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  #11  
Old 05-22-2013, 06:18 AM
sicksilvo sicksilvo is offline
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Quote:
Originally Posted by Biggavelli View Post
First purchase tonight,fingers crossed hope it controls well.
"...brawler that uses absolutely no onscreen controls, at least not in the traditional sense. There are no onscreen buttons or joysticks and instead you will have to use a combination of taps and swipe gestures to unleash your attacks on your enemies. So you will use a one-finger swipe to punch and kick, tap to counter attack, and two-finger swipe for special combo moves."
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  #12  
Old 05-22-2013, 08:58 AM
Sanuku Sanuku is offline
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  #13  
Old 05-22-2013, 09:21 AM
undeadcow undeadcow is offline
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I played a beta build of Combo Crew and can recommend it. I am confirming there is no IAP but there is a dual currency model. "Gamepads" are less common currency acquired by beating levels (similar to three stars completion ranking but more practical) and used to unlock new combo moves/attacks or fighters (there were 4 playable characters in the beta build, including one Squids guest star). I found gamepads to be plentiful through gameplay. Gold coins are acquired in level after stomping foes and used to purchase temporary perks (HP refill, skip level, etc) or long lasting cross character boosts (like increased HP). There's a level based mode and an endless combo crew mode that unlocks some features for level based play. The swipe controls are fun and in some ways revolutionary but for people like me used to virtual buttons may take some adjusting. It's smartly designed. Swipe to attack, tap to defend, hold down and release to power attack. Spacial combo moves can be equipt involving things like two finger swipe in one of the cardinal directions. In order for swipe/tap to attack to work as seamlessly as it does there's an autoaim feature so movements don't have to be as precise as traditionally. Control sensitivity is nice with responses to gestures cross screen or just smaller movements in the corners. The graphics are colorful and there are multiple play modes. As pictured in the screenshots so many of the early levels take place in the same environment just with the addition of a few more enemies. There's a cool feature where if you get knocked down you can be saved by other users. Combo Crew is a fun game well worth $1.99 especially to brawler fans but autoaim streamlines things and levels can get repeatitve.

Last edited by undeadcow; 05-22-2013 at 09:24 AM..
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  #14  
Old 05-22-2013, 09:34 AM
strivemind strivemind is offline
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Quote:
Originally Posted by undeadcow View Post
I played a beta build of Combo Crew and can recommend it. I am confirming there is no IAP but there is a dual currency model. "Gamepads" are less common currency acquired by beating levels (similar to three stars completion ranking but more practical) and used to unlock new combo moves/attacks or fighters (there were 4 playable characters in the beta build, including one Squids guest star).
Glad to hear it's not IAP based, and instead more tied to a levelling/unlocking mechanic.
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  #15  
Old 05-22-2013, 09:41 AM
DonnyDJ76 DonnyDJ76 is offline
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It looks like a lot of fun, but I wish there was Game Center integration...I didn't see it in the video.
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  #16  
Old 05-22-2013, 09:50 AM
undeadcow undeadcow is offline
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Quote:
Originally Posted by DonnyDJ76 View Post
It looks like a lot of fun, but I wish there was Game Center integration...I didn't see it in the video.
In the beta build but there are 35 trophies that you unlock by doing things like "dodge 5 enemy hits using air attack," so there's a challenge element avaliable. The beta build options screen indicates Game Center Achievements and Leaderboards but they were not yet live; I think Game Center is included in the final build but can't definitively confirm.
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  #17  
Old 05-22-2013, 11:29 AM
Pocketnova Pocketnova is offline
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Well well well. I might have to pick this up...
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  #18  
Old 05-22-2013, 12:54 PM
MidianGTX MidianGTX is offline
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So the early preview video drew a small amount of criticism for looking like the touchscreen equivalent of a button masher (namely frantic and random swiping), is this the case in the final product?

Oh, and if you think automatic transmission in a car is "mandatory", you just plain suck
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  #19  
Old 05-22-2013, 01:15 PM
undeadcow undeadcow is offline
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Quote:
Originally Posted by MidianGTX View Post
So the early preview video drew a small amount of criticism for looking like the touchscreen equivalent of a button masher (namely frantic and random swiping), is this the case in the final product?
My impression is that there is enough variety in the gestures (swipe, double finger swipe, tap, push/release) and a massive amount of "combos" that you unlock and equipt the combat did not feel mindlessly button mashy. The ability to customize the combos avaliable to you also adds a lot in terms of intentional tactics. When enemies motion to attack you then you also have to stop attack gestures to tap the screen if you'd like to block so that add sort of a conscious rhythm mechanic (just repeatedly tap mashing would probably get you killed and be no fun). However, the autoaim aspect streamlines things in a manner that was not my preference but might be a necessary evil (controls are precise but it feels automated at times).

Also, it's silly how games even without IAP draw so much discussion of IAP. Although, with Combo Crew there is a framework serviceable to the possibility of future IAP althought that is not presently the case.

Last edited by undeadcow; 05-22-2013 at 01:18 PM..
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  #20  
Old 05-22-2013, 05:32 PM
cabdog cabdog is offline
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So, what's the general consensus on this one? Worth it? Or pick it up later when it price drops..
I'm not a huge 'brawler/ fighter' fan, but I get intrigued sometimes when there are mentions of different control schemes (No, not like The a bladeslinger Fail IMHO).

It also does seem quite repetitive with so few environments, meaning it is strictly all about the brawling; I like games that mix it up and have more depth.

ps. Listen to Syntheticvoid; he's right ya know..
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