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MojoSDK for WebOS/Palm Pre

View Poll Results: What do you think about the MojoSDK
I am eager to try it and start to make my first WebOS app 5 33.33%
I think WebOS is a great opportunity, but I'll stick to iPhoneOS 2 13.33%
WebOS is no where as good as iPhone OS, but I am going to try it out because of apple's major flaws 0 0%
WebOS is going no where and it is pointless to develop for it. I am going to stay away. 8 53.33%
Voters: 15. You may not vote on this poll
07-16-2009, 10:26 AM
#1
Joined: Feb 2009
Posts: 658
MojoSDK for WebOS/Palm Pre

Palm just released the MojoSDK to everyone at http://developer.palm.com/
What are your thoughts on developing for the palm pre. It is supposedly very easy since it is based on HTML5, which is the standard for web designers. Do you think you will test the waters with the Palm App Catalogue? I think a lot of iphone developers will try it out especially considering the current frustrations with Apple's App Store, in both price, navigation, and mostly the review process.

Please post thoughts on WebOS Development below.

Playing: Hi How Are You, iBlast Moki, Rolando, ScareCrow, and all of my Plus+ games.
ngmoco:] Plus+ ID: Danlipson
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07-16-2009, 10:30 AM
#2
Joined: Jun 2009
Location: Look behind u!
Posts: 48
Wasn't this what Apple initally offered up too, a pure web based API for application developement. Didn't fly very far, since your limiting yourself to maybe 1/10 of the power of the machine on an already limited platform.

But it is a new market which means uncontested marketspace for intrepid developers. You'll be limited in what you can do but if you look at the top selling iPhone games, they arn't pushing the machine by any means. If you port over some of the more popular apps and do it fast it will proably be worthwile.

-ddn

07-16-2009, 12:09 PM
#3
Joined: Jan 2009
Posts: 458
I'm going to download it and give it a try considering I can't get a mac at the moment

Beta tested: Parallelus, Galactic Gunner, Crazy Snowboard, IMO
Quote:
Originally Posted by NJPodder View Post
What? They make games for the iPhone/iPod Touch?
lmao
07-16-2009, 12:55 PM
#4
Joined: Dec 2008
Posts: 4,176
I'm going to give it a shot....I dont have a mac as of now, so in the mean time I'll try this out and get some experience.
07-16-2009, 02:15 PM
#5
Joined: Feb 2009
Posts: 658
I have never coded with C++ before, but have minimal experience with HTML5, so i might try out the MojoSDK and find out what happens.

Playing: Hi How Are You, iBlast Moki, Rolando, ScareCrow, and all of my Plus+ games.
ngmoco:] Plus+ ID: Danlipson
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PM me for free video editing of... anything
07-16-2009, 02:20 PM
#6
Joined: Dec 2008
Posts: 4,176
Quote:
Originally Posted by indyraider4 View Post
I have never coded with C++ before, but have minimal experience with HTML5, so i might try out the MojoSDK and find out what happens.
I have no experience in C++, I have been reading a C++ book though. I know some HTML 4 I could learn HTML 5 easy. It should be easy for both of us to make a simple app...
07-16-2009, 06:03 PM
#7
Quote:
Originally Posted by yourofl10 View Post
I'm going to give it a shot....I dont have a mac as of now, so in the mean time I'll try this out and get some experience.
This is what I am going to do as well while saving up for my Mac.

Xbox Live/Plus+ = arykmax
07-17-2009, 01:02 AM
#8
Joined: Jan 2009
Posts: 458
can't get it to work on windows 7 RC

Beta tested: Parallelus, Galactic Gunner, Crazy Snowboard, IMO
Quote:
Originally Posted by NJPodder View Post
What? They make games for the iPhone/iPod Touch?
lmao
07-17-2009, 05:55 AM
#9
Joined: Nov 2008
Posts: 59
Quote:
Originally Posted by ddn View Post
Wasn't this what Apple initally offered up too, a pure web based API for application developement. Didn't fly very far, since your limiting yourself to maybe 1/10 of the power of the machine on an already limited platform.

But it is a new market which means uncontested marketspace for intrepid developers. You'll be limited in what you can do but if you look at the top selling iPhone games, they arn't pushing the machine by any means. If you port over some of the more popular apps and do it fast it will proably be worthwile.

-ddn
Well they'll tell you it's not the same, but to me it appears to be exactly the same as iPhone's web apps -1.

Right now they don't support saving audio, have no video playback in the emulator (and no ETA on it), and there's only a handful of APIs, none of which are very interesting to anyone developing anything more advanced than an Ajax application (certainly no 3D graphics support yet).

I don't think you're going to see many non-form-based games for a while. I think they've rushed it out, which makes about as much sense as pretending to be an iPod. : p