App description: In a world where a fist to the face is a perfectly viable solution, Mr. Boss has it all. Now he wants to break the greatest fighters ever! Trapped in his giant tower, you must fight your way to the top to take him down! Inspired by classics like Streets of Rage, Final Fight, and Street Fighter, Combo Crew is pure rumble with no virtual buttons to mess up your moves.

Touch controls are smooth, responsive, and easy to learn: one-finger swipe to punch / kick, tap to counter, and two-finger swipes for special combos. When your super combo gauge fills up, all hell breaks loosebeat down the bad guys with hectic in-your-face combo streaks!

Play this action-packed brawler alone or call in your whole crew! You can rescue online friends from KO (or have them rescue you) and compete for high scores on global leaderboards. Quick melee brawls in arena-style levels make Combo Crew perfect for intense bursts of gaming on the go. But with hundreds of missions, unlockables, and an endless mode, youll keep coming back for more.

To add to the fun, legendary video game characters have joined the crew and are ready for the fight: Ryu, Chun Li, Ken and Blanka from Street Fighter 2, Joe from Viewtiful Joe and Lester Knight from Out of this World (a.k.a Another world). A whole range of fighting styles and unique combos!

Features:
Fight with your fingers: slash enemies to trigger crazy combos, tap to guard. A modern beat em up with no virtual D-pad!
The first mobile brawler with asynchronous multiplayer across devices. Rescue your friends, or be rescued by them!
A true arcade experience with a great combo system and super moves.
Several heroes with unique combat styles and more than 80 moves to master.
To add to the fun, legendary video game characters have joined the crew and are ready for the fight: Ryu, Chun Li, Ken and Blanka from Street Fighter 2, Joe from Viewtiful Joe and Lester from Another world.
Hundreds of missions - complete them solo or compete for high scores against online friends.
An endless scoring mode, unlockables, and collectibles - a ton of replay value.
Log in to sync automatically between your devices.
Languages: English, French, Italian, German, Spanish, Brazilian Portuguese, Chinese, Japanese, Korean, Russian.

Best experience on iPad 2 and above or iPhone 4S and above.

VIEWTIFUL JOE CAPCOM CO., LTD. 2003, 2004 ALL RIGHTS RESERVED.
STREET FIGHTER CAPCOM U.S.A., INC. ALL RIGHTS RESERVED.

Sanuku's comments:




05-22-2013, 06:18 AM
#11
Quote:
Originally Posted by Biggavelli View Post
First purchase tonight,fingers crossed hope it controls well.
"...brawler that uses absolutely no onscreen controls, at least not in the traditional sense. There are no onscreen buttons or joysticks and instead you will have to use a combination of taps and swipe gestures to unleash your attacks on your enemies. So you will use a one-finger swipe to punch and kick, tap to counter attack, and two-finger swipe for special combo moves."

Silly humans and your 4 dimensions. WE have 7...hundred thousandths!!! (:
05-22-2013, 09:21 AM
#13
Joined: Dec 2010
Location: Houston, TX
Posts: 9,363
I played a beta build of Combo Crew and can recommend it. I am confirming there is no IAP but there is a dual currency model. "Gamepads" are less common currency acquired by beating levels (similar to three stars completion ranking but more practical) and used to unlock new combo moves/attacks or fighters (there were 4 playable characters in the beta build, including one Squids guest star). I found gamepads to be plentiful through gameplay. Gold coins are acquired in level after stomping foes and used to purchase temporary perks (HP refill, skip level, etc) or long lasting cross character boosts (like increased HP). There's a level based mode and an endless combo crew mode that unlocks some features for level based play. The swipe controls are fun and in some ways revolutionary but for people like me used to virtual buttons may take some adjusting. It's smartly designed. Swipe to attack, tap to defend, hold down and release to power attack. Spacial combo moves can be equipt involving things like two finger swipe in one of the cardinal directions. In order for swipe/tap to attack to work as seamlessly as it does there's an autoaim feature so movements don't have to be as precise as traditionally. Control sensitivity is nice with responses to gestures cross screen or just smaller movements in the corners. The graphics are colorful and there are multiple play modes. As pictured in the screenshots so many of the early levels take place in the same environment just with the addition of a few more enemies. There's a cool feature where if you get knocked down you can be saved by other users. Combo Crew is a fun game well worth $1.99 especially to brawler fans but autoaim streamlines things and levels can get repeatitve.

