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iPhone: Mazugs-Retro Rpg Type Maze Game

07-13-2009, 02:53 AM
Joined: May 2009
Location: Padded Cell With A Strait-Jacket On And A Bib.
Posts: 764
Mazugs-Retro Rpg Type Maze Game


Your goal is to take the treasure hidden somewhere in a big maze and return to the exit. But you aren't alone in the whole maze. Skeleton creatures called Mazugs will interpose in your way. Don't worry, there are swords scattered across the maze to deal with them. You can also try to take care of them without sword but you'll usually be killed.

There are two in-game maps that can be viewed at any time.

Apart, in the maze there are prisoners who will show you the way to the treasure or to the exit, if you already have it. Each time you interact with a prisoner the right way will be marked by coloured dots for a short time.

In addition to the Mazugs and the maze itself, you have an energy bar. Energy decreases as time pass or you fight with Mazugs. If you don't want to die by starvation, you must get the food scattered along the maze.

Tactic is very important in the game:
- You can't carry a sword and the treasure at the same time.
- Having a sword will enable you to kill a Mazug, but after a fight you will need another.
These last two factors lead to the tactic of avoiding groups of Mazugs, but killing as many as possible before collecting the gold.

You can swap sword and treasure at any time.

Also, your energy level can be so low to try to kill a Mazug. You can prefer to try to avoid a fight, or you can choose a wrong path to search for food and swords.

Each time you start a new game, a new whole maze is generated, and the treasure is always as far as possible. This means infinities possibilities of play.
These mazes aren't boring levels where your only mission is to find out.

The game is very addictive if you try to overcome the five levels gradually.

- Retro RPG style game
- Infinite mazes
- Several items to pick-up: Swords, food, prisoners, potions of invisibility, extra lives, ...
- Two in-game maps: Full maze view and partial detailed view
- Six characters to choose as hero/heroine: Three boys and three girls
- Two types of enemies: intelligent and dumb
- Built-in game instructions
- There are five difficulty levels to choose
- High Score table
- Doesn't have pre-established background music. Don't worry, you can still play your own music in the background.

Go for it! and explore a randomly generated maze looking for gold and fighting nasties.

07-13-2009, 02:59 AM
Joined: Sep 2008
Location: Canada
Posts: 2,799
The D-pad looks terrible but the game looks great.

07-13-2009, 03:51 AM
Joined: Sep 2008
Location: Canada
Posts: 2,799
So far so good. The controls, although not ideal, aren't bad; at least not nearly as bad as the iTunes pictures had me believe. Here is a screen I took while playing:

The maps are huge. Even with the help of the prisoners I got lost a few times with skeletons closing in on all sides. All 'n all, it took me about 10 minutes to complete a maze. A little long for (what I would consider) pick-up-and-play, but realistically, this will be perfect while rendering video or copying files or installing something tedious or yadda yadda.

The swords are one use only but there are plenty throughout the mazes. The catch is that you can only carry one item at a time. So you cannot save up swords for skeletons you will meet in the future. And then the real challenge begins when you find the treasure: if a skeleton crosses your path, you must find a sword, drop the treasure, pick up the sword, kill the skeleton, go back to where you dropped the treasure and pick it up again. And don't forget to stop and eat something because all that adventuring drains your energy.

The randomly generated mazes ensure re-playability while the gameplay is deep enough that I will actually want to replay. I only hope an update will pretty up those buttons a bit.