: 635
Nice... Looking forward to this...
04-24-2013, 07:03 PM
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,322
It's been well over 10 years since MOM, IIRC.

There was a kinda clunky, kinda awesome spiritual successor published by Sierra Interactive...I forget the name though I know I own it.

Still, a "true" follow up has me salivating. I'll be following this one (unless I forget about it like usual).

What I want more than ANYTHING is a remake (or spiritual successor that DOESN'T DUMB DOWN!) of Darklands.

Though that would probably tale a small fortune; I've given up hope.