Last edited by undeadcow; 05-22-2013 at 09:24 AM.
05-22-2013, 09:34 AM
#14
Quote:
Originally Posted by undeadcow View Post
I played a beta build of Combo Crew and can recommend it. I am confirming there is no IAP but there is a dual currency model. "Gamepads" are less common currency acquired by beating levels (similar to three stars completion ranking but more practical) and used to unlock new combo moves/attacks or fighters (there were 4 playable characters in the beta build, including one Squids guest star).
Glad to hear it's not IAP based, and instead more tied to a levelling/unlocking mechanic.

Playing: Pocket Mine 2, Terra Battle
Waiting:Last Class Heroes, Chaos Rings 3, Starships
GameCenter: StriveMind
05-22-2013, 09:41 AM
#15
Joined: Oct 2011
Location: NYC suburbs (New Jersey)
Posts: 730
It looks like a lot of fun, but I wish there was Game Center integration...I didn't see it in the video.

175,000+ Game Center Achievement points
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Tim Cook rocks.
05-22-2013, 09:50 AM
#16
Joined: Dec 2010
Location: Houston, TX
Posts: 9,363
Quote:
Originally Posted by DonnyDJ76 View Post
It looks like a lot of fun, but I wish there was Game Center integration...I didn't see it in the video.
In the beta build but there are 35 trophies that you unlock by doing things like "dodge 5 enemy hits using air attack," so there's a challenge element avaliable. The beta build options screen indicates Game Center Achievements and Leaderboards but they were not yet live; I think Game Center is included in the final build but can't definitively confirm.
05-22-2013, 11:29 AM
#17
Well well well. I might have to pick this up...
05-22-2013, 12:54 PM
#18
Joined: Jun 2009
Location: London, UK
Posts: 3,766
So the early preview video drew a small amount of criticism for looking like the touchscreen equivalent of a button masher (namely frantic and random swiping), is this the case in the final product?

Oh, and if you think automatic transmission in a car is "mandatory", you just plain suck
05-22-2013, 01:15 PM
#19
Joined: Dec 2010
Location: Houston, TX
Posts: 9,363
Quote:
Originally Posted by MidianGTX View Post
So the early preview video drew a small amount of criticism for looking like the touchscreen equivalent of a button masher (namely frantic and random swiping), is this the case in the final product?
My impression is that there is enough variety in the gestures (swipe, double finger swipe, tap, push/release) and a massive amount of "combos" that you unlock and equipt the combat did not feel mindlessly button mashy. The ability to customize the combos avaliable to you also adds a lot in terms of intentional tactics. When enemies motion to attack you then you also have to stop attack gestures to tap the screen if you'd like to block so that add sort of a conscious rhythm mechanic (just repeatedly tap mashing would probably get you killed and be no fun). However, the autoaim aspect streamlines things in a manner that was not my preference but might be a necessary evil (controls are precise but it feels automated at times).

Also, it's silly how games even without IAP draw so much discussion of IAP. Although, with Combo Crew there is a framework serviceable to the possibility of future IAP althought that is not presently the case.

Last edited by undeadcow; 05-22-2013 at 01:18 PM.
05-22-2013, 05:32 PM
#20
So, what's the general consensus on this one? Worth it? Or pick it up later when it price drops..
I'm not a huge 'brawler/ fighter' fan, but I get intrigued sometimes when there are mentions of different control schemes (No, not like The a bladeslinger Fail IMHO).

It also does seem quite repetitive with so few environments, meaning it is strictly all about the brawling; I like games that mix it up and have more depth.

ps. Listen to Syntheticvoid; he's right ya know..

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