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FLORIS - Bloom Sale

04-23-2013, 08:35 AM
#1
Joined: Mar 2013
Location: Richmond VA
Posts: 112
FLORIS - Bloom Sale

Hello all I decided to drop the price of Floris to $1.99 for the next week to continue the launch celebration!

https://itunes.apple.com/app/floris/id622369148?mt=8

Details / screenshots / and user impressions can be found in the main forum here.

If you're on the fence check it out - very positive reviews so far. If you like the falling block genre (Tetris / Dr Mario) you're gonna love this..

Superb music!!! Sharp Strategy!!

Thanks

Last edited by grillaface; 04-23-2013 at 08:37 AM.
04-24-2013, 12:45 PM
#2
Joined: Mar 2013
Location: Richmond VA
Posts: 112
Man no one cares? I actually found I sold more copies when it was $2.99 than $1.99.

I'm guessing the $1 change doesn't make a difference to those that will only consider $0.99 or free

Might just go back to $2.99. Floris is totally worth it! The music alone is a steal, and the game is fun as #@$^@!!

04-24-2013, 03:07 PM
#3
Actually I was bummed to miss the freebie and added it to my watch list hoping for a .99 sale, which I also missed, since it was 420 weekend and I was festing.

My itunes account has been super low lately due to so many awesome 99 cent games lately, and currently just over a buck in the account, which is when I get real choosey. So I can't buy at the 1.99 or full price, but if it were to go back to .99 for a day That dollar would go straight to it. The only dev to post a 420 sale gets my support

Last edited by iamseamonster; 04-24-2013 at 03:10 PM.
04-24-2013, 03:22 PM
#4
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,506
Quote:
Originally Posted by grillaface View Post
Man no one cares? I actually found I sold more copies when it was $2.99 than $1.99.

I'm guessing the $1 change doesn't make a difference to those that will only consider $0.99 or free

Might just go back to $2.99. Floris is totally worth it! The music alone is a steal, and the game is fun as #@$^@!!
Sorry bro; you are competing with thousands of games at the same price; hundreds of new releases each week, sales of competing prices each week, etc.

I tend to work through my backlog from oldest to newest.
04-24-2013, 03:56 PM
#5
Joined: Nov 2011
Posts: 265
Quote:
Originally Posted by grillaface View Post
Man no one cares? I actually found I sold more copies when it was $2.99 than $1.99.

I'm guessing the $1 change doesn't make a difference to those that will only consider $0.99 or free

Might just go back to $2.99. Floris is totally worth it! The music alone is a steal, and the game is fun as #@$^@!!
Wow! You want to encourage consumers, not alienate them. I was just about to check out your game, yet if this is your attitude I'll buy one of tonights releases instead. Learn some business acumen or at least have some common sense...
04-24-2013, 03:59 PM
#6
Joined: Oct 2012
Location: AL
Posts: 4,361
Quote:
Originally Posted by grillaface View Post
Man no one cares? I actually found I sold more copies when it was $2.99 than $1.99.

I'm guessing the $1 change doesn't make a difference to those that will only consider $0.99 or free

Might just go back to $2.99. Floris is totally worth it! The music alone is a steal, and the game is fun as #@$^@!!
Sit down for a second and let's face some harsh realities.

Lets look at the price history first:
Apr 18 - Version 1.0 $2.99
Apr 20 - From $2.99 to $0.99
Apr 22 - From $0.99 to $2.99
Apr 23 - From $2.99 to $1.99
Apr 24 - From $1.99 to $2.99
Apr 24 - From $2.99 to $1.99

When a game fluctuates this much in price in a short amount of time it looks very desperate. It's been $0.99 before, there's a chance it'll go there again, you've put that thought out there. Having this many price drops also makes it look like you think less of the game that you have to discount it two days after launch to 66% off. If it sells better at $2.99 then keep it $2.99. But the appstore for puzzle games is just filled with competition. $0.99 is a no brainer purchase for someone that likes the genre, above that and there needs to be some feedback on the game (at least for me since I'm not as big a fan of the genre).

That's not even talking about the game which may be fantastic but it's hard to tell from the screen shots that it's that great. I read the thread on it here as well and it just didn't seem like something I was interested in so a sale also has to get people that are interested into jumping off the fence and throwing their cash down.

I'm not trying to be harsh here, just realistic from a consumers point of view. The app description is filled with phrases that look like quotes but aren't quotes. "WOW! AN INSTANT CLASSIC!" isn't enough to sell me unless it's being said by a third party that I trust. The overall description is Waaaay too long (like many of my posts here )... I think you need to edit it down so the first thing people read is what the game is about. Not some catch phrases and whatnot.

Again, not meaning to sound harsh... I have a bad habbit of wanting to help people out even if they don't want the help and they think that they know it all. Granted I don't know it all either, but as a serious gamer that spends money on apps... maybe my view will help you clean up the listing... stick to your guns on a price and get a little more respect.

Oh and don't complain about sales... that too looks desperate and alienates potential customers since you put them down for not buying instantly just because there's a sale. Be confident that the game you made is good and try not to dwell on how it's selling.
04-24-2013, 04:25 PM
#7
Joined: Jul 2012
Location: USA
Posts: 3,693
yeah wait for $1 if you like it?


04-24-2013, 04:45 PM
#8
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,506
A word of advice to the developer: perhaps you could try to provide a more detailed app-description? There are a lot of great music toys as well as puzzle games on the appstore. To compete with games l(even if they are older) like Blooms, Auraflux, Dream of Pixels, etc., you should try to give a better impression of what the game-play is like.
04-24-2013, 04:47 PM
#9
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,506
Also, maybe you could provide a link in the "details" to a gameplay video. If you've gotten some detailed impressions from users here, those could help you. TA user reviews/impressions are some of the most detailed ones I usually come across.
04-24-2013, 05:10 PM
#10
Joined: Mar 2013
Location: Richmond VA
Posts: 112
Interesting, thanks for the info.

The price changes today must've been some kinda glitch - I didn't make any adjustments today.

The price is set to go back to 2.99 on Tuesday (the $1.99 is a sale price)..

I certainly did not mean to alienate anyone with my comment - it was poorly phrased "no one cares" i agree -but the observation was valid that I sold more units at $2.99 than $1.99. I guess I'm just too emotionally attached to this product/project as I believe I've made one of the most interesting games on the platform..

The price will stay put for a week..

The feedback has been mostly very positive - there're some performance issues on older devices (1st model iphone4, ipad1, and iPod touch..) If you have one of those devices please wait until I submit the first patch this weekend...

And I definitely need an interactive tutorial. The rules are not clear to everyone but most can figure it out pretty quick.. To people like me that's part of the fun but I want to make this a game everyone can enjoy.

Sincerely, apologies, I didn't mean to offend anyone!